aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Monitoring/Stats/Stat.cs
blob: 4b1a2290c9fee104ce3c9bd7e2eeacaae56845c7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using OpenMetaverse.StructuredData;

namespace OpenSim.Framework.Monitoring
{
    /// <summary>
    /// Holds individual statistic details
    /// </summary>
    public class Stat : IDisposable
    {
//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        public static readonly char[] DisallowedShortNameCharacters = { '.' };

        /// <summary>
        /// Category of this stat (e.g. cache, scene, etc).
        /// </summary>
        public string Category { get; private set; }

        /// <summary>
        /// Containing name for this stat.
        /// FIXME: In the case of a scene, this is currently the scene name (though this leaves
        /// us with a to-be-resolved problem of non-unique region names).
        /// </summary>
        /// <value>
        /// The container.
        /// </value>
        public string Container { get; private set; }

        public StatType StatType { get; private set; }

        public MeasuresOfInterest MeasuresOfInterest { get; private set; }

        /// <summary>
        /// Action used to update this stat when the value is requested if it's a pull type.
        /// </summary>
        public Action<Stat> PullAction { get; private set; }

        public StatVerbosity Verbosity { get; private set; }
        public string ShortName { get; private set; }
        public string Name { get; private set; }
        public string Description { get; private set; }
        public virtual string UnitName { get; private set; }

        public virtual double Value
        {
            get
            {
                // Asking for an update here means that the updater cannot access this value without infinite recursion.
                // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
                // called by the pull action and just return the value.
                if (StatType == StatType.Pull)
                    PullAction(this);

                return m_value;
            }

            set
            {
                m_value = value;
            }
        }

        private double m_value;

        /// <summary>
        /// Historical samples for calculating measures of interest average.
        /// </summary>
        /// <remarks>
        /// Will be null if no measures of interest require samples.
        /// </remarks>
        private Queue<double> m_samples;

        /// <summary>
        /// Maximum number of statistical samples.
        /// </summary>
        /// <remarks>
        /// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
        /// the main Watchdog.
        /// </remarks>
        private static int m_maxSamples = 24;

        public Stat(
            string shortName,
            string name,
            string description,
            string unitName,
            string category,
            string container,
            StatType type,
            Action<Stat> pullAction,
            StatVerbosity verbosity)
                : this(
                    shortName,
                    name,
                    description,
                    unitName,
                    category,
                    container,
                    type,
                    MeasuresOfInterest.None,
                    pullAction,
                    verbosity)
        {
        }

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name='shortName'>Short name for the stat.  Must not contain spaces.  e.g. "LongFrames"</param>
        /// <param name='name'>Human readable name for the stat.  e.g. "Long frames"</param>
        /// <param name='description'>Description of stat</param>
        /// <param name='unitName'>
        /// Unit name for the stat.  Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
        /// e.g. " frames"
        /// </param>
        /// <param name='category'>Category under which this stat should appear, e.g. "scene".  Do not capitalize.</param>
        /// <param name='container'>Entity to which this stat relates.  e.g. scene name if this is a per scene stat.</param>
        /// <param name='type'>Push or pull</param>
        /// <param name='pullAction'>Pull stats need an action to update the stat on request.  Push stats should set null here.</param>
        /// <param name='moi'>Measures of interest</param>
        /// <param name='verbosity'>Verbosity of stat.  Controls whether it will appear in short stat display or only full display.</param>
        public Stat(
            string shortName,
            string name,
            string description,
            string unitName,
            string category,
            string container,
            StatType type,
            MeasuresOfInterest moi,
            Action<Stat> pullAction,
            StatVerbosity verbosity)
        {
            if (StatsManager.SubCommands.Contains(category))
                throw new Exception(
                    string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));

            foreach (char c in DisallowedShortNameCharacters)
            {
                if (shortName.IndexOf(c) != -1)
                    shortName = shortName.Replace(c, '#');
//                    throw new Exception(string.Format("Stat name {0} cannot contain character {1}", shortName, c));
            }

            ShortName = shortName;
            Name = name;
            Description = description;
            UnitName = unitName;
            Category = category;
            Container = container;
            StatType = type;

            if (StatType == StatType.Push && pullAction != null)
                throw new Exception("A push stat cannot have a pull action");
            else
                PullAction = pullAction;

