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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
{
public class RAW32 : ITerrainLoader
{
#region ITerrainLoader Members
public ITerrainChannel LoadFile(string filename)
{
TerrainChannel retval = new TerrainChannel();
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
BinaryReader bs = new BinaryReader(s);
int x, y;
for (y = 0; y < retval.Height; y++)
{
for (x = 0; x < retval.Width; x++)
{
retval[x, y] = bs.ReadSingle();
}
}
bs.Close();
s.Close();
return retval;
}
public void SaveFile(string filename)
{
throw new NotImplementedException();
}
#endregion
}
}
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