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|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Timers;
using log4net;
using NDesk.Options;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim
{
/// <summary>
/// Interactive OpenSim region server
/// </summary>
public class OpenSim : OpenSimBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected string m_startupCommandsFile;
protected string m_shutdownCommandsFile;
protected bool m_gui = false;
protected string m_consoleType = "local";
protected uint m_consolePort = 0;
/// <summary>
/// Prompt to use for simulator command line.
/// </summary>
private string m_consolePrompt;
/// <summary>
/// Regex for parsing out special characters in the prompt.
/// </summary>
private Regex m_consolePromptRegex = new Regex(@"([^\\])\\(\w)", RegexOptions.Compiled);
private string m_timedScript = "disabled";
private int m_timeInterval = 1200;
private System.Timers.Timer m_scriptTimer;
public OpenSim(IConfigSource configSource) : base(configSource)
{
}
protected override void ReadExtraConfigSettings()
{
base.ReadExtraConfigSettings();
IConfig startupConfig = Config.Configs["Startup"];
IConfig networkConfig = Config.Configs["Network"];
int stpMinThreads = 2;
int stpMaxThreads = 15;
if (startupConfig != null)
{
m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt");
m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "shutdown_commands.txt");
if (startupConfig.GetString("console", String.Empty) == String.Empty)
m_gui = startupConfig.GetBoolean("gui", false);
else
m_consoleType= startupConfig.GetString("console", String.Empty);
if (networkConfig != null)
m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
if (m_timedScript != "disabled")
{
m_timeInterval = startupConfig.GetInt("timer_Interval", 1200);
}
string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty);
FireAndForgetMethod asyncCallMethod;
if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
Util.FireAndForgetMethod = asyncCallMethod;
stpMinThreads = startupConfig.GetInt("MinPoolThreads", 2 );
stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 25);
m_consolePrompt = startupConfig.GetString("ConsolePrompt", @"Region (\R) ");
}
if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
Util.InitThreadPool(stpMinThreads, stpMaxThreads);
m_log.Info("[OPENSIM MAIN]: Using async_call_method " + Util.FireAndForgetMethod);
}
private static Mono.Unix.UnixSignal[] signals;
private Thread signal_thread = new Thread (delegate ()
{
while (true)
{
// Wait for a signal to be delivered
int index = Mono.Unix.UnixSignal.WaitAny (signals, -1);
//Mono.Unix.Native.Signum signal = signals [index].Signum;
MainConsole.Instance.RunCommand("shutdown");
}
});
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
protected override void StartupSpecific()
{
m_log.Info("====================================================================");
m_log.Info("========================= STARTING OPENSIM =========================");
m_log.Info("====================================================================");
if(!Util.IsWindows())
{
try
{
// linux mac os specifics
signals = new Mono.Unix.UnixSignal[]
{
new Mono.Unix.UnixSignal(Mono.Unix.Native.Signum.SIGTERM)
};
signal_thread.Start();
}
catch (Exception e)
{
m_log.Info("Could not set up UNIX signal handlers. SIGTERM will not");
m_log.InfoFormat("shut down gracefully: {0}", e.Message);
m_log.Debug("Exception was: ", e);
}
}
//m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString());
// http://msdn.microsoft.com/en-us/library/bb384202.aspx
//GCSettings.LatencyMode = GCLatencyMode.Batch;
//m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", GCSettings.LatencyMode.ToString());
if (m_gui) // Driven by external GUI
{
m_console = new CommandConsole("Region");
}
else
{
switch (m_consoleType)
{
case "basic":
m_console = new CommandConsole("Region");
break;
case "rest":
m_console = new RemoteConsole("Region");
((RemoteConsole)m_console).ReadConfig(Config);
break;
default:
m_console = new LocalConsole("Region", Config.Configs["Startup"]);
break;
}
}
MainConsole.Instance = m_console;
LogEnvironmentInformation();
RegisterCommonAppenders(Config.Configs["Startup"]);
RegisterConsoleCommands();
base.StartupSpecific();
MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler());
MainServer.Instance.AddStreamHandler(new OpenSim.XSimStatusHandler(this));
if (userStatsURI != String.Empty)
MainServer.Instance.AddStreamHandler(new OpenSim.UXSimStatusHandler(this));
if (managedStatsURI != String.Empty)
{
string urlBase = String.Format("/{0}/", managedStatsURI);
MainServer.Instance.AddHTTPHandler(urlBase, StatsManager.HandleStatsRequest);
m_log.InfoFormat("[OPENSIM] Enabling remote managed stats fetch. URL = {0}", urlBase);
}
if (m_console is RemoteConsole)
{
if (m_consolePort == 0)
{
((RemoteConsole)m_console).SetServer(m_httpServer);
}
else
{
