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path: root/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Security.Cryptography; // for computing md5 hash
using log4net;
using Mono.Addins;
using Nini.Config;

using OpenMetaverse;
using OpenMetaverse.StructuredData;

using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

using Ionic.Zlib;

// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
// specify its assembly.  Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
// the available DLLs
//[assembly: Addin("MaterialsDemoModule", "1.0")]
//[assembly: AddinDependency("OpenSim", "0.5")]

namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
    /// <summary>
    ///
    //   #    #    ##    #####   #    #     #    #    #   ####
    //   #    #   #  #   #    #  ##   #     #    ##   #  #    #
    //   #    #  #    #  #    #  # #  #     #    # #  #  #
    //   # ## #  ######  #####   #  # #     #    #  # #  #  ###
    //   ##  ##  #    #  #   #   #   ##     #    #   ##  #    #
    //   #    #  #    #  #    #  #    #     #    #    #   ####
    //
    //   THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION!
    //
    //////////////  WARNING  //////////////////////////////////////////////////////////////////
    /// This is an *Experimental* module for developing support for materials-capable viewers
    /// This module should NOT be used in a production environment! It may cause data corruption and
    /// viewer crashes. It should be only used to evaluate implementations of materials.
    /// 
    /// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature
    /// of OpenSimulator and is not field proven at the time this module was written. Persistence
    /// may fail or become corrupt and this could cause viewer crashes due to erroneous materials
    /// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means
    /// of archiving however the texture resources used by these materials probably will not as they
    /// may not be adequately referenced to ensure proper archiving.
    /// 
    /// 
    /// 
    /// To enable this module, add this string at the bottom of OpenSim.ini:
    /// [MaterialsDemoModule]
    /// 
    /// </summary>
    /// 

    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")]
    public class MaterialsDemoModule : INonSharedRegionModule
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        
        public string Name { get { return "MaterialsDemoModule"; } }        
        
        public Type ReplaceableInterface { get { return null; } }

        private Scene m_scene = null;
        private bool m_enabled = false;

        public Dictionary<UUID, OSDMap> m_knownMaterials = new Dictionary<UUID, OSDMap>();
        
        public void Initialise(IConfigSource source)
        {
            m_enabled = (source.Configs["MaterialsDemoModule"] != null);
            if (!m_enabled)
                return;

            m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE");
        }
        
        public void Close()
        {
            if (!m_enabled)
                return;

            m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE");
        }
        
        public void AddRegion(Scene scene)
        {
            if (!m_enabled)
                return;

            m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);

            m_scene = scene;
            m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
            m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
            m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;           
        }

        void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
        {
            foreach (var part in obj.Parts)
                if (part != null)
                    GetStoredMaterialsForPart(part);
        }

        void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
        {
            string capsBase = "/CAPS/" + caps.CapsObjectPath;

            IRequestHandler renderMaterialsPostHandler = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap);
            caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);

            // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
            // and POST handlers, (at least at the time this was originally written), so we first set up a POST
            // handler normally and then add a GET handler via MainServer

            IRequestHandler renderMaterialsGetHandler = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap);
            MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);

            // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
            IRequestHandler renderMaterialsPutHandler = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap);
            MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
        }
        
        public void RemoveRegion(Scene scene)
        {
            if (!m_enabled)
                return;

            m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
            m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
            m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids; 

            m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
        }        
        
        public void RegionLoaded(Scene scene)
        {
        }

        OSDMap GetMaterial(UUID id)
        {
            OSDMap map = null;
            lock (m_knownMaterials)
            {
                if (m_knownMaterials.ContainsKey(id))
                {
                    map = new OSDMap();
                    map["ID"] = OSD.FromBinary(id.GetBytes());
                    map["Material"] = m_knownMaterials[id];
                }
            }
            return map;
        }

        void GetStoredMaterialsForPart(SceneObjectPart part)
        { 
            OSD OSMaterials = null;
            OSDArray matsArr = null;

            if (part.DynAttrs == null)
            {
                m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( ");
            }

            lock (part.DynAttrs)
            {
                if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
                {
                    OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");

                    if (materialsStore == null)
                        return;

                    materialsStore.TryGetValue("Materials", out OSMaterials);
                }

                if (OSMaterials != null && OSMaterials is OSDArray)
                    matsArr = OSMaterials as OSDArray;
                else
                    return;
            }

            m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials));

            if (matsArr == null)
            {
                m_log.Info("[MaterialsDemoModule]: matsArr is null :( ");
                return;
            }

            foreach (OSD elemOsd in matsArr)
            {
                if (elemOsd != null && elemOsd is OSDMap)
                {
                    OSDMap matMap = elemOsd as OSDMap;
                    if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
                    {
                        try
                        {
                            lock (m_knownMaterials)
                                m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
                        }
                        catch (Exception e)
                        {
                            m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString());
                        }
                    }
                }
            }
        }

        void StoreMaterialsForPart(SceneObjectPart part)
        {
            try
            {
                if (part == null || part.Shape == null)
                    return;