            MeasuresOfInterest = moi;

            if ((moi & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime)
                m_samples = new Queue<double>(m_maxSamples);

            Verbosity = verbosity;
        }

        // IDisposable.Dispose()
        public virtual void Dispose()
        {
            return;
        }

        /// <summary>
        /// Record a value in the sample set.
        /// </summary>
        /// <remarks>
        /// Do not call this if MeasuresOfInterest.None
        /// </remarks>
        public void RecordValue()
        {
            double newValue = Value;

            lock (m_samples)
            {
                if (m_samples.Count >= m_maxSamples)
                    m_samples.Dequeue();

//                m_log.DebugFormat("[STAT]: Recording value {0} for {1}", newValue, Name);

                m_samples.Enqueue(newValue);
            }
        }

        public virtual string ToConsoleString()
        {
            StringBuilder sb = new StringBuilder();
            sb.AppendFormat(
                "{0}.{1}.{2} : {3}{4}",
                Category,
                Container,
                ShortName,
                Value,
                string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName));

            AppendMeasuresOfInterest(sb);

            return sb.ToString();
        }

        public virtual OSDMap ToBriefOSDMap()
        {
            OSDMap ret = new OSDMap();
            ret.Add("Value", OSD.FromReal(Value));
            return ret;
        }

        public virtual OSDMap ToOSDMap()
        {
            OSDMap ret = new OSDMap();
            ret.Add("StatType", "Stat");    // used by overloading classes to denote type of stat

            ret.Add("Category", OSD.FromString(Category));
            ret.Add("Container", OSD.FromString(Container));
            ret.Add("ShortName", OSD.FromString(ShortName));
            ret.Add("Name", OSD.FromString(Name));
            ret.Add("Description", OSD.FromString(Description));
            ret.Add("UnitName", OSD.FromString(UnitName));
            ret.Add("Value", OSD.FromReal(Value));

            double lastChangeOverTime, averageChangeOverTime;
            if (ComputeMeasuresOfInterest(out lastChangeOverTime, out averageChangeOverTime))
            {
                ret.Add("LastChangeOverTime", OSD.FromReal(lastChangeOverTime));
                ret.Add("AverageChangeOverTime", OSD.FromReal(averageChangeOverTime));
            }

            return ret;
        }

        // Compute the averages over time and return same.
        // Return 'true' if averages were actually computed. 'false' if no average info.
        public bool ComputeMeasuresOfInterest(out double lastChangeOverTime, out double averageChangeOverTime)
        {
            bool ret = false;
            lastChangeOverTime = 0;
            averageChangeOverTime = 0;

            if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime)
            {
                double totalChange = 0;
                double? penultimateSample = null;
                double? lastSample = null;

                lock (m_samples)
                {
                    //                    m_log.DebugFormat(
                    //                        "[STAT]: Samples for {0} are {1}",
                    //                        Name, string.Join(",", m_samples.Select(s => s.ToString()).ToArray()));

                    foreach (double s in m_samples)
                    {
                        if (lastSample != null)
                            totalChange += s - (double)lastSample;

                        penultimateSample = lastSample;
                        lastSample = s;
                    }
                }

                if (lastSample != null && penultimateSample != null)
                {
                    lastChangeOverTime
                        = ((double)lastSample - (double)penultimateSample) / (Watchdog.WATCHDOG_INTERVAL_MS / 1000);
                }

                int divisor = m_samples.Count <= 1 ? 1 : m_samples.Count - 1;

                averageChangeOverTime = totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000);
                ret = true;
            }

            return ret;
        }

        protected void AppendMeasuresOfInterest(StringBuilder sb)
        {
            double lastChangeOverTime = 0;
            double averageChangeOverTime = 0;

            if (ComputeMeasuresOfInterest(out lastChangeOverTime, out averageChangeOverTime))
            {
                sb.AppendFormat(
                    ", {0:0.##}{1}/s, {2:0.##}{3}/s",
                    lastChangeOverTime,
                    string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName),
                    averageChangeOverTime,
                    string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName));
            }
        }
    }
}