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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using Nwc.XmlRpc;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Grid.Framework;
namespace OpenSim.Grid.UserServer.Modules
{
public class AvatarCreationModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private UserDataBaseService m_userDataBaseService;
// private BaseHttpServer m_httpServer;
private UserConfig m_config;
private string m_inventoryServerUrl;
private IInterServiceInventoryServices m_inventoryService;
public AvatarCreationModule(UserDataBaseService userDataBaseService, UserConfig config, IInterServiceInventoryServices inventoryService)
{
m_config = config;
m_userDataBaseService = userDataBaseService;
m_inventoryService = inventoryService;
m_inventoryServerUrl = config.InventoryUrl.OriginalString;
}
public void Initialise(IGridServiceCore core)
{
CommandConsole console;
if (core.TryGet<CommandConsole>(out console))
{
console.Commands.AddCommand("userserver", false, "clone avatar",
"clone avatar <TemplateAvatarFirstName> <TemplateAvatarLastName> <TargetAvatarFirstName> <TargetAvatarLastName>",
"Clone the template avatar inventory into a target avatar", RunCommand);
}
}
public void PostInitialise()
{
}
public void RegisterHandlers(BaseHttpServer httpServer)
{
}
public void RunCommand(string module, string[] cmd)
{
if ((cmd.Length == 6) && (cmd[0] == "clone") && (cmd[1] == "avatar"))
{
try
{
string tFirst = cmd[2];
string tLast = cmd[3];
string nFirst = cmd[4];
string nLast = cmd[5];
UserProfileData templateAvatar = m_userDataBaseService.GetUserProfile(tFirst, tLast);
UserProfileData newAvatar = m_userDataBaseService.GetUserProfile(nFirst, nLast);
if (templateAvatar == null)
{
m_log.ErrorFormat("[AvatarAppearance] Clone Avatar: Could not find template avatar {0} , {1}", tFirst, tLast);
return;
}
if (newAvatar == null)
{
m_log.ErrorFormat("[AvatarAppearance] Clone Avatar: Could not find target avatar {0} , {1}", nFirst, nLast);
return;
}
Guid avatar = newAvatar.ID.Guid;
Guid template = templateAvatar.ID.Guid;
CloneAvatar(avatar, template);
}
catch (Exception e)
{
m_log.Error("Error: " + e.ToString());
}
}
}
#region Avatar Appearance Creation
public bool CloneAvatar(Guid avatarID, Guid templateID)
{
m_log.InfoFormat("[AvatarAppearance] Starting to clone avatar {0} inventory to avatar {1}", templateID.ToString(), avatarID.ToString());
Guid bodyFolder = Guid.Empty;
Guid clothesFolder = Guid.Empty;
bool success = false;
UUID avID = new UUID(avatarID);
List<InventoryFolderBase> avatarInventory = m_inventoryService.GetInventorySkeleton(avID);
if ((avatarInventory == null) || (avatarInventory.Count == 0))
{
m_log.InfoFormat("[AvatarAppearance] No inventory found for user {0} , so creating it", avID.ToString());
m_inventoryService.CreateNewUserInventory(avID);
Thread.Sleep(5000);
avatarInventory = m_inventoryService.GetInventorySkeleton(avID);
}
if ((avatarInventory != null) && (avatarInventory.Count > 0))
{
UUID tempOwnID = new UUID(templateID);
AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(tempOwnID);
List<InventoryFolderBase> templateInventory = m_inventoryService.GetInventorySkeleton(tempOwnID);
if ((templateInventory != null) && (templateInventory.Count != 0))
{
for (int i = 0; i < templateInventory.Count; i++)
{
if (templateInventory[i].ParentID == UUID.Zero)
{
success = CloneFolder(avatarInventory, avID, UUID.Zero, appearance, templateInventory[i], templateInventory);
break;
}
}
}
else
{
m_log.InfoFormat("[AvatarAppearance] Failed to find the template owner's {0} inventory", tempOwnID);
}
}
m_log.InfoFormat("[AvatarAppearance] finished cloning avatar with result: {0}", success);
return success;
}
private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID)
{
AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
if (appearance == null)
{
appearance = CreateDefaultAppearance(avatarID);
}
appearance.Wearables[wearableType].AssetID = assetID;
appearance.Wearables[wearableType].ItemID = itemID;
m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
}
private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID)