((RemoteConsole)m_console).SetServer(MainServer.GetHttpServer(m_consolePort));
}
}
// Hook up to the watchdog timer
Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
PrintFileToConsole("startuplogo.txt");
// For now, start at the 'root' level by default
if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
ChangeSelectedRegion("region",
new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
else
ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
//Run Startup Commands
if (String.IsNullOrEmpty(m_startupCommandsFile))
{
m_log.Info("[STARTUP]: No startup command script specified. Moving on...");
}
else
{
RunCommandScript(m_startupCommandsFile);
}
// Start timer script (run a script every xx seconds)
if (m_timedScript != "disabled")
{
m_scriptTimer = new System.Timers.Timer();
m_scriptTimer.Enabled = true;
m_scriptTimer.Interval = m_timeInterval*1000;
m_scriptTimer.Elapsed += RunAutoTimerScript;
}
}
/// <summary>
/// Register standard set of region console commands
/// </summary>
private void RegisterConsoleCommands()
{
MainServer.RegisterHttpConsoleCommands(m_console);
m_console.Commands.AddCommand("Objects", false, "force update",
"force update",
"Force the update of all objects on clients",
HandleForceUpdate);
m_console.Commands.AddCommand("General", false, "change region",
"change region <region name>",
"Change current console region",
ChangeSelectedRegion);
m_console.Commands.AddCommand("Archiving", false, "save xml",
"save xml [<file name>]",
"Save a region's data in XML format",
SaveXml);
m_console.Commands.AddCommand("Archiving", false, "save xml2",
"save xml2 [<file name>]",
"Save a region's data in XML2 format",
SaveXml2);
m_console.Commands.AddCommand("Archiving", false, "load xml",
"load xml [<file name> [-newUID [<x> <y> <z>]]]",
"Load a region's data from XML format",
LoadXml);
m_console.Commands.AddCommand("Archiving", false, "load xml2",
"load xml2 [<file name>]",
"Load a region's data from XML2 format",
LoadXml2);
m_console.Commands.AddCommand("Archiving", false, "save prims xml2",
"save prims xml2 [<prim name> <file name>]",
"Save named prim to XML2",
SavePrimsXml2);
m_console.Commands.AddCommand("Archiving", false, "load oar",
"load oar [-m|--merge] [-s|--skip-assets]"
+ " [--default-user \"User Name\"]"
+ " [--force-terrain] [--force-parcels]"
+ " [--no-objects]"
+ " [--rotation degrees]"
+ " [--bounding-origin \"<x,y,z>\"]"
+ " [--bounding-size \"<x,y,z>\"]"
+ " [--displacement \"<x,y,z>\"]"
+ " [-d|--debug]"
+ " [<OAR path>]",
"Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading).\n"
+ "--skip-assets will load the OAR but ignore the assets it contains.\n"
+ "--default-user will use this user for any objects with an owner whose UUID is not found in the grid.\n"
+ "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge).\n"
+ "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge).\n"
+ "--no-objects suppresses the addition of any objects (good for loading only the terrain).\n"
+ "--rotation specified rotation to be applied to the oar. Specified in degrees.\n"
+ "--bounding-origin will only place objects that after displacement and rotation fall within the bounding cube who's position starts at <x,y,z>. Defaults to <0,0,0>.\n"
+ "--bounding-size specifies the size of the bounding cube. The default is the size of the destination region and cannot be larger than this.\n"
+ "--displacement will add this value to the position of every object loaded.\n"
+ "--debug forces the archiver to display messages about where each object is being placed.\n\n"
+ "The path can be either a filesystem location or a URI.\n"
+ " If this is not given then the command looks for an OAR named region.oar in the current directory."
+ " [--rotation-center \"<x,y,z>\"] used to be an option, now it does nothing and will be removed soon."
+ "When an OAR is being loaded, operations are applied in this order:\n"
+ "1: Rotation (around the incoming OARs region center)\n"
+ "2: Cropping (a bounding cube with origin and size)\n"
+ "3: Displacement (setting offset coordinates within the destination region)",
LoadOar); ;
m_console.Commands.AddCommand("Archiving", false, "save oar",
//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [--all] [<OAR path>]",
"Save a region's data to an OAR archive.",
// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
"-h|--home=<url> adds the url of the profile service to the saved user information.\n"
+ "--noassets stops assets being saved to the OAR.\n"
+ "--publish saves an OAR stripped of owner and last owner information.\n"
+ " on reload, the estate owner will be the owner of all objects\n"
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n"
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n"
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n"
+ "--all saves all the regions in the simulator, instead of just the current region.\n"
+ "The OAR path must be a filesystem path."
+ " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar);
m_console.Commands.AddCommand("Objects", false, "edit scale",
"edit scale <name> <x> <y> <z>",
"Change the scale of a named prim",
HandleEditScale);
m_console.Commands.AddCommand("Objects", false, "rotate scene",
"rotate scene <degrees> [centerX, centerY]",
"Rotates all scene objects around centerX, centerY (default 128, 128) (please back up your region before using)",
HandleRotateScene);
m_console.Commands.AddCommand("Objects", false, "scale scene",
"scale scene <factor>",
"Scales the scene objects (please back up your region before using)",
HandleScaleScene);
m_console.Commands.AddCommand("Objects", false, "translate scene",
"translate scene xOffset yOffset zOffset",
"translates the scene objects (please back up your region before using)",
HandleTranslateScene);
m_console.Commands.AddCommand("Users", false, "kick user",
"kick user <first> <last> [--force] [message]",
"Kick a user off the simulator",
"The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
+ "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
KickUserCommand);
m_console.Commands.AddCommand("Users", false, "show users",
"show users [full]",
"Show user data for users currently on the region",
"Without the 'full' option, only users actually on the region are shown."
+ " With the 'full' option child agents of users in neighbouring regions are also shown.",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show connections",
"show connections",
"Show connection data",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show circuits",
"show circuits",
"Show agent circuit data",
HandleShow);
m_console.Commands.AddCommand("Comms", false, "show pending-objects",
"show pending-objects",
"Show # of objects on the pending queues of all scene viewers",
HandleShow);
m_console.Commands.AddCommand("General", false, "show modules",
"show modules",
"Show module data",
HandleShow);
m_console.Commands.AddCommand("Regions", false, "show regions",
"show regions",
"Show region data",
HandleShow);
m_console.Commands.AddCommand("Regions", false, "show ratings",
"show ratings",
"Show rating data",
HandleShow);
m_console.Commands.AddCommand("Objects", false, "backup",
"backup",
"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.",
RunCommand);
m_console.Commands.AddCommand("Regions", false, "create region",
"create region [\"region name\"] <region_file.ini>",
"Create a new region.",
"The settings for \"region name\" are read from <region_file.ini>. Paths specified with <region_file.ini> are relative to your Regions directory, unless an absolute path is given."
+ " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
+ "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
+ "If <region_file.ini> does not exist, it will be created.",
HandleCreateRegion);
m_console.Commands.AddCommand("Regions", false, "restart",
"restart",
"Restart the currently selected region(s) in this instance",
RunCommand);
m_console.Commands.AddCommand("General", false, "command-script",
"command-script <script>",
"Run a command script from file",
RunCommand);
m_console.Commands.AddCommand("Regions", false, "remove-region",
"remove-region <name>",
"Remove a region from this simulator",
RunCommand);
m_console.Commands.AddCommand("Regions", false, "delete-region",
"delete-region <name>",
"Delete a region from disk",
RunCommand);
m_console.Commands.AddCommand("Estates", false, "estate create",
"estate create <owner UUID> <estate name>",
"Creates a new estate with the specified name, owned by the specified user."
+ " Estate name must be unique.",
CreateEstateCommand);
m_console.Commands.AddCommand("Estates", false, "estate set owner",
"estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]",
"Sets the owner of the specified estate to the specified UUID or user. ",
SetEstateOwnerCommand);
m_console.Commands.AddCommand("Estates", false, "estate set name",
"estate set name <estate-id> <new name>",
"Sets the name of the specified estate to the specified value. New name must be unique.",
SetEstateNameCommand);
m_console.Commands.AddCommand("Estates", false, "estate link region",
"estate link region <estate ID> <region ID>",
"Attaches the specified region to the specified estate.",
EstateLinkRegionCommand);
}
protected override void ShutdownSpecific()
{
if (m_shutdownCommandsFile != String.Empty)
{
RunCommandScript(m_shutdownCommandsFile);
}
base.ShutdownSpecific();
}
/// <summary>
/// Timer to run a specific text file as console commands. Configured in in the main ini file
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void RunAutoTimerScript(object sender, EventArgs e)
{
if (m_timedScript != "disabled")
{
RunCommandScript(m_timedScript);
}
}
private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
{
int now = Environment.TickCount & Int32.MaxValue;
m_log.ErrorFormat(
"[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
twi.Thread.Name,
twi.Thread.ThreadState,
now - twi.LastTick,
twi.AlarmMethod != null ? string.Format("Data: {0}", twi.AlarmMethod()) : "");
}
#region Console Commands
/// <summary>
/// Kicks users off the region
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams">name of avatar to kick</param>
private void KickUserCommand(string module, string[] cmdparams)
{
bool force = false;
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
List<string> mainParams = options.Parse(cmdparams);
if (mainParams.Count < 4)
return;
string alert = null;
if (mainParams.Count > 4)
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
IList agents = SceneManager.GetCurrentSceneAvatars();
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = presence.Scene.RegionInfo;
if (presence.Firstname.ToLower().Equals(mainParams[2].ToLower()) &&
presence.Lastname.ToLower().Equals(mainParams[3].ToLower()))
{
MainConsole.Instance.Output(
String.Format(
"Kicking user: {0,-16} {1,-16} {2,-37} in region: {3,-16}",
presence.Firstname, presence.Lastname, presence.UUID, regionInfo.RegionName));
// kick client...
