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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// FileSystemDatabase.cs
// User: bongiojp
#endregion Header
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using Slash = System.IO.Path;
using System.Reflection;
using System.Xml;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class FileSystemDatabase : IContentDatabase
{
#region Static Fields
public static float TimeToDownload = 0;
public static float TimeToSave = 0;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Fields
private string m_repodir = null;
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
private Dictionary<UUID, IRegionSerialiserModule> m_serialiser = new Dictionary<UUID, IRegionSerialiserModule>();
#endregion Fields
#region Constructors
public FileSystemDatabase()
{
}
#endregion Constructors
#region Private Methods
// called by postinitialise
private void CreateDirectory()
{
string scenedir;
if (!Directory.Exists(m_repodir))
Directory.CreateDirectory(m_repodir);
foreach (UUID region in m_scenes.Keys)
{
scenedir = m_repodir + Slash.DirectorySeparatorChar + region + Slash.DirectorySeparatorChar;
if (!Directory.Exists(scenedir))
Directory.CreateDirectory(scenedir);
}
}
// called by postinitialise
private void SetupSerialiser()
{
if (m_serialiser.Count == 0)
{
foreach (UUID region in m_scenes.Keys)
{
m_serialiser.Add(region, m_scenes[region].RequestModuleInterface<IRegionSerialiserModule>());
}
}
}
#endregion Private Methods
#region Public Methods
public int GetMostRecentRevision(UUID regionid)
{
return NumOfRegionRev(regionid);
}
public string GetRegionObjectHeightMap(UUID regionid)
{
String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
Slash.DirectorySeparatorChar + "heightmap.r32";
FileStream fs = new FileStream( filename, FileMode.Open);
StreamReader sr = new StreamReader(fs);
String result = sr.ReadToEnd();
sr.Close();
fs.Close();
return result;
}
public string GetRegionObjectHeightMap(UUID regionid, int revision)
{
String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
Slash.DirectorySeparatorChar + "heightmap.r32";
FileStream fs = new FileStream( filename, FileMode.Open);
StreamReader sr = new StreamReader(fs);
String result = sr.ReadToEnd();
sr.Close();
fs.Close();
return result;
}
public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision)
{
System.Collections.ArrayList objectList = new System.Collections.ArrayList();
string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
+ revision + Slash.DirectorySeparatorChar + "objects.xml";
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
//int primCount = 0;
//SceneObjectGroup obj = null;
if (File.Exists(filename))
{
XmlTextReader reader = new XmlTextReader(filename);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
objectList.Add(aPrimNode.OuterXml);
}
return objectList;
}
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid)
{
int revision = NumOfRegionRev(regionid);
m_log.Info("[FSDB]: found revisions:" + revision);
System.Collections.ArrayList xmlList = new System.Collections.ArrayList();
string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
+ revision + Slash.DirectorySeparatorChar + "objects.xml";
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
m_log.Info("[FSDB]: Checking if " + filename + " exists.");
if (File.Exists(filename))
{
Stopwatch x = new Stopwatch();
x.Start();
XmlTextReader reader = new XmlTextReader(filename);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
xmlList.Add(aPrimNode.OuterXml);
}
x.Stop();
TimeToDownload += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent retrieving xml files so far: " + TimeToDownload);
return xmlList;
}
return null;
}
public void Initialise(Scene scene, string dir)
{
lock (this)
{
if (m_repodir == null)
m_repodir = dir;
}
lock (m_scenes)
m_scenes.Add(scene.RegionInfo.RegionID, scene);
}
public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID regionid)
{
SortedDictionary<string, string> revisionDict = new SortedDictionary<string,string>();
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
string[] directories = Directory.GetDirectories(scenedir);
FileStream fs = null;
StreamReader sr = null;
String logMessage = "";
String logLocation = "";
foreach (string revisionDir in directories)
{
try
{
logLocation = revisionDir + Slash.DirectorySeparatorChar + "log";
fs = new FileStream( logLocation, FileMode.Open);
sr = new StreamReader(fs);
logMessage = sr.ReadToEnd();
sr.Close();
fs.Close();
revisionDict.Add(revisionDir, logMessage);
}
catch (Exception)
{
}
}
return revisionDict;
}
public int NumOfRegionRev(UUID regionid)
{
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: Reading scene dir: " + scenedir);
string[] directories = Directory.GetDirectories(scenedir);
return directories.Length;
}
// Run once and only once.
public void PostInitialise()
{
SetupSerialiser();
m_log.Info("[FSDB]: Creating repository in " + m_repodir + ".");
CreateDirectory();
}
public void SaveRegion(UUID regionid, string regionName, string logMessage)
{
m_log.Info("[FSDB]: ...............................");
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: checking if scene directory exists: " + scenedir);
if (!Directory.Exists(scenedir))
Directory.CreateDirectory(scenedir);
int newRevisionNum = GetMostRecentRevision(regionid)+1;
string revisiondir = scenedir + newRevisionNum + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: checking if revision directory exists: " + revisiondir);
if (!Directory.Exists(revisiondir))
Directory.CreateDirectory(revisiondir);
try {
Stopwatch x = new Stopwatch();
x.Start();
if (m_scenes.ContainsKey(regionid))
{
m_serialiser[regionid].SerialiseRegion(m_scenes[regionid], revisiondir);
}
x.Stop();
TimeToSave += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk for " + regionName + ": " + x.ElapsedMilliseconds);
m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk so far: " + TimeToSave);
}
catch (Exception e)
{
m_log.ErrorFormat("[FSDB]: Serialisation of region failed: " + e);
return;
}
try {
// Finish by writing log message.
FileStream file = new FileStream(revisiondir + "log", FileMode.Create, FileAccess.ReadWrite);
StreamWriter sw = new StreamWriter(file);
sw.Write(logMessage);
sw.Close();
}
catch (Exception e)
{
m_log.ErrorFormat("[FSDB]: Failed trying to save log file " + e);
return;
}
}
#endregion Public Methods
}
}
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