                Dictionary<UUID, OSDMap> mats = new Dictionary<UUID, OSDMap>();

                Primitive.TextureEntry te = part.Shape.Textures;

                if (te.DefaultTexture != null)
                {
                    lock (m_knownMaterials)
                    {
                        if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
                            mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
                    }
                }

                if (te.FaceTextures != null)
                {
                    foreach (var face in te.FaceTextures)
                    {
                        if (face != null)
                        {
                            lock (m_knownMaterials)
                            {
                                if (m_knownMaterials.ContainsKey(face.MaterialID))
                                    mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
                            }
                        }
                    }
                }
                if (mats.Count == 0)
                    return;

                OSDArray matsArr = new OSDArray();
                foreach (KeyValuePair<UUID, OSDMap> kvp in mats)
                {
                    OSDMap matOsd = new OSDMap();
                    matOsd["ID"] = OSD.FromUUID(kvp.Key);
                    matOsd["Material"] = kvp.Value;
                    matsArr.Add(matOsd);
                }

                OSDMap OSMaterials = new OSDMap();
                OSMaterials["Materials"] = matsArr;

                lock (part.DynAttrs)
                    part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials);
            }
            catch (Exception e)
            {
                m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString());
            }
        }

        public string RenderMaterialsPostCap(string request, string path,
                string param, IOSHttpRequest httpRequest,
                IOSHttpResponse httpResponse)
        {
            m_log.Debug("[MaterialsDemoModule]: POST cap handler");

            OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
            OSDMap resp = new OSDMap();

            OSDMap materialsFromViewer = null;

            OSDArray respArr = new OSDArray();

            if (req.ContainsKey("Zipped"))
            {
                OSD osd = null;

                byte[] inBytes = req["Zipped"].AsBinary();

                try 
                {
                    osd = ZDecompressBytesToOsd(inBytes);

                    if (osd != null)
                    {
                        if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
                        {
                            foreach (OSD elem in (OSDArray)osd)
                            {

                                try
                                {
                                    UUID id = new UUID(elem.AsBinary(), 0);

                                    lock (m_knownMaterials)
                                    {
                                        if (m_knownMaterials.ContainsKey(id))
                                        {
                                            m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
                                            OSDMap matMap = new OSDMap();
                                            matMap["ID"] = OSD.FromBinary(id.GetBytes());

                                            matMap["Material"] = m_knownMaterials[id];
                                            respArr.Add(matMap);
                                        }
                                        else
                                            m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
                                    }
                                }
                                catch (Exception e)
                                {
                                    // report something here?
                                    continue;
                                }
                            }
                        }
                        else if (osd is OSDMap) // reqest to assign a material
                        {
                            materialsFromViewer = osd as OSDMap;

                            if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
                            {
                                OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
                                if (matsOsd is OSDArray)
                                {
                                    OSDArray matsArr = matsOsd as OSDArray;

                                    try
                                    {
                                        foreach (OSDMap matsMap in matsArr)
                                        {
                                            m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap));

                                            uint matLocalID = 0;
                                            try { matLocalID = matsMap["ID"].AsUInteger(); }
                                            catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); }
                                            m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString());


                                            OSDMap mat = null;
                                            try { mat = matsMap["Material"] as OSDMap; }
                                            catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); }
                                            m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
                                        
                                            UUID id = HashOsd(mat);
                                            lock (m_knownMaterials)
                                                m_knownMaterials[id] = mat;
                                        

                                            var sop = m_scene.GetSceneObjectPart(matLocalID);
                                            if (sop == null)
                                                m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString());
                                            else
                                            {
                                                //var te = sop.Shape.Textures;
                                                var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);

                                                if (te == null)
                                                {
                                                    m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString());
                                                }
                                                else
                                                {
                                                    int face = -1;

                                                    if (matsMap.ContainsKey("Face"))
                                                    {
                                                        face = matsMap["Face"].AsInteger();
                                                        if (te.FaceTextures == null) // && face == 0)
                                                        {
                                                            if (te.DefaultTexture == null)
                                                                m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
                                                            else
                                                            {
                                                                if (te.DefaultTexture.MaterialID == null)
                                                                    m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture.MaterialID is null");
                                                                else
                                                                {
                                                                    te.DefaultTexture.MaterialID = id;
                                                                }
                                                            }
                                                        }
                                                        else
                                                        {
                                                            if (te.FaceTextures.Length >= face - 1)
                                                            {
                                                                if (te.FaceTextures[face] == null)
                                                                    te.DefaultTexture.MaterialID = id;
                                                                else
                                                                    te.FaceTextures[face].MaterialID = id;
                                                            }
                                                        }
                                                    }
                                                    else
                                                    {
                                                        if (te.DefaultTexture != null)
                                                            te.DefaultTexture.MaterialID = id;
                                                    }

                                                    m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString());

