1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Reflection;
using System.IO;
using System.Threading;
using System.Web;
using Mono.Addins;
using OpenSim.Framework.Monitoring;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Capabilities.Handlers;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetMeshModule")]
public class GetMeshModule : INonSharedRegionModule
{
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_AssetService;
private bool m_Enabled = true;
private string m_URL;
private string m_URL2;
private string m_RedirectURL = null;
private string m_RedirectURL2 = null;
struct aPollRequest
{
public PollServiceMeshEventArgs thepoll;
public UUID reqID;
public Hashtable request;
}
public class aPollResponse
{
public Hashtable response;
public int bytes;
public int lod;
}
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static GetMeshHandler m_getMeshHandler;
private IAssetService m_assetService = null;
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
private static Thread[] m_workerThreads = null;
private static int m_NumberScenes = 0;
private static OpenSim.Framework.BlockingQueue<aPollRequest> m_queue =
new OpenSim.Framework.BlockingQueue<aPollRequest>();
private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
#region Region Module interfaceBase Members
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["ClientStack.LindenCaps"];
if (config == null)
return;
m_URL = config.GetString("Cap_GetMesh", string.Empty);
// Cap doesn't exist
if (m_URL != string.Empty)
{
m_Enabled = true;
m_RedirectURL = config.GetString("GetMeshRedirectURL");
}
m_URL2 = config.GetString("Cap_GetMesh2", string.Empty);
// Cap doesn't exist
if (m_URL2 != string.Empty)
{
m_Enabled = true;
m_RedirectURL2 = config.GetString("GetMesh2RedirectURL");
}
}
public void AddRegion(Scene pScene)
{
if (!m_Enabled)
return;
m_scene = pScene;
m_assetService = pScene.AssetService;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
m_NumberScenes--;
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
// We'll reuse the same handler for all requests.
m_getMeshHandler = new GetMeshHandler(m_assetService);
m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
m_NumberScenes++;
if (m_workerThreads == null)
{
m_workerThreads = new Thread[2];
for (uint i = 0; i < 2; i++)
{
m_workerThreads[i] = WorkManager.StartThread(DoMeshRequests,
String.Format("GetMeshWorker{0}", i),
ThreadPriority.Normal,
true,
false,
null,
int.MaxValue);
}
}
}
public void Close()
{
if(m_NumberScenes <= 0 && m_workerThreads != null)
{
m_log.DebugFormat("[GetMeshModule] Closing");
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
// This will fail on region shutdown. Its harmless.
// Prevent red ink.
try
{
m_queue.Clear();
}
catch {}
}
}
public string Name { get { return "GetMeshModule"; } }
#endregion
private static void DoMeshRequests()
{
while(true)
{
aPollRequest poolreq = m_queue.Dequeue(1000);
if(m_NumberScenes <= 0)
return;
Watchdog.UpdateThread();
if(poolreq.reqID != UUID.Zero)
poolreq.thepoll.Process(poolreq);
}
}
// Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
public void ThrottleUpdate(ScenePresence p)
{
UUID user = p.UUID;
int imagethrottle = p.ControllingClient.GetAgentThrottleSilent((int)ThrottleOutPacketType.Asset);
PollServiceMeshEventArgs args;
if (m_pollservices.TryGetValue(user, out args))
{
args.UpdateThrottle(imagethrottle, p);
}
}
private class PollServiceMeshEventArgs : PollServiceEventArgs
{
private List<Hashtable> requests =
new List<Hashtable>();
private Dictionary<UUID, aPollResponse> responses =
new Dictionary<UUID, aPollResponse>();
private Scene m_scene;
private MeshCapsDataThrottler m_throttler;
public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) :
base(null, uri, null, null, null, pId, int.MaxValue)
{
m_scene = scene;
m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
// x is request id, y is userid
HasEvents = (x, y) =>
{
lock (responses)
{
bool ret = m_throttler.hasEvents(x, responses);
m_throttler.ProcessTime();
return ret;
}
};
GetEvents = (x, y) =>
{
lock (responses)
{
try
{
return responses[x].response;
}
finally
{
m_throttler.ProcessTime();
responses.Remove(x);