if (alert != null)
presence.ControllingClient.Kick(alert);
else
presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
presence.Scene.CloseAgent(presence.UUID, force);
break;
}
}
MainConsole.Instance.Output("");
}
/// <summary>
/// Opens a file and uses it as input to the console command parser.
/// </summary>
/// <param name="fileName">name of file to use as input to the console</param>
private static void PrintFileToConsole(string fileName)
{
if (File.Exists(fileName))
{
StreamReader readFile = File.OpenText(fileName);
string currentLine;
while ((currentLine = readFile.ReadLine()) != null)
{
m_log.Info("[!]" + currentLine);
}
}
}
/// <summary>
/// Force resending of all updates to all clients in active region(s)
/// </summary>
/// <param name="module"></param>
/// <param name="args"></param>
private void HandleForceUpdate(string module, string[] args)
{
MainConsole.Instance.Output("Updating all clients");
SceneManager.ForceCurrentSceneClientUpdate();
}
/// <summary>
/// Edits the scale of a primative with the name specified
/// </summary>
/// <param name="module"></param>
/// <param name="args">0,1, name, x, y, z</param>
private void HandleEditScale(string module, string[] args)
{
if (args.Length == 6)
{
SceneManager.HandleEditCommandOnCurrentScene(args);
}
else
{
MainConsole.Instance.Output("Argument error: edit scale <prim name> <x> <y> <z>");
}
}
private void HandleRotateScene(string module, string[] args)
{
string usage = "Usage: rotate scene <angle in degrees> [centerX centerY] (centerX and centerY are optional and default to Constants.RegionSize / 2";
float centerX = Constants.RegionSize * 0.5f;
float centerY = Constants.RegionSize * 0.5f;
if (args.Length < 3 || args.Length == 4)
{
MainConsole.Instance.Output(usage);
return;
}
float angle = (float)(Convert.ToSingle(args[2]) / 180.0 * Math.PI);
OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle);
if (args.Length > 4)
{
centerX = Convert.ToSingle(args[3]);
centerY = Convert.ToSingle(args[4]);
}
Vector3 center = new Vector3(centerX, centerY, 0.0f);
SceneManager.ForEachSelectedScene(delegate(Scene scene)
{
scene.ForEachSOG(delegate(SceneObjectGroup sog)
{
if (!sog.IsAttachment)
{
sog.RootPart.UpdateRotation(rot * sog.GroupRotation);
Vector3 offset = sog.AbsolutePosition - center;
offset *= rot;
sog.UpdateGroupPosition(center + offset);
}
});
});
}
private void HandleScaleScene(string module, string[] args)
{
string usage = "Usage: scale scene <factor>";
if (args.Length < 3)
{
MainConsole.Instance.Output(usage);
return;
}
float factor = (float)(Convert.ToSingle(args[2]));
float minZ = float.MaxValue;
SceneManager.ForEachSelectedScene(delegate(Scene scene)
{
scene.ForEachSOG(delegate(SceneObjectGroup sog)
{
if (!sog.IsAttachment)
{
if (sog.RootPart.AbsolutePosition.Z < minZ)
minZ = sog.RootPart.AbsolutePosition.Z;
}
});
});
SceneManager.ForEachSelectedScene(delegate(Scene scene)
{
scene.ForEachSOG(delegate(SceneObjectGroup sog)
{
if (!sog.IsAttachment)
{
Vector3 tmpRootPos = sog.RootPart.AbsolutePosition;
tmpRootPos.Z -= minZ;
tmpRootPos *= factor;
tmpRootPos.Z += minZ;
foreach (SceneObjectPart sop in sog.Parts)
{
if (sop.ParentID != 0)
sop.OffsetPosition *= factor;
sop.Scale *= factor;
}
sog.UpdateGroupPosition(tmpRootPos);
}
});
});
}
private void HandleTranslateScene(string module, string[] args)
{
string usage = "Usage: translate scene <xOffset, yOffset, zOffset>";
if (args.Length < 5)
{
MainConsole.Instance.Output(usage);
return;
}
float xOFfset = (float)Convert.ToSingle(args[2]);
float yOffset = (float)Convert.ToSingle(args[3]);
float zOffset = (float)Convert.ToSingle(args[4]);
