aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/scripting/ScriptInterpretedAPI.cs
blob: 284ae74e07323553d7c0f78489268930138fbff4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
using System;
using System.Collections.Generic;
using System.Text;
using Key = libsecondlife.LLUUID;
using Rotation = libsecondlife.LLQuaternion;
using Vector = libsecondlife.LLVector3;
using LSLList = System.Collections.Generic.List<string>;

using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.LandManagement;

namespace OpenSim.Region.Scripting
{
    /// <summary>
    /// A class inteded to act as an API for LSL-styled interpreted languages
    /// </summary>
    /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
    class ScriptInterpretedAPI
    {
        protected libsecondlife.LLUUID m_object;
        protected Scene m_scene;

        /// <summary>
        /// The scene in which this script is acting
        /// </summary>
        public Scene World
        {
            get { return m_scene; }
        }

        /// <summary>
        /// The id of the object our script is supposed to be acting in
        /// </summary>
        public Key ObjectID
        {
            get { return m_object; }
        }

        /// <summary>
        /// The object our script is supposed to be in
        /// </summary>
        public SceneObject Task
        {
            get { return World.Objects[ObjectID]; }
        }

        /// <summary>
        /// Creates a new ScriptInterpretedAPI for a specified object
        /// </summary>
        /// <param name="world">The scene the object is located in</param>
        /// <param name="member">The specific member being 'occupied' by the script</param>
        public ScriptInterpretedAPI(Scene world, libsecondlife.LLUUID member)
        {
            m_scene = world;
            m_object = member;
        }

        /// <summary>
        /// Returns the absolute number of a integer value.
        /// </summary>
        /// <param name="val">Input</param>
        /// <returns>Absolute number of input</returns>
        public int osAbs(int val)
        {
            return Math.Abs(val);
        }

        public float osAcos(float val)
        {
            return (float)Math.Acos(val);
        }

        [Obsolete("Unimplemented")]
        public void osAddToLandPassList(Key avatar, float hours)
        {
            Vector myPosition = Task.Pos;
            Land myParcel = World.LandManager.getLandObject(myPosition.X, myPosition.Y);

            OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
            return;
        }

        [Obsolete("Unimplemented")]
        public void osAdjustSoundVolume(float volume)
        {
            OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAdjustSoundVolume(float volume)");
            return;
        }

        [Obsolete("Unimplemented")]
        public void osAllowInventoryDrop(int add)
        {
            return;
        }

        [Obsolete("Unimplemented")]
        public float osAngleBetween(Rotation a, Rotation b)
        {
            Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z);
            Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z);

            return 0;
        }

        [Obsolete("Unimplemented")]
        public void osApplyImpulse(Vector force, int local)
        {
            return;
        }

        [Obsolete("Unimplemented")]
        public void osApplyRotationalImpulse(Vector force, int local)
        {
            return;
        }

        public float osAsin(float val)
        {
            return (float)Math.Asin(val);
        }

        public float osAtan2(float x, float y)
        {
            return (float)Math.Atan2(x, y);
        }

        [Obsolete("Unimplemented")]
        public void osAttachToAvatar(Key avatar, int attachmentPoint)
        {
            return;
        }

        [Obsolete("Unimplemented")]
        public Key osAvatarOnSitTarget()
        {
            //TODO: Follow this as Children is chanced to be of type entity to support ScenePresences
            /*
            foreach (KeyValuePair<Key, EntityBase> Child in Task.Children)
            {
                if (Child.Value is ScenePresence)
                {
                    return Child.Value.uuid;
                }
            }
            */

            return Key.Zero;
        }

        public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up)
        {
            Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion();
            Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z);
            Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z);
            Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z);

            axQ.FromAxes(axFwd, axLeft, axUp);

            return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
        }

        public Rotation osAxisAngle2Rot(Vector axis, float angle)
        {
            Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z));

            return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
        }

        public string osBase64ToString(string str)
        {
            Encoding enc = System.Text.Encoding.UTF8;
            return enc.GetString(Convert.FromBase64String(str));
        }

        [Obsolete("Unimplemented")]
        public void osBreakAllLinks()
        {
            return;
        }

        [Obsolete("Unimplemented")]
        public void osBreakLink()
        {
            return;
        }

        public LSLList osCSV2List(string src)
        {
            LSLList retVal = new LSLList();
            retVal.AddRange(src.Split(','));

            return retVal;
        }

        public int osCeil(float val)
        {
            return (int)Math.Ceiling(val);
        }

        [Obsolete("Unimplemented")]
        public void osCloseRemoteDataChannel(Key channel)
        {
            return;
        }

        [Obsolete("Unimplemented")]
        public float osCloud(Vector offset)
        {
            return 0.0f;
        }

        [Obsolete("Unimplemented")]
        public void osCollisionFilter(string name, Key id, int accept)
        {
            return;
        }

        [Obsolete("Unimplemented")]
        public void osCollisionSprite(string impact_sprite)
        {
            return;
        }

        public float osCos(float theta)
        {
            return (float)Math.Cos(theta);
        }

        public void osCreateLink(Key target, int parent)
        {
            if(World.Entities[target] is SceneObject)
                Task.AddNewChildPrims((SceneObject)World.Entities[target]);

            return;
        }

        [Obsolete("Partially Unimplemented")]
        public LSLList osDeleteSubList(LSLList src, int start, int end)
        {
            if (start < 0 || end < 0)
            {
                throw new Exception("Unsupported at this time.");
            }

            src.RemoveRange(start, start - end + 1);
            return src;
        }

        [Obsolete("Partially Unimplemented")]
        public string osDeleteSubString(string src, int start, int end)
        {
            if (start < 0 || end < 0)
            {
                throw new Exception("Unsupported at this time.");
            }

            return src.Remove(start, start - end + 1);
        }

        [Obsolete("Unimplemented")]
        public void osDetachFromAvatar(Key avatar)
        {
            return;
        }
    }
}