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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
{
public class FlattenArea : ITerrainFloodEffect
{
#region ITerrainFloodEffect Members
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
{
double sum = 0.0;
double steps = 0.0;
int x, y;
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y])
{
sum += map[x, y];
steps += 1.0;
}
}
}
double avg = sum / steps;
double str = 0.1 * strength; // == 0.2 in the default client
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y])
map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
}
}
}
#endregion
}
}
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