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using System;
using NUnit.Framework;
using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
namespace OpenSim.Region.Environment.Modules.World.Terrain.Tests
{
[TestFixture]
public class TerrainTest
{
[Test]
public void BrushTest()
{
TerrainChannel x = new TerrainChannel(256, 256);
ITerrainPaintableEffect effect = new RaiseSphere();
effect.PaintEffect(x, 128.0, 128.0, 50, 0.1);
Assert.That(x[128, 128] > 0.0, "Raise brush not raising values.");
Assert.That(x[0, 128] > 0.0, "Raise brush lowering edge values.");
x = new TerrainChannel(256, 256);
effect = new LowerSphere();
effect.PaintEffect(x, 128.0, 128.0, 50, 0.1);
Assert.That(x[128, 128] < 0.0, "Lower not lowering values.");
Assert.That(x[0, 128] < 0.0, "Lower brush affecting edge values.");
}
[Test]
public void TerrainChannelTest()
{
TerrainChannel x = new TerrainChannel(256, 256);
Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
x[0, 0] = 1.0;
Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly.");
x[0, 0] = 0;
x[0, 0] += 5.0;
x[0, 0] -= 1.0;
Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
x[0, 0] = Math.PI;
double[,] doublesExport = x.GetDoubles();
Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
x[0, 0] = 1.0;
float[] floatsExport = x.GetFloatsSerialised();
Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
x[0, 0] = 1.0;
Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
TerrainChannel y = x.Copy();
Assert.That(!ReferenceEquals(x, y), "Terrain copy not duplicating correctly.");
Assert.That(!ReferenceEquals(x.GetDoubles(), y.GetDoubles()), "Terrain array not duplicating correctly.");
}
}
}
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