}
}
};
// x is request id, y is request data hashtable
Request = (x, y) =>
{
aPollRequest reqinfo = new aPollRequest();
reqinfo.thepoll = this;
reqinfo.reqID = x;
reqinfo.request = y;
m_queue.Enqueue(reqinfo);
};
// this should never happen except possible on shutdown
NoEvents = (x, y) =>
{
/*
lock (requests)
{
Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
requests.Remove(request);
}
*/
Hashtable response = new Hashtable();
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
return response;
};
}
public void Process(aPollRequest requestinfo)
{
Hashtable response;
UUID requestID = requestinfo.reqID;
if(m_scene.ShuttingDown)
return;
// If the avatar is gone, don't bother to get the texture
if (m_scene.GetScenePresence(Id) == null)
{
response = new Hashtable();
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["reusecontext"] = false;
lock (responses)
responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
return;
}
response = m_getMeshHandler.Handle(requestinfo.request);
lock (responses)
{
responses[requestID] = new aPollResponse()
{
bytes = (int)response["int_bytes"],
lod = (int)response["int_lod"],
response = response
};
}
m_throttler.ProcessTime();
}
internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
{
m_throttler.UpdateThrottle(pimagethrottle, p);
}
}
public void RegisterCaps(UUID agentID, Caps caps)
{
// UUID capID = UUID.Random();
if (m_URL == "localhost")
{
string capUrl = "/CAPS/" + UUID.Random() + "/";
// Register this as a poll service
PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(capUrl, agentID, m_scene);
args.Type = PollServiceEventArgs.EventType.Mesh;
MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
string hostName = m_scene.RegionInfo.ExternalHostName;
uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
string protocol = "http";
if (MainServer.Instance.UseSSL)
{
hostName = MainServer.Instance.SSLCommonName;
port = MainServer.Instance.SSLPort;
protocol = "https";
}
caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
m_pollservices[agentID] = args;
m_capsDict[agentID] = capUrl;
}
else
{
caps.RegisterHandler("GetMesh", m_URL);
}
}
private void DeregisterCaps(UUID agentID, Caps caps)
{
string capUrl;
PollServiceMeshEventArgs args;
if (m_capsDict.TryGetValue(agentID, out capUrl))
{
MainServer.Instance.RemoveHTTPHandler("", capUrl);
m_capsDict.Remove(agentID);
}
if (m_pollservices.TryGetValue(agentID, out args))
{
m_pollservices.Remove(agentID);
}
}
internal sealed class MeshCapsDataThrottler
{
private volatile int currenttime = 0;
private volatile int lastTimeElapsed = 0;
private volatile int BytesSent = 0;
private int CapSetThrottle = 0;
private float CapThrottleDistributon = 0.30f;
private readonly Scene m_scene;
private ThrottleOutPacketType Throttle;
private readonly UUID User;
public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
{
ThrottleBytes = pBytes;
if(ThrottleBytes < 10000)
ThrottleBytes = 10000;
lastTimeElapsed = Util.EnvironmentTickCount();
Throttle = ThrottleOutPacketType.Asset;
m_scene = pScene;
User = puser;
}
public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
{
PassTime();
// Note, this is called IN LOCK
bool haskey = responses.ContainsKey(key);
if (!haskey)
{
return false;
}
aPollResponse response;
if (responses.TryGetValue(key, out response))
{
// Normal
if (BytesSent <= ThrottleBytes)
{
BytesSent += response.bytes;
return true;
}
else
{
return false;
}
}
return haskey;
}
public void ProcessTime()
{
PassTime();
}
private void PassTime()
{
currenttime = Util.EnvironmentTickCount();
int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
if (timeElapsed >= 100)
{
lastTimeElapsed = currenttime;
BytesSent -= (ThrottleBytes * timeElapsed / 1000);
if (BytesSent < 0) BytesSent = 0;
}
}
private void AlterThrottle(int setting, ScenePresence p)
{
p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
}
public int ThrottleBytes
{
get { return CapSetThrottle; }
set
{
if (value > 10000)
CapSetThrottle = value;
else
CapSetThrottle = 10000;
}
}
internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
{
// Client set throttle !
CapSetThrottle = 2 * pimagethrottle;
ProcessTime();
}
}
}
}
|