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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using OpenMetaverse;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class CMModel
{
#region Static Fields
static float TimeToUpdate = 0;
static float TimeToConvertXml = 0;
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Fields
/// <value>
/// The class that contains all auras and metaentities used in the CMS.
/// </value>
CMEntityCollection m_MetaEntityCollection = new CMEntityCollection();
IContentDatabase m_database = null;
#endregion Fields
#region Constructors
public CMModel()
{
}
#endregion Constructors
#region Public Properties
public CMEntityCollection MetaEntityCollection
{
get { return m_MetaEntityCollection; }
}
#endregion Public Properties
#region Public Methods
/// <summary>
/// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity
/// it is a new part that must have a green aura (for diff mode).
/// Returns list of ContentManagementEntities
/// </summary>
public ArrayList CheckForNewEntitiesMissingAuras(Scene scene)
{
ArrayList missingList = null;
ArrayList newList = new ArrayList();
m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName);
//Check if the current scene has groups not included in the current list of MetaEntities
//If so, then the current scene's parts that are new should be marked green.
missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities());
foreach (Object missingPart in missingList)
{
if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
continue;
newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
}
m_log.Info("Number of missing objects found: " + newList.Count);
return newList;
}
/// <summary>
/// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message.
/// </summary>
public void CommitRegion(Scene scene, String logMessage)
{
m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length);
m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage);
m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName );
}
public void DeleteAllMetaObjects()
{
m_MetaEntityCollection.ClearAll();
}
public ContentManagementEntity FindMetaEntityAffectedByUndo(UUID uuid)
{
ContentManagementEntity ent = GetMetaGroupByPrim(uuid);
return ent;
}
//-------------------------------- HELPERS --------------------------------------------------------------------//
public ContentManagementEntity GetMetaGroupByPrim(UUID uuid)
{
foreach (Object ent in m_MetaEntityCollection.Entities.Values)
{
if (((ContentManagementEntity)ent).HasChildPrim(uuid))
return (ContentManagementEntity)ent;
}
return null;
}
public void Initialise(string database)
{
if (database == "FileSystemDatabase")
m_database = new FileSystemDatabase();
else if (database == "GitDatabase")
m_database = new GitDatabase();
}
public void InitialiseDatabase(Scene scene, string dir)
{
m_database.Initialise(scene, dir);
}
/// <summary>
/// Should be called just once to finish initializing the database.
/// </summary>
public void PostInitialise()
{
m_database.PostInitialise();
}
/// <summary>
/// Removes the green aura when an a new scene object group is deleted.
/// </summary>
public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
{
// Deal with new parts not revisioned that have been deleted.
foreach (SceneObjectPart part in group.Children.Values)
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID);
}
/// <summary>
/// Retrieves the latest revision of a region in xml form,
/// converts it to scene object groups and scene presences,
/// swaps the current scene's entity list with the revision's list.