Vector3 offset = new Vector3(xOFfset, yOffset, zOffset);
SceneManager.ForEachSelectedScene(delegate(Scene scene)
{
scene.ForEachSOG(delegate(SceneObjectGroup sog)
{
if (!sog.IsAttachment)
sog.UpdateGroupPosition(sog.AbsolutePosition + offset);
});
});
}
/// <summary>
/// Creates a new region based on the parameters specified. This will ask the user questions on the console
/// </summary>
/// <param name="module"></param>
/// <param name="cmd">0,1,region name, region ini or XML file</param>
private void HandleCreateRegion(string module, string[] cmd)
{
string regionName = string.Empty;
string regionFile = string.Empty;
if (cmd.Length == 3)
{
regionFile = cmd[2];
}
else if (cmd.Length > 3)
{
regionName = cmd[2];
regionFile = cmd[3];
}
string extension = Path.GetExtension(regionFile).ToLower();
bool isXml = extension.Equals(".xml");
bool isIni = extension.Equals(".ini");
if (!isXml && !isIni)
{
MainConsole.Instance.Output("Usage: create region [\"region name\"] <region_file.ini>");
return;
}
if (!Path.IsPathRooted(regionFile))
{
string regionsDir = ConfigSource.Source.Configs["Startup"].GetString("regionload_regionsdir", "Regions").Trim();
regionFile = Path.Combine(regionsDir, regionFile);
}
RegionInfo regInfo;
if (isXml)
{
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source);
}
else
{
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
}
Scene existingScene;
if (SceneManager.TryGetScene(regInfo.RegionID, out existingScene))
{
MainConsole.Instance.OutputFormat(
"ERROR: Cannot create region {0} with ID {1}, this ID is already assigned to region {2}",
regInfo.RegionName, regInfo.RegionID, existingScene.RegionInfo.RegionName);
return;
}
bool changed = PopulateRegionEstateInfo(regInfo);
IScene scene;
CreateRegion(regInfo, true, out scene);
if (changed)
m_estateDataService.StoreEstateSettings(regInfo.EstateSettings);
scene.Start();
}
/// <summary>
/// Runs commands issued by the server console from the operator
/// </summary>
/// <param name="command">The first argument of the parameter (the command)</param>
/// <param name="cmdparams">Additional arguments passed to the command</param>
public void RunCommand(string module, string[] cmdparams)
{
List<string> args = new List<string>(cmdparams);
if (args.Count < 1)
return;
string command = args[0];
args.RemoveAt(0);
cmdparams = args.ToArray();
switch (command)
{
case "backup":
MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
SceneManager.BackupCurrentScene();
break;
case "remove-region":
string regRemoveName = CombineParams(cmdparams, 0);
Scene removeScene;
if (SceneManager.TryGetScene(regRemoveName, out removeScene))
RemoveRegion(removeScene, false);
else
MainConsole.Instance.Output("No region with that name");
break;
case "delete-region":
string regDeleteName = CombineParams(cmdparams, 0);
Scene killScene;
if (SceneManager.TryGetScene(regDeleteName, out killScene))
RemoveRegion(killScene, true);
else
MainConsole.Instance.Output("no region with that name");
break;
case "restart":
SceneManager.RestartCurrentScene();
break;
}
}
/// <summary>
/// Change the currently selected region. The selected region is that operated upon by single region commands.
/// </summary>
/// <param name="cmdParams"></param>
protected void ChangeSelectedRegion(string module, string[] cmdparams)
{
if (cmdparams.Length > 2)
{
string newRegionName = CombineParams(cmdparams, 2);
if (!SceneManager.TrySetCurrentScene(newRegionName))
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
else
RefreshPrompt();
}
else
{
MainConsole.Instance.Output("Usage: change region <region name>");
}
}
/// <summary>
/// Refreshs prompt with the current selection details.
