1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment.Scenes;
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
namespace SimpleApp
{
public class MyWorld : Scene
{
private List<ScenePresence> m_avatars;
public MyWorld(ClientManager clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
: base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer)
{
m_avatars = new List<Avatar>();
}
public override void SendLayerData(IClientAPI remoteClient)
{
float[] map = new float[65536];
for (int i = 0; i < 65536; i++)
{
int x = i % 256;
int y = i / 256;
map[i] = (float)(x + y / 2);
}
remoteClient.SendLayerData(map);
}
#region IWorld Members
override public void AddNewClient(IClientAPI client, bool child)
{
LLVector3 pos = new LLVector3(128, 128, 128);
client.OnRegionHandShakeReply += SendLayerData;
client.OnChatFromViewer +=
delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
// Echo it (so you know what you typed)
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
};
client.OnRequestWearables += SendWearables;
client.OnAddPrim += AddNewPrim;
client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
client.OnRequestMapBlocks += this.RequestMapBlocks;
client.OnTeleportLocationRequest += this.RequestTeleportLocation;
client.OnGrapUpdate += this.MoveObject;
client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
client.OnCompleteMovementToRegion += delegate()
{
client.MoveAgentIntoRegion(m_regInfo, pos, LLVector3.Zero );
};
client.OnCompleteMovementToRegion += delegate()
{
client.SendAvatarData(m_regInfo.RegionHandle, client.FirstName,
client.LastName, client.AgentId, 0,
pos, null);
client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
};
client.SendRegionHandshake(m_regInfo);
CreateAndAddScenePresence(client);
}
private void SendWearables( IClientAPI client )
{
client.SendWearables( AvatarWearable.DefaultWearables );
}
#endregion
}
}
|