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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Text;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.ClientStack.Linden;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ClientStack.Linden.Tests
{
[TestFixture]
public class EventQueueTests : OpenSimTestCase
{
private TestScene m_scene;
private EventQueueGetModule m_eqgMod;
private NPCModule m_npcMod;
[SetUp]
public override void SetUp()
{
base.SetUp();
uint port = 9999;
// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
// variables and the VM is not restarted between tests.
MainServer.RemoveHttpServer(port);
BaseHttpServer server = new BaseHttpServer(port, false, "","","");
MainServer.AddHttpServer(server);
MainServer.Instance = server;
IConfigSource config = new IniConfigSource();
config.AddConfig("Startup");
CapabilitiesModule capsModule = new CapabilitiesModule();
m_eqgMod = new EventQueueGetModule();
// For NPC test support
config.AddConfig("NPC");
config.Configs["NPC"].Set("Enabled", "true");
m_npcMod = new NPCModule();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, capsModule, m_eqgMod, m_npcMod);
}
[Test]
public void TestAddForClient()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// TODO: Add more assertions for the other aspects of event queues
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(1));
}
[Test]
public void TestRemoveForClient()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID spId = TestHelpers.ParseTail(0x1);
SceneHelpers.AddScenePresence(m_scene, spId);
m_scene.CloseAgent(spId, false);
// TODO: Add more assertions for the other aspects of event queues
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
}
[Test]
public void TestEnqueueMessage()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
string messageName = "TestMessage";
m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), sp.UUID);
Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID);
// initial queue as null events
// eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID);
if((int)eventsResponse["int_response_code"] != (int)HttpStatusCode.OK)
{
eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID);
if((int)eventsResponse["int_response_code"] != (int)HttpStatusCode.OK)
eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID);
}
Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.OK));
// Console.WriteLine("Response [{0}]", (string)eventsResponse["str_response_string"]);
string data = String.Empty;
if(eventsResponse["bin_response_data"] != null)
data = Encoding.UTF8.GetString((byte[])eventsResponse["bin_response_data"]);
OSDMap rawOsd = (OSDMap)OSDParser.DeserializeLLSDXml(data);
OSDArray eventsOsd = (OSDArray)rawOsd["events"];
bool foundUpdate = false;
foreach (OSD osd in eventsOsd)
{
OSDMap eventOsd = (OSDMap)osd;
if (eventOsd["message"] == messageName)
foundUpdate = true;
}
Assert.That(foundUpdate, Is.True, string.Format("Did not find {0} in response", messageName));
}
/// <summary>
/// Test an attempt to put a message on the queue of a user that is not in the region.
/// </summary>
[Test]
public void TestEnqueueMessageNoUser()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
string messageName = "TestMessage";
m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), TestHelpers.ParseTail(0x1));
Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, TestHelpers.ParseTail(0x1));
Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.BadGateway));
}
/// <summary>
/// NPCs do not currently have an event queue but a caller may try to send a message anyway, so check behaviour.
/// </summary>
[Test]
public void TestEnqueueMessageToNpc()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID npcId
= m_npcMod.CreateNPC(
"John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, new AvatarAppearance());
ScenePresence npc = m_scene.GetScenePresence(npcId);
string messageName = "TestMessage";
m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), npc.UUID);
Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, npc.UUID);
Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.BadGateway));
}
}
}
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