/// </summary>
private void RefreshPrompt()
{
string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
string prompt = m_consolePrompt;
// Replace "\R" with the region name
// Replace "\\" with "\"
prompt = m_consolePromptRegex.Replace(prompt, m =>
{
// m_log.DebugFormat("Matched {0}", m.Groups[2].Value);
if (m.Groups[2].Value == "R")
return m.Groups[1].Value + regionName;
else
return m.Groups[0].Value;
});
m_console.DefaultPrompt = prompt;
m_console.ConsoleScene = SceneManager.CurrentScene;
}
protected override void HandleRestartRegion(RegionInfo whichRegion)
{
base.HandleRestartRegion(whichRegion);
// Where we are restarting multiple scenes at once, a previous call to RefreshPrompt may have set the
// m_console.ConsoleScene to null (indicating all scenes).
if (m_console.ConsoleScene != null && whichRegion.RegionName == ((Scene)m_console.ConsoleScene).Name)
SceneManager.TrySetCurrentScene(whichRegion.RegionName);
RefreshPrompt();
}
// see BaseOpenSimServer
/// <summary>
/// Many commands list objects for debugging. Some of the types are listed here
/// </summary>
/// <param name="mod"></param>
/// <param name="cmd"></param>
public override void HandleShow(string mod, string[] cmd)
{
base.HandleShow(mod, cmd);
List<string> args = new List<string>(cmd);
args.RemoveAt(0);
string[] showParams = args.ToArray();
switch (showParams[0])
{
case "users":
IList agents;
if (showParams.Length > 1 && showParams[1] == "full")
{
agents = SceneManager.GetCurrentScenePresences();
} else
{
agents = SceneManager.GetCurrentSceneAvatars();
}
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
MainConsole.Instance.Output(
String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname",
"Agent ID", "Root/Child", "Region", "Position")
);
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = presence.Scene.RegionInfo;
string regionName;
if (regionInfo == null)
{
regionName = "Unresolvable";
} else
{
regionName = regionInfo.RegionName;
}
MainConsole.Instance.Output(
String.Format(
"{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}",
presence.Firstname,
presence.Lastname,
presence.UUID,
presence.IsChildAgent ? "Child" : "Root",
regionName,
presence.AbsolutePosition.ToString())
);
}
MainConsole.Instance.Output(String.Empty);
break;
case "connections":
HandleShowConnections();
break;
case "circuits":
HandleShowCircuits();
break;
case "modules":
SceneManager.ForEachSelectedScene(
scene =>
{
MainConsole.Instance.OutputFormat("Loaded region modules in {0} are:", scene.Name);
List<IRegionModuleBase> sharedModules = new List<IRegionModuleBase>();
List<IRegionModuleBase> nonSharedModules = new List<IRegionModuleBase>();
foreach (IRegionModuleBase module in scene.RegionModules.Values)
{
if (module.GetType().GetInterface("ISharedRegionModule") == null)
nonSharedModules.Add(module);
else
sharedModules.Add(module);
}
foreach (IRegionModuleBase module in sharedModules.OrderBy(m => m.Name))
MainConsole.Instance.OutputFormat("New Region Module (Shared): {0}", module.Name);
foreach (IRegionModuleBase module in nonSharedModules.OrderBy(m => m.Name))
MainConsole.Instance.OutputFormat("New Region Module (Non-Shared): {0}", module.Name);
}
);
MainConsole.Instance.Output("");
break;
case "regions":
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Name", ConsoleDisplayUtil.RegionNameSize);
cdt.AddColumn("ID", ConsoleDisplayUtil.UuidSize);
cdt.AddColumn("Position", ConsoleDisplayUtil.CoordTupleSize);
cdt.AddColumn("Size", 11);
cdt.AddColumn("Port", ConsoleDisplayUtil.PortSize);
cdt.AddColumn("Ready?", 6);
cdt.AddColumn("Estate", ConsoleDisplayUtil.EstateNameSize);
SceneManager.ForEachScene(
scene =>
{
RegionInfo ri = scene.RegionInfo;
cdt.AddRow(
ri.RegionName,
ri.RegionID,
string.Format("{0},{1}", ri.RegionLocX, ri.RegionLocY),
string.Format("{0}x{1}", ri.RegionSizeX, ri.RegionSizeY),
ri.InternalEndPoint.Port,
scene.Ready ? "Yes" : "No",
ri.EstateSettings.EstateName);
}
);
MainConsole.Instance.Output(cdt.ToString());
break;
case "ratings":
SceneManager.ForEachScene(
delegate(Scene scene)
{
string rating = "";
if (scene.RegionInfo.RegionSettings.Maturity == 1)
{
rating = "MATURE";
}
else if (scene.RegionInfo.RegionSettings.Maturity == 2)
{
rating = "ADULT";
}
else
{
rating = "PG";
}
MainConsole.Instance.Output(String.Format(
"Region Name: {0}, Region Rating {1}",
scene.RegionInfo.RegionName,
rating));
});
break;
}
}
private void HandleShowCircuits()
{
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Region", 20);
cdt.AddColumn("Avatar name", 24);
cdt.AddColumn("Type", 5);
cdt.AddColumn("Code", 10);
cdt.AddColumn("IP", 16);
cdt.AddColumn("Viewer Name", 24);
SceneManager.ForEachScene(
s =>
{
foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
cdt.AddRow(
s.Name,
aCircuit.Name,