{
AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
if (appearance == null)
{
appearance = CreateDefaultAppearance(avatarID);
}
appearance.SetAttachment(attachmentPoint, itemID, assetID);
m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
}
private UUID FindFolderID(string name, List<InventoryFolderBase> folders)
{
foreach (InventoryFolderBase folder in folders)
{
if (folder.Name == name)
{
return folder.ID;
}
}
return UUID.Zero;
}
private InventoryFolderBase FindFolder(string name, List<InventoryFolderBase> folders)
{
foreach (InventoryFolderBase folder in folders)
{
if (folder.Name == name)
{
return folder;
}
}
return null;
}
private InventoryFolderBase FindFolder(string name, Guid parentFolderID, List<InventoryFolderBase> folders)
{
foreach (InventoryFolderBase folder in folders)
{
if ((folder.Name == name) && (folder.ParentID.Guid == parentFolderID))
{
return folder;
}
}
return null;
}
private InventoryItemBase GetItem(string itemName, List<InventoryItemBase> items)
{
foreach (InventoryItemBase item in items)
{
if (item.Name.ToLower() == itemName.ToLower())
{
return item;
}
}
return null;
}
private List<InventoryFolderBase> FindSubFolders(Guid parentFolderID, List<InventoryFolderBase> folders)
{
List<InventoryFolderBase> subFolders = new List<InventoryFolderBase>();
foreach (InventoryFolderBase folder in folders)
{
if (folder.ParentID.Guid == parentFolderID)
{
subFolders.Add(folder);
}
}
return subFolders;
}
private UUID CloneInventoryItem(UUID avatarID, UUID avatarFolder, InventoryItemBase item, bool modifyPerms)
{
if (avatarFolder != UUID.Zero)
{
InventoryItemBase clonedItem = new InventoryItemBase();
clonedItem.Owner = avatarID;
clonedItem.AssetID = item.AssetID;
clonedItem.AssetType = item.AssetType;
clonedItem.BasePermissions = item.BasePermissions;
clonedItem.CreationDate = item.CreationDate;
clonedItem.CreatorId = item.CreatorId;
clonedItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
clonedItem.CurrentPermissions = item.CurrentPermissions;
clonedItem.Description = item.Description;
clonedItem.EveryOnePermissions = item.EveryOnePermissions;
clonedItem.Flags = item.Flags;
clonedItem.Folder = avatarFolder;
clonedItem.GroupID = item.GroupID;
clonedItem.GroupOwned = item.GroupOwned;
clonedItem.GroupPermissions = item.GroupPermissions;
clonedItem.ID = UUID.Random();
clonedItem.InvType = item.InvType;
clonedItem.Name = item.Name;
clonedItem.NextPermissions = item.NextPermissions;
clonedItem.SalePrice = item.SalePrice;
clonedItem.SaleType = item.SaleType;
if (modifyPerms)
{
ModifyPermissions(ref clonedItem);
}
SynchronousRestObjectRequester.MakeRequest<InventoryItemBase, bool>(
"POST", m_inventoryServerUrl + "AddNewItem/", clonedItem);
return clonedItem.ID;
}
return UUID.Zero;
}
protected virtual void ModifyPermissions(ref InventoryItemBase item)
{
// Propagate Permissions
item.BasePermissions = item.BasePermissions & item.NextPermissions;
item.CurrentPermissions = item.BasePermissions;
item.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
item.GroupPermissions = item.GroupPermissions & item.NextPermissions;
//set all items to +mod/+copy/- transfer
//if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
// item.CurrentPermissions |= (uint)PermissionMask.Modify;
//if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
// item.CurrentPermissions |= (uint)PermissionMask.Copy;
//if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
// item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
//if ((item.NextPermissions & (uint)PermissionMask.Modify) == 0)
// item.NextPermissions |= (uint)PermissionMask.Modify;
//if ((item.NextPermissions & (uint)PermissionMask.Copy) == 0)
// item.NextPermissions |= (uint)PermissionMask.Copy;
//if ((item.NextPermissions & (uint)PermissionMask.Transfer) != 0)
// item.NextPermissions &= ~(uint)PermissionMask.Transfer;
//if ((item.EveryOnePermissions & (uint)PermissionMask.Transfer) != 0)
// item.EveryOnePermissions &= ~(uint)PermissionMask.Transfer;
}
private AvatarAppearance CreateDefaultAppearance(UUID avatarId)
{
AvatarAppearance appearance = null;
