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using System;
using System.Collections.Generic;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Communications.Interregion
{
public class InterregionModule : IInterregionModule, IRegionModule
{
#region Direction enum
public enum Direction
{
North,
NorthEast,
East,
SouthEast,
South,
SouthWest,
West,
NorthWest
}
#endregion
private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>();
private readonly List<Location> m_myLocations = new List<Location>();
private readonly Dictionary<Location, string[]> m_neighbourInterfaces = new Dictionary<Location, string[]>();
private readonly Dictionary<Location, RemotingObject> m_neighbourRemote = new Dictionary<Location, RemotingObject>();
private IConfigSource m_config;
private RemotingObject m_myRemote;
private TcpChannel m_tcpChannel;
private int m_tcpPort = 10101;
#region IRegionModule Members
//TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
public void Initialise(Scene scene, IConfigSource source)
{
m_myLocations.Add(new Location((int) scene.RegionInfo.RegionLocX,
(int) scene.RegionInfo.RegionLocY));
m_config = source;
scene.RegisterModuleInterface<IInterregionModule>(this);
}
//TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
public void PostInitialise()
{
try
{
m_tcpPort = m_config.Configs["Comms"].GetInt("remoting_port", m_tcpPort);
}
catch
{
}
internal_CreateRemotingObjects();
}
public void Close()
{
ChannelServices.UnregisterChannel(m_tcpChannel);
}
public string Name
{
get { return "InterregionModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
public void internal_CreateRemotingObjects()
{
lock (m_tcpChannel)
{
if (m_tcpChannel == null)
{
m_myRemote = new RemotingObject(m_interfaces, m_myLocations.ToArray());
m_tcpChannel = new TcpChannel(m_tcpPort);
ChannelServices.RegisterChannel(m_tcpChannel, false);
RemotingServices.Marshal(m_myRemote, "OpenSimRemote2", typeof (RemotingObject));
}
}
}
public void RegisterRemoteRegion(string uri)
{
RegisterRemotingInterface((RemotingObject) Activator.GetObject(typeof (RemotingObject), uri));
}
private void RegisterRemotingInterface(RemotingObject remote)
{
Location[] locs = remote.GetLocations();
string[] interfaces = remote.GetInterfaces();
foreach (Location loc in locs)
{
m_neighbourInterfaces[loc] = interfaces;
m_neighbourRemote[loc] = remote;
}
}
public void RegisterMethod<T>(T e)
{
m_interfaces[typeof (T)] = e;
}
public bool HasInterface<T>(Location loc)
{
foreach (string val in m_neighbourInterfaces[loc])
{
if (val == typeof (T).FullName)
{
return true;
}
}
return false;
}
public T RequestInterface<T>(Location loc)
{
if (m_neighbourRemote.ContainsKey(loc))
{
return m_neighbourRemote[loc].RequestInterface<T>();
}
else
{
throw new IndexOutOfRangeException("No neighbour availible at that location");
}
}
public T[] RequestInterface<T>()
{
List<T> m_t = new List<T>();
foreach (RemotingObject remote in m_neighbourRemote.Values)
{
try
{
m_t.Add(remote.RequestInterface<T>());
}
catch (NotSupportedException)
{
}
}
return m_t.ToArray();
}
public Location GetLocationByDirection(Scene scene, Direction dir)
{
return new Location(0, 0);
}
}
}
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