aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/MinHeap.cs
blob: 68f66683e0124f7cbcd37ba866066940c81670e9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;

namespace OpenSim.Framework
{
    public interface IHandle { }

    [Serializable, ComVisible(false)]
    public class MinHeap<T> : ICollection<T>, ICollection
    {
        private class Handle : IHandle
        {
            internal int index = -1;
            internal MinHeap<T> heap = null;

            internal void Clear()
            {
                index = -1;
                heap = null;
            }
        }

        private struct HeapItem
        {
            internal T value;
            internal Handle handle;

            internal HeapItem(T _value, Handle _handle)
            {
                value = _value;
                handle = _handle;
            }

            internal void Clear()
            {
                if (handle != null)
                {
                    handle.Clear();
                    handle = null;
                }               
                value = default(T);
            }

            internal void ClearRef()
            {
                value = default(T);
                handle = null;
            }
        }

        public const int DEFAULT_CAPACITY = 4;

        private HeapItem[] items;
        private int size;
        private object sync_root;
        private int version;
        private int capacity;

        private Comparison<T> comparison;

        public MinHeap() : this(DEFAULT_CAPACITY, Comparer<T>.Default) { }
        public MinHeap(int capacity) : this(capacity, Comparer<T>.Default) { }
        public MinHeap(IComparer<T> comparer) : this(DEFAULT_CAPACITY, comparer) { }
        public MinHeap(int capacity, IComparer<T> comparer) :
            this(capacity, new Comparison<T>(comparer.Compare)) { }
        public MinHeap(Comparison<T> comparison) : this(DEFAULT_CAPACITY, comparison) { }
        public MinHeap(int _capacity, Comparison<T> _comparison)
        {
            capacity = _capacity;
            items = new HeapItem[capacity];
            comparison = _comparison;
            size = version = 0;
        }

        public int Count { get { return size; } }

        public bool IsReadOnly { get { return false; } }

        public bool IsSynchronized { get { return false; } }

        public T this[IHandle key]
        {
            get
            {
                Handle handle = ValidateThisHandle(key);
                return items[handle.index].value;
            }

            set
            {
                Handle handle = ValidateThisHandle(key);
                int indx = handle.index;
                items[indx].value = value;
                if (!BubbleUp(indx))
                    BubbleDown(indx);
            }
        }

        public object SyncRoot
        {
            get
            {
                if (sync_root == null)
                    Interlocked.CompareExchange<object>(ref sync_root, new object(), null);
                return sync_root;
            }
        }

        private Handle ValidateHandle(IHandle ihandle)
        {
            if (ihandle == null)
                throw new ArgumentNullException("handle");
            Handle handle = ihandle as Handle;
            if (handle == null)
                throw new InvalidOperationException("handle is not valid");
            return handle;
        }

        private Handle ValidateThisHandle(IHandle ihandle)
        {
            Handle handle = ValidateHandle(ihandle);
            if (!object.ReferenceEquals(handle.heap, this))
                throw new InvalidOperationException("handle is not valid for this heap");
            if (handle.index < 0)
                throw new InvalidOperationException("handle is not associated to a value");
            return handle;
        }

        private void Set(HeapItem item, int index)
        {
            items[index] = item;
            if (item.handle != null)
                item.handle.index = index;
        }

        private bool BubbleUp(int index)
        {
            HeapItem item = items[index];
            int current, parent;

            for (current = index, parent = (current - 1) / 2;
                (current > 0) && (comparison(items[parent].value, item.value)) > 0;
                current = parent, parent = (current - 1) / 2)
            {
                Set(items[parent], current);
            }

            if (current != index)
            {
                Set(item, current);
                ++version;
                return true;
            }
            return false;
        }

        private void BubbleDown(int index)
        {
            HeapItem item = items[index];
            int current, child;

            for (current = index, child = (2 * current) + 1;
                current < size / 2;
                current = child, child = (2 * current) + 1)
            {
                if ((child < size - 1) && comparison(items[child].value, items[child + 1].value) > 0)
                    ++child;
                if (comparison(items[child].value, item.value) >= 0)
                    break;
                Set(items[child], current);
            }

            if (current != index)
            {
                Set(item, current);
                ++version;
            }
        }