aCircuit.child ? "child" : "root",
aCircuit.circuitcode.ToString(),
aCircuit.IPAddress != null ? aCircuit.IPAddress.ToString() : "not set",
Util.GetViewerName(aCircuit));
});
MainConsole.Instance.Output(cdt.ToString());
}
private void HandleShowConnections()
{
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Region", 20);
cdt.AddColumn("Avatar name", 24);
cdt.AddColumn("Circuit code", 12);
cdt.AddColumn("Endpoint", 23);
cdt.AddColumn("Active?", 7);
cdt.AddColumn("ChildAgent?", 7);
cdt.AddColumn("ping(ms)", 8);
SceneManager.ForEachScene(
s => s.ForEachClient(
c =>
{
bool child = false;
if(c.SceneAgent != null && c.SceneAgent.IsChildAgent)
child = true;
cdt.AddRow(
s.Name,
c.Name,
c.CircuitCode.ToString(),
c.RemoteEndPoint.ToString(),
c.IsActive.ToString(),
child.ToString(),
c.PingTimeMS);
}));
MainConsole.Instance.Output(cdt.ToString());
}
/// <summary>
/// Use XML2 format to serialize data to a file
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams"></param>
protected void SavePrimsXml2(string module, string[] cmdparams)
{
if (cmdparams.Length > 4)
{
SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
}
else
{
SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
}
}
/// <summary>
/// Use XML format to serialize data to a file
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams"></param>
protected void SaveXml(string module, string[] cmdparams)
{
MainConsole.Instance.Output("PLEASE NOTE, save-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use save-xml2, please file a mantis detailing the reason.");
if (cmdparams.Length > 2)
{
SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
}
else
{
SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
}
}
/// <summary>
/// Loads data and region objects from XML format.
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams"></param>
protected void LoadXml(string module, string[] cmdparams)
{
MainConsole.Instance.Output("PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason.");
Vector3 loadOffset = new Vector3(0, 0, 0);
if (cmdparams.Length > 2)
{
bool generateNewIDS = false;
if (cmdparams.Length > 3)
{
if (cmdparams[3] == "-newUID")
{
generateNewIDS = true;
}
if (cmdparams.Length > 4)
{
loadOffset.X = (float)Convert.ToDecimal(cmdparams[4], Culture.NumberFormatInfo);
if (cmdparams.Length > 5)
{
loadOffset.Y = (float)Convert.ToDecimal(cmdparams[5], Culture.NumberFormatInfo);
}
if (cmdparams.Length > 6)
{
loadOffset.Z = (float)Convert.ToDecimal(cmdparams[6], Culture.NumberFormatInfo);
}
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
}
}
SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
}
else
{
try
{
SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
}
catch (FileNotFoundException)
{
MainConsole.Instance.Output("Default xml not found. Usage: load-xml <filename>");
}
}
}
/// <summary>
/// Serialize region data to XML2Format
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams"></param>
protected void SaveXml2(string module, string[] cmdparams)
{
if (cmdparams.Length > 2)
{
SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
}
else
{
SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
}
/// <summary>
/// Load region data from Xml2Format
/// </summary>
/// <param name="module"></param>
/// <param name="cmdparams"></param>
protected void LoadXml2(string module, string[] cmdparams)
{
if (cmdparams.Length > 2)
{
try
{
SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
}
catch (FileNotFoundException)
{
MainConsole.Instance.Output("Specified xml not found. Usage: load xml2 <filename>");
}
}
else
{
try
{
SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
}
catch (FileNotFoundException)
{
MainConsole.Instance.Output("Default xml not found. Usage: load xml2 <filename>");
}
}
}
/// <summary>
/// Load a whole region from an opensimulator archive.
/// </summary>
/// <param name="cmdparams"></param>
protected void LoadOar(string module, string[] cmdparams)
{
try
{
SceneManager.LoadArchiveToCurrentScene(cmdparams);
}
catch (Exception e)
{
MainConsole.Instance.Output(e.Message);
}
}
/// <summary>
/// Save a region to a file, including all the assets needed to restore it.
/// </summary>
/// <param name="cmdparams"></param>
protected void SaveOar(string module, string[] cmdparams)
{
SceneManager.SaveCurrentSceneToArchive(cmdparams);
}
protected void CreateEstateCommand(string module, string[] args)
{
string response = null;
UUID userID;
if (args.Length == 2)
{
response = "No user specified.";
}
else if (!UUID.TryParse(args[2], out userID))
{
response = String.Format("{0} is not a valid UUID", args[2]);
}
else if (args.Length == 3)
{
response = "No estate name specified.";
}
else
{
Scene scene = SceneManager.CurrentOrFirstScene;
// TODO: Is there a better choice here?
