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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Scene presence tests
/// </summary>
[TestFixture]
public class SceneTests
{
private class FakeStorageManager : StorageManager
{
private class FakeRegionDataStore : IRegionDataStore
{
public void Initialise(string filename)
{
}
public void Dispose()
{
}
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
throw new NotImplementedException();
}
public void RemoveObject(UUID uuid, UUID regionUUID)
{
throw new NotImplementedException();
}
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{
throw new NotImplementedException();
}
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
{
throw new NotImplementedException();
}
public void StoreTerrain(double[,] terrain, UUID regionID)
{
throw new NotImplementedException();
}
public double[,] LoadTerrain(UUID regionID)
{
throw new NotImplementedException();
}
public void StoreLandObject(ILandObject Parcel)
{
throw new NotImplementedException();
}
public void RemoveLandObject(UUID globalID)
{
throw new NotImplementedException();
}
public List<LandData> LoadLandObjects(UUID regionUUID)
{
throw new NotImplementedException();
}
public void StoreRegionSettings(RegionSettings rs)
{
throw new NotImplementedException();
}
public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
{
//This connector doesn't support the windlight module yet
//Return default LL windlight settings
return new RegionMeta7WindlightData();
}
public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl)
{
//This connector doesn't support the windlight module yet
}
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
return null;
}
public void Shutdown()
{
throw new NotImplementedException();
}
}
public FakeStorageManager() : base(new FakeRegionDataStore())
{
}
public FakeStorageManager(IRegionDataStore storage) : this()
{
}
public FakeStorageManager(string dllName, string connectionstring, string estateconnectionstring) : this()
{
}
}
[Test]
public void TestConstructor()
{
RegionInfo regionInfo = new RegionInfo(0,0,null,null);
FakeStorageManager storageManager = new FakeStorageManager();
new Scene(regionInfo, null, null, storageManager, null, false, false, false, null, null);
}
}
}
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