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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatar.Lure
{
public class LureModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private readonly List<Scene> m_scenes = new List<Scene>();
private IMessageTransferModule m_TransferModule = null;
private bool m_Enabled = false;
public void Initialise(IConfigSource config)
{
if (config.Configs["Messaging"] != null)
{
if (config.Configs["Messaging"].GetString(
"LureModule", "LureModule") ==
"LureModule")
{
m_Enabled = true;
m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name);
}
}
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
lock (m_scenes)
{
m_scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnIncomingInstantMessage +=
OnGridInstantMessage;
}
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (m_TransferModule == null)
{
m_TransferModule =
scene.RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
{
m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
"lures will not work!");
m_Enabled = false;
m_scenes.Clear();
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnIncomingInstantMessage -=
OnGridInstantMessage;
}
}
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
lock (m_scenes)
{
m_scenes.Remove(scene);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnIncomingInstantMessage -=
OnGridInstantMessage;
}
}
void OnNewClient(IClientAPI client)
{
client.OnInstantMessage += OnInstantMessage;
client.OnStartLure += OnStartLure;
client.OnTeleportLureRequest += OnTeleportLureRequest;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "LureModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
}
public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client)
{
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)(client.Scene);
ScenePresence presence = scene.GetScenePresence(client.AgentId);
// Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given
// a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on
// arrival.
//
// Ideally we would give the exact float position adjusting for the relative height of the two avatars
// but it looks like a float component isn't possible with a parcel ID.
UUID dest = Util.BuildFakeParcelID(
scene.RegionInfo.RegionHandle,
(uint)presence.AbsolutePosition.X,
(uint)presence.AbsolutePosition.Y,
(uint)Math.Ceiling(presence.AbsolutePosition.Z));
m_log.DebugFormat("TP invite with message {0}", message);
GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
client.FirstName+" "+client.LastName, targetid,
(byte)InstantMessageDialog.RequestTeleport, false,
message, dest, false, presence.AbsolutePosition,
new Byte[0], true);
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(m,
delegate(bool success) { });
}
}
public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client)
{
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)(client.Scene);
ulong handle = 0;
uint x = 128;
uint y = 128;
uint z = 70;
Util.ParseFakeParcelID(lureID, out handle, out x, out y, out z);
Vector3 position = new Vector3();
position.X = (float)x;
position.Y = (float)y;
position.Z = (float)z;
scene.RequestTeleportLocation(client, handle, position,
Vector3.Zero, teleportFlags);
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
// Forward remote teleport requests
//
if (msg.dialog != 22)
return;
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success) { });
}
}
}
}
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