UUID scopeID = UUID.Zero;
UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, userID);
if (account == null)
{
response = String.Format("Could not find user {0}", userID);
}
else
{
// concatenate it all to "name"
StringBuilder sb = new StringBuilder(args[3]);
for (int i = 4; i < args.Length; i++)
sb.Append (" " + args[i]);
string estateName = sb.ToString().Trim();
// send it off for processing.
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
response = estateModule.CreateEstate(estateName, userID);
if (response == String.Empty)
{
List<int> estates = scene.EstateDataService.GetEstates(estateName);
response = String.Format("Estate {0} created as \"{1}\"", estates.ElementAt(0), estateName);
}
}
}
// give the user some feedback
if (response != null)
MainConsole.Instance.Output(response);
}
protected void SetEstateOwnerCommand(string module, string[] args)
{
string response = null;
Scene scene = SceneManager.CurrentOrFirstScene;
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
if (args.Length == 3)
{
response = "No estate specified.";
}
else
{
int estateId;
if (!int.TryParse(args[3], out estateId))
{
response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
}
else
{
if (args.Length == 4)
{
response = "No user specified.";
}
else
{
UserAccount account = null;
// TODO: Is there a better choice here?
UUID scopeID = UUID.Zero;
string s1 = args[4];
if (args.Length == 5)
{
// attempt to get account by UUID
UUID u;
if (UUID.TryParse(s1, out u))
{
account = scene.UserAccountService.GetUserAccount(scopeID, u);
if (account == null)
response = String.Format("Could not find user {0}", s1);
}
else
{
response = String.Format("Invalid UUID {0}", s1);
}
}
else
{
// attempt to get account by Firstname, Lastname
string s2 = args[5];
account = scene.UserAccountService.GetUserAccount(scopeID, s1, s2);
if (account == null)
response = String.Format("Could not find user {0} {1}", s1, s2);
}
// If it's valid, send it off for processing.
if (account != null)
response = estateModule.SetEstateOwner(estateId, account);
if (response == String.Empty)
{
response = String.Format("Estate owner changed to {0} ({1} {2})", account.PrincipalID, account.FirstName, account.LastName);
}
}
}
}
// give the user some feedback
if (response != null)
MainConsole.Instance.Output(response);
}
protected void SetEstateNameCommand(string module, string[] args)
{
string response = null;
Scene scene = SceneManager.CurrentOrFirstScene;
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
if (args.Length == 3)
{
response = "No estate specified.";
}
else
{
int estateId;
if (!int.TryParse(args[3], out estateId))
{
response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
}
else
{
if (args.Length == 4)
{
response = "No name specified.";
}
else
{
// everything after the estate ID is "name"
StringBuilder sb = new StringBuilder(args[4]);
for (int i = 5; i < args.Length; i++)
sb.Append (" " + args[i]);
string estateName = sb.ToString();
// send it off for processing.
response = estateModule.SetEstateName(estateId, estateName);
if (response == String.Empty)
{
response = String.Format("Estate {0} renamed to \"{1}\"", estateId, estateName);
}
}
}
}
// give the user some feedback
if (response != null)
MainConsole.Instance.Output(response);
}
private void EstateLinkRegionCommand(string module, string[] args)
{
int estateId =-1;
UUID regionId = UUID.Zero;
Scene scene = null;
string response = null;
if (args.Length == 3)
{
response = "No estate specified.";
}
else if (!int.TryParse(args [3], out estateId))
{
response = String.Format("\"{0}\" is not a valid ID for an Estate", args [3]);
}
else if (args.Length == 4)
{
response = "No region specified.";
}
else if (!UUID.TryParse(args[4], out regionId))
{
response = String.Format("\"{0}\" is not a valid UUID for a Region", args [4]);
}
else if (!SceneManager.TryGetScene(regionId, out scene))
{
// region may exist, but on a different sim.
response = String.Format("No access to Region \"{0}\"", args [4]);
}
if (response != null)
{
MainConsole.Instance.Output(response);
return;
}
// send it off for processing.
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
response = estateModule.SetRegionEstate(scene.RegionInfo, estateId);
if (response == String.Empty)
{
estateModule.TriggerRegionInfoChange();
estateModule.sendRegionHandshakeToAll();
response = String.Format ("Region {0} is now attached to estate {1}", regionId, estateId);
}
// give the user some feedback
if (response != null)
MainConsole.Instance.Output (response);
}
#endregion
private static string CombineParams(string[] commandParams, int pos)
{
string result = String.Empty;
for (int i = pos; i < commandParams.Length; i++)
{
result += commandParams[i] + " ";
}
result = result.TrimEnd(' ');
return result;
}
}
}
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