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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Connectors.InstantMessage;
using OpenSim.Services.Connectors.Hypergrid;
using OpenSim.Server.Handlers.Hypergrid;
namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class HGMessageTransferModule : ISharedRegionModule, IMessageTransferModule, IInstantMessageSimConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected bool m_Enabled = false;
protected List<Scene> m_Scenes = new List<Scene>();
protected IInstantMessage m_IMService;
protected Dictionary<UUID, object> m_UserLocationMap = new Dictionary<UUID, object>();
public event UndeliveredMessage OnUndeliveredMessage;
IUserManagement m_uMan;
IUserManagement UserManagementModule
{
get
{
if (m_uMan == null)
m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
return m_uMan;
}
}
public virtual void Initialise(IConfigSource config)
{
IConfig cnf = config.Configs["Messaging"];
if (cnf != null && cnf.GetString(
"MessageTransferModule", "MessageTransferModule") != Name)
{
m_log.Debug("[HG MESSAGE TRANSFER]: Disabled by configuration");
return;
}
InstantMessageServerConnector imServer = new InstantMessageServerConnector(config, MainServer.Instance, this);
m_IMService = imServer.GetService();
m_Enabled = true;
}
public virtual void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
lock (m_Scenes)
{
m_log.DebugFormat("[HG MESSAGE TRANSFER]: Message transfer module {0} active", Name);
scene.RegisterModuleInterface<IMessageTransferModule>(this);
m_Scenes.Add(scene);
}
}
public virtual void PostInitialise()
{
if (!m_Enabled)
return;
}
public virtual void RegionLoaded(Scene scene)
{
}
public virtual void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
lock (m_Scenes)
{
m_Scenes.Remove(scene);
}
}
public virtual void Close()
{
}
public virtual string Name
{
get { return "HGMessageTransferModule"; }
}
public virtual Type ReplaceableInterface
{
get { return null; }
}
public void SendInstantMessage(GridInstantMessage im, MessageResultNotification result)
{
UUID toAgentID = new UUID(im.toAgentID);
// Try root avatar only first
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
// m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
// Local message
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im);
// Message sent
result(true);
return;
}
}
}
// try child avatar second
foreach (Scene scene in m_Scenes)
{
// m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
user.ControllingClient.SendInstantMessage(im);
// Message sent
result(true);
return;
}
}
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
// Is the user a local user?
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, toAgentID);
string url = string.Empty;
bool foreigner = false;
if (account == null) // foreign user
{
url = UserManagementModule.GetUserServerURL(toAgentID, "IMServerURI");
foreigner = true;
}
Util.FireAndForget(delegate
{
bool success = false;
if (foreigner && url == string.Empty) // we don't know about this user
{
string recipientUUI = TryGetRecipientUUI(new UUID(im.fromAgentID), toAgentID);
m_log.DebugFormat("[HG MESSAGE TRANSFER]: Got UUI {0}", recipientUUI);
if (recipientUUI != string.Empty)
{
UUID id; string u = string.Empty, first = string.Empty, last = string.Empty, secret = string.Empty;
if (Util.ParseUniversalUserIdentifier(recipientUUI, out id, out u, out first, out last, out secret))
{
success = m_IMService.OutgoingInstantMessage(im, u, true);
if (success)
UserManagementModule.AddUser(toAgentID, u + ";" + first + " " + last);
}
}
}
else
success = m_IMService.OutgoingInstantMessage(im, url, foreigner);
if (!success && !foreigner)
HandleUndeliveredMessage(im, result);
else
result(success);
});
return;
}
protected bool SendIMToScene(GridInstantMessage gim, UUID toAgentID)
{
bool successful = false;
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
ScenePresence user =
(ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
}
}
}
if (!successful)
{
// If the message can't be delivered to an agent, it
// is likely to be a group IM. On a group IM, the
// imSessionID = toAgentID = group id. Raise the
// unhandled IM event to give the groups module
// a chance to pick it up. We raise that in a random
// scene, since the groups module is shared.
//
m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim);
}
return successful;
}
protected void HandleUndeliveredMessage(GridInstantMessage im, MessageResultNotification result)
{
UndeliveredMessage handlerUndeliveredMessage = OnUndeliveredMessage;
// If this event has handlers, then an IM from an agent will be
// considered delivered. This will suppress the error message.
//
if (handlerUndeliveredMessage != null)
{
handlerUndeliveredMessage(im);
if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
result(true);
else
result(false);
return;
}
//m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable");
result(false);
}
private string TryGetRecipientUUI(UUID fromAgent, UUID toAgent)
{
// Let's call back the fromAgent's user agent service
// Maybe that service knows about the toAgent
IClientAPI client = LocateClientObject(fromAgent);
if (client != null)
{
AgentCircuitData circuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.AgentId);
if (circuit != null)
{
if (circuit.ServiceURLs.ContainsKey("HomeURI"))
{
string uasURL = circuit.ServiceURLs["HomeURI"].ToString();
m_log.DebugFormat("[HG MESSAGE TRANSFER]: getting UUI of user {0} from {1}", toAgent, uasURL);
UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uasURL);
return uasConn.GetUUI(fromAgent, toAgent);
}
}
}
return string.Empty;
}
/// <summary>
/// Find the root client for a ID
/// </summary>
public IClientAPI LocateClientObject(UUID agentID)
{
lock (m_Scenes)
{
foreach (Scene scene in m_Scenes)
{
ScenePresence presence = scene.GetScenePresence(agentID);
if (presence != null && !presence.IsChildAgent)
return presence.ControllingClient;
}
}
return null;
}
#region IInstantMessageSimConnector
public bool SendInstantMessage(GridInstantMessage im)
{
//m_log.DebugFormat("[XXX] Hook SendInstantMessage {0}", im.message);
UUID agentID = new UUID(im.toAgentID);
return SendIMToScene(im, agentID);
}
#endregion
}
}
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