AvatarWearable[] wearables;
byte[] visualParams;
GetDefaultAvatarAppearance(out wearables, out visualParams);
appearance = new AvatarAppearance(avatarId, wearables, visualParams);
return appearance;
}
private static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
{
visualParams = GetDefaultVisualParams();
wearables = AvatarWearable.DefaultWearables;
}
private static byte[] GetDefaultVisualParams()
{
byte[] visualParams;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
return visualParams;
}
#endregion
private bool CloneFolder(List<InventoryFolderBase> avatarInventory, UUID avID, UUID parentFolder, AvatarAppearance appearance, InventoryFolderBase templateFolder, List<InventoryFolderBase> templateFolders)
{
bool success = false;
UUID templateFolderId = templateFolder.ID;
if (templateFolderId != UUID.Zero)
{
InventoryFolderBase toFolder = FindFolder(templateFolder.Name, parentFolder.Guid, avatarInventory);
if (toFolder == null)
{
//create new folder
toFolder = new InventoryFolderBase();
toFolder.ID = UUID.Random();
toFolder.Name = templateFolder.Name;
toFolder.Owner = avID;
toFolder.Type = templateFolder.Type;
toFolder.Version = 1;
toFolder.ParentID = parentFolder;
if (!SynchronousRestObjectRequester.MakeRequest<InventoryFolderBase, bool>(
"POST", m_inventoryServerUrl + "CreateFolder/", toFolder))
{
m_log.InfoFormat("[AvatarApperance] Couldn't make new folder {0} in users inventory", toFolder.Name);
return false;
}
else
{
// m_log.InfoFormat("made new folder {0} in users inventory", toFolder.Name);
}
}
List<InventoryItemBase> templateItems = SynchronousRestObjectRequester.MakeRequest<Guid, List<InventoryItemBase>>(
"POST", m_inventoryServerUrl + "GetItems/", templateFolderId.Guid);
if ((templateItems != null) && (templateItems.Count > 0))
{
foreach (InventoryItemBase item in templateItems)
{
UUID clonedItemId = CloneInventoryItem(avID, toFolder.ID, item, true);
if (clonedItemId != UUID.Zero)
{
int appearanceType = ItemIsPartOfAppearance(item, appearance);
if (appearanceType >= 0)
{
UpdateAvatarAppearance(avID, appearanceType, clonedItemId, item.AssetID);
}
if (appearance != null)
{
int attachment = appearance.GetAttachpoint(item.ID);
if (attachment > 0)
{
UpdateAvatarAttachment(avID, attachment, clonedItemId, item.AssetID);
}
}
success = true;
}
}
}
List<InventoryFolderBase> subFolders = FindSubFolders(templateFolder.ID.Guid, templateFolders);
foreach (InventoryFolderBase subFolder in subFolders)
{
if (subFolder.Name.ToLower() != "trash")
{
success = CloneFolder(avatarInventory, avID, toFolder.ID, appearance, subFolder, templateFolders);
}
}
}
else
{
m_log.Info("[AvatarAppearance] Failed to find the template folder");
}
return success;
}
private int ItemIsPartOfAppearance(InventoryItemBase item, AvatarAppearance appearance)
{
if (appearance != null)
{
if (appearance.BodyItem == item.ID)
return (int)WearableType.Shape;
if (appearance.EyesItem == item.ID)
return (int)WearableType.Eyes;
if (appearance.GlovesItem == item.ID)
return (int)WearableType.Gloves;
if (appearance.HairItem == item.ID)
return (int)WearableType.Hair;
if (appearance.JacketItem == item.ID)
return (int)WearableType.Jacket;
if (appearance.PantsItem == item.ID)
return (int)WearableType.Pants;
if (appearance.ShirtItem == item.ID)
return (int)WearableType.Shirt;
if (appearance.ShoesItem == item.ID)
return (int)WearableType.Shoes;
if (appearance.SkinItem == item.ID)
return (int)WearableType.Skin;
if (appearance.SkirtItem == item.ID)
return (int)WearableType.Skirt;
if (appearance.SocksItem == item.ID)
return (int)WearableType.Socks;
if (appearance.UnderPantsItem == item.ID)
return (int)WearableType.Underpants;
if (appearance.UnderShirtItem == item.ID)
return (int)WearableType.Undershirt;
}
return -1;
}
}
public enum PermissionMask
{
None = 0,
Transfer = 8192,
Modify = 16384,
Copy = 32768,
Move = 524288,
Damage = 1048576,
All = 2147483647,
}
public enum WearableType
{
Shape = 0,
Skin = 1,
Hair = 2,
Eyes = 3,
Shirt = 4,
Pants = 5,
Shoes = 6,
Socks = 7,
Jacket = 8,
Gloves = 9,
Undershirt = 10,
Underpants = 11,
Skirt = 12,
}
}
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