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using System.Collections.Generic;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class World : IWorld
{
private readonly Scene m_internalScene;
private readonly Heightmap m_heights;
public World(Scene internalScene)
{
m_internalScene = internalScene;
m_heights = new Heightmap(m_internalScene);
}
public IObject[] Objects
{
get
{
List<EntityBase> ents = m_internalScene.Entities.GetAllByType<SceneObjectGroup>();
IObject[] rets = new IObject[ents.Count];
for (int i = 0; i < ents.Count; i++)
{
EntityBase ent = ents[i];
rets[i] = new SOPObject(m_internalScene, ent.LocalId);
}
return rets;
}
}
public IHeightmap Terrain
{
get { return m_heights; }
}
}
}
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