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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Services;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
using LLSDHelpers = OpenSim.Framework.Communications.Capabilities.LLSDHelpers;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.ServiceConnectors.Interregion;
using OpenMetaverse.StructuredData;
namespace OpenSim.Region.CoreModules.Hypergrid
{
public class HGStandaloneInventoryModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool initialized = false;
private static bool enabled = false;
private static bool safemode = false;
private bool m_doLookup = false;
Scene m_scene;
HGInventoryService m_inventoryService;
InventoryServiceBase m_inventoryBase;
public bool DoLookup
{
get { return m_doLookup; }
set { m_doLookup = value; }
}
#region IRegionModule interface
public void Initialise(Scene scene, IConfigSource config)
{
if (!initialized)
{
initialized = true;
m_scene = scene;
// This module is only on for standalones
enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
if (config.Configs["Hypergrid"] != null)
safemode = config.Configs["Hypergrid"].GetBoolean("safemode", false);
}
}
public void PostInitialise()
{
if (enabled)
{
m_log.Info("[HGStandaloneInvModule]: Starting...");
//m_inventoryService = new InventoryService(m_scene);
m_inventoryBase = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
m_inventoryService = new HGInventoryService(m_inventoryBase, m_scene.AssetService,
(UserManagerBase)m_scene.CommsManager.UserAdminService, m_scene.CommsManager.HttpServer,
m_scene.CommsManager.NetworkServersInfo.InventoryURL);
AddHttpHandlers(m_scene.CommsManager.HttpServer);
m_inventoryService.AddHttpHandlers();
}
}
public void Close()
{
}
public string Name
{
get { return "HGStandaloneInventoryModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
public virtual void AddHttpHandlers(IHttpServer httpServer)
{
if (!safemode)
{
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
"POST", "/GetInventory/", m_inventoryService.GetUserInventory, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
"POST", "/DeleteItem/", m_inventoryBase.DeleteItem, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/UpdateFolder/", m_inventoryBase.UpdateFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/MoveFolder/", m_inventoryBase.MoveFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/PurgeFolder/", m_inventoryBase.PurgeFolder, CheckAuthSession));
}
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
"POST", "/NewFolder/", m_inventoryBase.AddFolder, CheckAuthSession));
httpServer.AddStreamHandler(
new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
"POST", "/NewItem/", m_inventoryBase.AddItem, CheckAuthSession));
}
/// <summary>
/// Check that the source of an inventory request for a particular agent is a current session belonging to
/// that agent.
/// </summary>
/// <param name="session_id"></param>
/// <param name="avatar_id"></param>
/// <returns></returns>
public bool CheckAuthSession(string session_id, string avatar_id)
{
return true;
}
}
}
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