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using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules
{
public class TextureDownloadModule : IRegionModule
{
private Scene m_scene;
public TextureDownloadModule()
{
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "TextureDownloadModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
public void NewClient(IClientAPI client)
{
}
public void TextureAssetCallback(LLUUID texture, byte[] data)
{
}
}
}
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