/// Note: Since deleted objects while
/// </summary>
public void RollbackRegion(Scene scene)
{
System.Collections.ArrayList xmllist = null;
SceneObjectGroup temp = null;
System.Collections.Hashtable deleteListUUIDs = new Hashtable();
// Dictionary<LLUUID, EntityBase> SearchList = new Dictionary<LLUUID,EntityBase>();
Dictionary<UUID, EntityBase> ReplacementList = new Dictionary<UUID,EntityBase>();
int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID);
// EntityBase[] searchArray;
xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID, revision);
if (xmllist == null)
{
m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") does not have given revision number (" + revision + ").");
return;
}
m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") revision number (" + revision + ").");
m_log.Info("[CMMODEL]: Scene Objects = " + xmllist.Count);
m_log.Info("[CMMODEL]: Converting scene entities list to specified revision.");
m_log.ErrorFormat("[CMMODEL]: 1");
foreach (string xml in xmllist)
{
try
{
temp = SceneObjectSerializer.FromXml2Format(xml);
temp.SetScene(scene);
foreach (SceneObjectPart part in temp.Children.Values)
part.RegionHandle = scene.RegionInfo.RegionHandle;
ReplacementList.Add(temp.UUID, (EntityBase)temp);
}
catch (Exception e)
{
m_log.Info("[CMMODEL]: Error while creating replacement list for rollback: " + e);
}
}
//If in scene but not in revision and not a client, remove them
while (true)
{
try
{
foreach (EntityBase entity in scene.GetEntities())
{
if (entity == null)
continue;
if (entity is ScenePresence)
{
ReplacementList.Add(entity.UUID, entity);
continue;
}
else //if (!ReplacementList.ContainsKey(entity.UUID))
deleteListUUIDs.Add(entity.UUID, 0);
}
}
catch(Exception e)
{
m_log.ErrorFormat("[CMMODEL]: " + e);
deleteListUUIDs.Clear();
ReplacementList.Clear();
continue;
}
break;
}
foreach (UUID uuid in deleteListUUIDs.Keys)
{
try
{
// I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles.
((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup();
scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
scene.SendKillObject(scene.Entities[uuid].LocalId);
scene.SceneGraph.DeleteSceneObject(uuid, false);
((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(false);
}
catch(Exception e)
{
m_log.ErrorFormat("[CMMODEL]: Error while removing objects from scene: " + e);
}
}
lock (scene)
{
scene.Entities.Clear();
foreach (KeyValuePair<UUID,EntityBase> kvp in ReplacementList)
{
scene.Entities.Add(kvp.Value);
}
}
foreach (EntityBase ent in ReplacementList.Values)
{
try
{
if (!(ent is SceneObjectGroup))
continue;
if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) PrimFlags.Phantom) == 0)
((SceneObjectGroup)ent).ApplyPhysics(true);
((SceneObjectGroup)ent).AttachToBackup();
((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected.
((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
}
catch(Exception e)
{
m_log.ErrorFormat("[CMMODEL]: Error while attaching new scene entities to backup and scheduling for a full update: " + e);
}
}
m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup.");
scene.Backup();
}
/// <summary>
/// Downloads the latest revision of the given scene and converts the xml file to CMEntities. After this method, the view can find the differences
/// and display the differences to clients.
/// </summary>
public void UpdateCMEntities(Scene scene)
{
Stopwatch x = new Stopwatch();
x.Start();
System.Collections.ArrayList xmllist = null;
m_log.Debug("[CONTENT MANAGEMENT] Retrieving object xml files for region: " + scene.RegionInfo.RegionID);
xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID);
m_log.Info("[FSDB]: got list");
if (xmllist == null)
return;
Stopwatch y = new Stopwatch();
y.Start();
foreach (string xml in xmllist)
m_MetaEntityCollection.CreateNewEntity(xml, scene);
y.Stop();
TimeToConvertXml += y.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities for " + scene.RegionInfo.RegionName + ": " + y.ElapsedMilliseconds);
m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities so far: " + TimeToConvertXml);
m_log.Info("[FSDB]: checking for new scene object parts missing green auras and create the auras");
CheckForNewEntitiesMissingAuras(scene);
x.Stop();
TimeToUpdate += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent Updating entity list for " + scene.RegionInfo.RegionName + ": " + x.ElapsedMilliseconds);
m_log.Info("[FileSystemDatabase] Time spent Updating so far: " + TimeToUpdate);
}
/// <summary>
/// Detects if a scene object group from the scene list has moved or changed scale. The green aura
/// that surrounds the object is then moved or scaled with the group.
/// </summary>
public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group)
{
System.Collections.ArrayList auraList = new System.Collections.ArrayList();
if (group == null)
return null;
foreach (SceneObjectPart part in group.Children.Values)
{
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
{
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0,254,0), part.Scale);
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition();
auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
}
}
return auraList;
}
#endregion Public Methods
}
}
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