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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.ViewerSupport
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodNamesModule")]
public class GodNamesModule : ISharedRegionModule
{
// Infrastructure
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Configuration
private static bool m_enabled = false;
private static List<String> m_lastNames = new List<String>();
private static List<String> m_fullNames = new List<String>();
public void Initialise(IConfigSource config)
{
IConfig moduleConfig = config.Configs["GodNames"];
if (moduleConfig == null) {
return;
}
if (!moduleConfig.GetBoolean("Enabled", false)) {
m_log.Info("[GODNAMES]: Addon is disabled");
return;
}
m_log.Info("[GODNAMES]: Enabled");
m_enabled = true;
string conf_str = moduleConfig.GetString("FullNames", String.Empty);
if (conf_str != String.Empty)
{
foreach (string strl in conf_str.Split(',')) {
string strlan = strl.Trim(" \t".ToCharArray());
m_log.DebugFormat("[GODNAMES]: Adding {0} as a God name", strlan);
m_fullNames.Add(strlan);
}
}
conf_str = moduleConfig.GetString("Surnames", String.Empty);
if (conf_str != String.Empty)
{
foreach (string strl in conf_str.Split(',')) {
string strlan = strl.Trim(" \t".ToCharArray());
m_log.DebugFormat("[GODNAMES]: Adding {0} as a God last name", strlan);
m_lastNames.Add(strlan);
}
}
}
public void AddRegion(Scene scene) {
/*no op*/
}
public void RemoveRegion(Scene scene) {
/*no op*/
}
public void PostInitialise() {
/*no op*/
}
public void Close() {
/*no op*/
}
public Type ReplaceableInterface {
get { return null; }
}
public string Name {
get { return "Godnames"; }
}
public bool IsSharedModule {
get { return true; }
}
public virtual void RegionLoaded(Scene scene)
{
if (!m_enabled)
return;
ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
if (featuresModule != null)
featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
}
private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
{
OSD namesmap = new OSDMap();
if (features.ContainsKey("god_names"))
namesmap = features["god_names"];
else
features["god_names"] = namesmap;
OSDArray fnames = new OSDArray();
foreach (string name in m_fullNames) {
fnames.Add(name);
}
((OSDMap)namesmap)["full_names"] = fnames;
OSDArray lnames = new OSDArray();
foreach (string name in m_lastNames) {
lnames.Add(name);
}
((OSDMap)namesmap)["last_names"] = lnames;
}
}
}
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