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path: root/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedEvents.cs
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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using Key = libsecondlife.LLUUID;

namespace OpenSim.Region.Environment.Scripting
{

    class ScriptInterpretedEvents
    {
    }
}