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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Gestures
{
public class GesturesModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += OnNewClient;
}
public void PostInitialise() {}
public void Close() {}
public string Name { get { return "Gestures Module"; } }
public bool IsSharedModule { get { return false; } }
private void OnNewClient(IClientAPI client)
{
client.OnActivateGesture += ActivateGesture;
client.OnDeactivateGesture += DeactivateGesture;
}
public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
{
IInventoryService invService = m_scene.InventoryService;
InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
item = invService.GetItem(item);
if (item != null)
{
item.Flags = 1;
invService.UpdateItem(item);
}
else
m_log.WarnFormat(
"[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name);
}
public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
{
IInventoryService invService = m_scene.InventoryService;
InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
item = invService.GetItem(item);
if (item != null)
{
item.Flags = 0;
invService.UpdateItem(item);
}
else
m_log.ErrorFormat(
"[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
}
}
}
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