aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/TaskInventoryItem.cs
blob: b195bbe2375c4218369e0de6366392222db33bc2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Reflection;
using log4net;
using OpenMetaverse;

namespace OpenSim.Framework
{
    /// <summary>
    /// Represents an item in a task inventory
    /// </summary>
    public class TaskInventoryItem : ICloneable
    {
//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        /// <summary>
        /// XXX This should really be factored out into some constants class.
        /// </summary>
        private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;

        private UUID _assetID = UUID.Zero;

        private uint _baseMask = FULL_MASK_PERMISSIONS_GENERAL;
        private uint _creationDate = 0;
        private UUID _creatorID = UUID.Zero;
        private string _creatorData = String.Empty;
        private string _description = String.Empty;
        private uint _everyoneMask = FULL_MASK_PERMISSIONS_GENERAL;
        private uint _flags = 0;
        private UUID _groupID = UUID.Zero;
        private uint _groupMask = FULL_MASK_PERMISSIONS_GENERAL;

        private int _invType = 0;
        private UUID _itemID = UUID.Zero;
        private UUID _lastOwnerID = UUID.Zero;
        private UUID _rezzerID = UUID.Zero;
        private string _name = String.Empty;
        private uint _nextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
        private UUID _ownerID = UUID.Zero;
        private uint _ownerMask = FULL_MASK_PERMISSIONS_GENERAL;
        private UUID _parentID = UUID.Zero; //parent folder id
        private UUID _parentPartID = UUID.Zero; // SceneObjectPart this is inside
        private UUID _permsGranter;
        private int _permsMask;
        private int _type = 0;
        private UUID _oldID;
        private UUID _loadedID = UUID.Zero;

        private bool _ownerChanged = false;
        
        public UUID AssetID {
            get {
                return _assetID;
            }
            set {
                _assetID = value;
            }
        }

        public uint BasePermissions {
            get {
                return _baseMask;
            }
            set {
                _baseMask = value;
            }
        }

        public uint CreationDate {
            get {
                return _creationDate;
            }
            set {
                _creationDate = value;
            }
        }

        public UUID CreatorID {
            get {
                return _creatorID;
            }
            set {
                _creatorID = value;
            }
        }

        public string CreatorData // = <profile url>;<name>
        {
            get { return _creatorData; }
            set { _creatorData = value; }
        }

        /// <summary>
        /// Used by the DB layer to retrieve / store the entire user identification.
        /// The identification can either be a simple UUID or a string of the form
        /// uuid[;profile_url[;name]]
        /// </summary>
        public string CreatorIdentification
        {
            get
            {
                if (!string.IsNullOrEmpty(_creatorData))
                    return _creatorID.ToString() + ';' + _creatorData;
                else
                    return _creatorID.ToString();
            }
            set
            {
                if ((value == null) || (value != null && value == string.Empty))
                {
                    _creatorData = string.Empty;
                    return;
                }

                if (!value.Contains(";")) // plain UUID
                {
                    UUID uuid = UUID.Zero;
                    UUID.TryParse(value, out uuid);
                    _creatorID = uuid;
                }
                else // <uuid>[;<endpoint>[;name]]
                {
                    string name = "Unknown User";
                    string[] parts = value.Split(';');
                    if (parts.Length >= 1)
                    {
                        UUID uuid = UUID.Zero;
                        UUID.TryParse(parts[0], out uuid);
                        _creatorID = uuid;
                    }
                    if (parts.Length >= 2)
                        _creatorData = parts[1];
                    if (parts.Length >= 3)
                        name = parts[2];

                    _creatorData += ';' + name;

                }
            }
        }

        public string Description {
            get {
                return _description;
            }
            set {
                _description = value;
            }
        }

        public uint EveryonePermissions {
            get {
                return _everyoneMask;
            }
            set {
                _everyoneMask = value;
            }
        }

        public uint Flags {
            get {
                return _flags;
            }
            set {
                _flags = value;
            }
        }

        public UUID GroupID {
            get {
                return _groupID;
            }
            set {
                _groupID = value;
            }
        }

        public uint GroupPermissions {
            get {
                return _groupMask;
            }
            set {
                _groupMask = value;
            }
        }

        public int InvType {
            get {
                return _invType;
            }
            set {
                _invType = value;
            }
        }

        public UUID ItemID {
            get {
                return _itemID;
            }
            set {
                _itemID = value;
            }
        }

        public UUID OldItemID {
            get {
                return _oldID;
            }
            set {
                _oldID = value;
            }
        }

        public UUID LoadedItemID {
            get {
                return _loadedID;
            }
            set {
                _loadedID = value;
            }
        }

        public UUID LastOwnerID {
            get {
                return _lastOwnerID;
            }
            set {
                _lastOwnerID = value;
            }
        }

        public UUID RezzerID
        {
            get {
                return _rezzerID;
            }
            set {
                _rezzerID = value;
            }
        }

        public string Name {
            get {
                return _name;
            }
            set {
                _name = value;
            }
        }

        public uint NextPermissions {
            get {
                return _nextOwnerMask;
            }
            set {
                _nextOwnerMask = value;
            }
        }

        public UUID OwnerID {
            get {
                return _ownerID;
            }
            set {
                _ownerID = value;
            }
        }

        public uint CurrentPermissions {
            get {
                return _ownerMask;
            }
            set {
                _ownerMask = value;
            }
        }

        public UUID ParentID {
            get {
                return _parentID;
            }
            set {
                _parentID = value;
            }
        }

        public UUID ParentPartID {
            get {
                return _parentPartID;
            }
            set {
                _parentPartID = value;
            }
        }

        public UUID PermsGranter {
            get {
                return _permsGranter;
            }
            set {
                _permsGranter = value;
            }
        }

        public int PermsMask {
            get {
                return _permsMask;
            }
            set {
                _permsMask = value;
            }
        }

        public int Type {
            get {
                return _type;
            }
            set {
                _type = value;
            }
        }

        public bool OwnerChanged
        {
            get
            {
                return _ownerChanged;
            }
            set
            {
                _ownerChanged = value;
//                m_log.DebugFormat(
//                    "[TASK INVENTORY ITEM]: Owner changed set {0} for {1} {2} owned by {3}",
//                    _ownerChanged, Name, ItemID, OwnerID);
            }
        }

        /// <summary>
        /// This used ONLY during copy. It can't be relied on at other times!
        /// </summary>
        /// <remarks>
        /// For true script running status, use IEntityInventory.TryGetScriptInstanceRunning() for now.
        /// </remarks>
        public bool ScriptRunning { get; set; }

        // See ICloneable

        #region ICloneable Members

        public Object Clone()
        {
            return MemberwiseClone();
        }

        #endregion

        /// <summary>
        /// Reset the UUIDs for this item.
        /// </summary>
        /// <param name="partID">The new part ID to which this item belongs</param>
        public void ResetIDs(UUID partID)
        {
            LoadedItemID = OldItemID;
            OldItemID = ItemID;
            ItemID = UUID.Random();
            ParentPartID = partID;
            ParentID = partID;
        }

        public TaskInventoryItem()
        {
            ScriptRunning = true;
            CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
        }
    }
}