                                                    //we cant use sop.UpdateTextureEntry(te); because it filters so do it manually

                                                    if (sop.ParentGroup != null)
                                                    {
                                                        sop.Shape.TextureEntry = te.GetBytes();
                                                        sop.TriggerScriptChangedEvent(Changed.TEXTURE);
                                                        sop.UpdateFlag = UpdateRequired.FULL;
                                                        sop.ParentGroup.HasGroupChanged = true;

                                                        sop.ScheduleFullUpdate();

                                                        StoreMaterialsForPart(sop);
                                                    }
                                                }
                                            }
                                        }
                                    }
                                    catch (Exception e)
                                    {
                                        m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message);
                                    }
                                }
                            }
                        }
                    }

                }
                catch (Exception e)
                {
                    m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message);
                    //return "";
                }
                m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString());
            }

            
            resp["Zipped"] = ZCompressOSD(respArr, false);
            string response = OSDParser.SerializeLLSDXmlString(resp);

            //m_log.Debug("[MaterialsDemoModule]: cap request: " + request);
            m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
            m_log.Debug("[MaterialsDemoModule]: cap response: " + response);
            return response;
        }


        public string RenderMaterialsGetCap(string request, string path,
                string param, IOSHttpRequest httpRequest,
                IOSHttpResponse httpResponse)
        {
            m_log.Debug("[MaterialsDemoModule]: GET cap handler");

            OSDMap resp = new OSDMap();
            int matsCount = 0;
            OSDArray allOsd = new OSDArray();

            lock (m_knownMaterials)
            {
                foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials)
                {
                    OSDMap matMap = new OSDMap();

                    matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
                    matMap["Material"] = kvp.Value;
                    allOsd.Add(matMap);
                    matsCount++;
                }
            }

            resp["Zipped"] = ZCompressOSD(allOsd, false);
            m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());

            return OSDParser.SerializeLLSDXmlString(resp);
        }

        static string ZippedOsdBytesToString(byte[] bytes)
        {
            try
            {
                return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
            }
            catch (Exception e)
            {
                return "ZippedOsdBytesToString caught an exception: " + e.ToString();
            }
        }

        /// <summary>
        /// computes a UUID by hashing a OSD object
        /// </summary>
        /// <param name="osd"></param>
        /// <returns></returns>
        private static UUID HashOsd(OSD osd)
        {
            using (var md5 = MD5.Create())
                using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false)))
                    return new UUID(md5.ComputeHash(ms), 0);
        }

        public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
        {
            OSD osd = null;

            using (MemoryStream msSinkCompressed = new MemoryStream())
            {
                using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed, 
                    Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
                {
                    CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut);
                    zOut.Close();
                }

                msSinkCompressed.Seek(0L, SeekOrigin.Begin);
                osd = OSD.FromBinary( msSinkCompressed.ToArray());
            }

            return osd;
        }


        public static OSD ZDecompressBytesToOsd(byte[] input)
        {
            OSD osd = null;

            using (MemoryStream msSinkUnCompressed = new MemoryStream())
            {
                using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
                {
                    CopyStream(new MemoryStream(input), zOut);
                    zOut.Close();
                }
                msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
                osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
            }

            return osd;
        }

        static void CopyStream(System.IO.Stream input, System.IO.Stream output)
        {
            byte[] buffer = new byte[2048];
            int len;
            while ((len = input.Read(buffer, 0, 2048)) > 0)
            {
                output.Write(buffer, 0, len);
            }

            output.Flush();
        }

        /// <summary>
        /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
        /// </summary>
        /// <param name="part"></param>
        /// <param name="assetUuids"></param>
        private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
        {
            // scan thru the dynAttrs map of this part for any textures used as materials
            OSD osdMaterials = null;

            lock (part.DynAttrs)
            {
                if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
                {
                    OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
                    if (materialsStore == null)
                        return;
                        
                    materialsStore.TryGetValue("Materials", out osdMaterials);
                }

                if (osdMaterials != null)
                {
                    //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));

                    if (osdMaterials is OSDArray)
                    {
                        OSDArray matsArr = osdMaterials as OSDArray;
                        foreach (OSDMap matMap in matsArr)
                        {
                            try
                            {
                                if (matMap.ContainsKey("Material"))
                                {
                                    OSDMap mat = matMap["Material"] as OSDMap;
                                    if (mat.ContainsKey("NormMap"))
                                    {
                                        UUID normalMapId = mat["NormMap"].AsUUID();
                                        if (normalMapId != UUID.Zero)
                                        {
                                            assetUuids[normalMapId] = AssetType.Texture;
                                            //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
                                        }
                                    }
                                    if (mat.ContainsKey("SpecMap"))
                                    {
                                        UUID specularMapId = mat["SpecMap"].AsUUID();
                                        if (specularMapId != UUID.Zero)
                                        {
                                            assetUuids[specularMapId] = AssetType.Texture;
                                            //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
                                        }
                                    }
                                }

                            }
                            catch (Exception e)
                            {
                                m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
                            }
                        }
                    }
                }
            }
        }
    }
}