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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using HttpServer;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.ClientStack.Linden;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
{
[TestFixture]
public class WebFetchInvDescModuleTests : OpenSimTestCase
{
[TestFixtureSetUp]
public void TestFixtureSetUp()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TestFixureTearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[SetUp]
public override void SetUp()
{
base.SetUp();
// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
// variables and the VM is not restarted between tests.
uint port = 9999;
MainServer.RemoveHttpServer(port);
BaseHttpServer server = new BaseHttpServer(port, false, 0, "");
MainServer.AddHttpServer(server);
MainServer.Instance = server;
server.Start(false);
}
[Test]
public void TestInventoryDescendentsFetch()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
BaseHttpServer httpServer = MainServer.Instance;
Scene scene = new SceneHelpers().SetupScene();
CapabilitiesModule capsModule = new CapabilitiesModule();
WebFetchInvDescModule wfidModule = new WebFetchInvDescModule(false);
IConfigSource config = new IniConfigSource();
config.AddConfig("ClientStack.LindenCaps");
config.Configs["ClientStack.LindenCaps"].Set("Cap_FetchInventoryDescendents2", "localhost");
SceneHelpers.SetupSceneModules(scene, config, capsModule, wfidModule);
UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
// We need a user present to have any capabilities set up
SceneHelpers.AddScenePresence(scene, ua.PrincipalID);
TestHttpRequest req = new TestHttpRequest();
OpenSim.Framework.Capabilities.Caps userCaps = capsModule.GetCapsForUser(ua.PrincipalID);
PollServiceEventArgs pseArgs;
userCaps.TryGetPollHandler("FetchInventoryDescendents2", out pseArgs);
req.UriPath = pseArgs.Url;
req.Uri = new Uri(req.UriPath);
// Retrieve root folder details directly so that we can request
InventoryFolderBase folder = scene.InventoryService.GetRootFolder(ua.PrincipalID);
OSDMap osdFolder = new OSDMap();
osdFolder["folder_id"] = folder.ID;
osdFolder["owner_id"] = ua.PrincipalID;
osdFolder["fetch_folders"] = true;
osdFolder["fetch_items"] = true;
osdFolder["sort_order"] = 0;
OSDArray osdFoldersArray = new OSDArray();
osdFoldersArray.Add(osdFolder);
OSDMap osdReqMap = new OSDMap();
osdReqMap["folders"] = osdFoldersArray;
req.Body = new MemoryStream(OSDParser.SerializeLLSDXmlBytes(osdReqMap));
TestHttpClientContext context = new TestHttpClientContext(false);
MainServer.Instance.OnRequest(context, new RequestEventArgs(req));
// Drive processing of the queued inventory request synchronously.
wfidModule.WaitProcessQueuedInventoryRequest();
MainServer.Instance.PollServiceRequestManager.WaitPerformResponse();
// System.Threading.Thread.Sleep(10000);
OSDMap responseOsd = (OSDMap)OSDParser.DeserializeLLSDXml(context.ResponseBody);
OSDArray foldersOsd = (OSDArray)responseOsd["folders"];
OSDMap folderOsd = (OSDMap)foldersOsd[0];
// A sanity check that the response has the expected number of descendents for a default inventory
// TODO: Need a more thorough check.
Assert.That((int)folderOsd["descendents"], Is.EqualTo(16));
}
}
}
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