        public bool TryGetValue(IHandle key, out T value)
        {
            Handle handle = ValidateHandle(key);
            if (handle.index > -1)
            {
                value = items[handle.index].value;
                return true;
            }
            value = default(T);
            return false;
        }

        public bool ContainsHandle(IHandle ihandle)
        {
            Handle handle = ValidateHandle(ihandle);
            return object.ReferenceEquals(handle.heap, this) && handle.index > -1;
        }

        public void Add(T value, ref IHandle handle)
        {
            if (handle == null)
                handle = new Handle();
            Add(value, handle);
        }

        public void Add(T value, IHandle ihandle)
        {
            if (size == items.Length)
            {
                int capacity = (int)((items.Length * 200L) / 100L);
                if (capacity < (items.Length + DEFAULT_CAPACITY))
                    capacity = items.Length + DEFAULT_CAPACITY;
                Array.Resize<HeapItem>(ref items, capacity);
            }

            Handle handle = null;
            if (ihandle != null)
            {
                handle = ValidateHandle(ihandle);
                handle.heap = this;
            }

            HeapItem item = new MinHeap<T>.HeapItem(value, handle);

            Set(item, size);
            BubbleUp(size++);
        }

        public void Add(T value)
        {
            Add(value, null);
        }

        public T Min()
        {
            if (size == 0)
                throw new InvalidOperationException("Heap is empty");

            return items[0].value;
        }

        public void Clear()
        {
            for (int index = 0; index < size; ++index)
                items[index].Clear();
            size = 0;
            if(items.Length > capacity)
                items = new HeapItem[capacity];
            ++version;
        }

        public void TrimExcess()
        {
            int length = (int)(items.Length * 0.9);
            if (size < length)
                Array.Resize<HeapItem>(ref items, Math.Min(size, capacity));
        }

        private void RemoveAt(int index)
        {
            if (size == 0)
                throw new InvalidOperationException("Heap is empty");
            if (index >= size)
                throw new ArgumentOutOfRangeException("index");

            items[index].Clear();
            if (--size > 0 && index != size)
            {
                Set(items[size], index);
                items[size].ClearRef();
                if (!BubbleUp(index))
                    BubbleDown(index);
            }
            if(size == 0 && items.Length > 4 * capacity)
                items = new HeapItem[capacity];
        }

        public T RemoveMin()
        {
            if (size == 0)
                throw new InvalidOperationException("Heap is empty");

            HeapItem item = items[0];
            RemoveAt(0);
            return item.value;
        }

        public T Remove(IHandle ihandle)
        {
            Handle handle = ValidateThisHandle(ihandle);
            HeapItem item = items[handle.index];
            RemoveAt(handle.index);
            return item.value;
        }

        private int GetIndex(T value)
        {
            EqualityComparer<T> comparer = EqualityComparer<T>.Default;
            int index;

            for (index = 0; index < size; ++index)
            {
                if (comparer.Equals(items[index].value, value))
                    return index;
            }
            return -1;
        }

        public bool Contains(T value)
        {
            return GetIndex(value) != -1;
        }

        public bool Remove(T value)
        {
            int index = GetIndex(value);
            if (index != -1)
            {
                RemoveAt(index);
                return true;
            }
            return false;
        }

        public void CopyTo(T[] array, int index)
        {
            if (array == null)
                throw new ArgumentNullException("array");
            if (array.Rank != 1)
                throw new ArgumentException("Multidimensional array not supported");
            if (array.GetLowerBound(0) != 0)
                throw new ArgumentException("Non-zero lower bound array not supported");

            int length = array.Length;
            if ((index < 0) || (index > length))
                throw new ArgumentOutOfRangeException("index");
            if ((length - index) < this.size)
                throw new ArgumentException("Not enough space available in array starting at index");

            for (int i = 0; i < size; ++i)
                array[index + i] = items[i].value;
        }

        public void CopyTo(Array array, int index)
        {
            if (array == null)
                throw new ArgumentNullException("array");
            if (array.Rank != 1)
                throw new ArgumentException("Multidimensional array not supported");
            if (array.GetLowerBound(0) != 0)
                throw new ArgumentException("Non-zero lower bound array not supported");

            int length = array.Length;
            if ((index < 0) || (index > length))
                throw new ArgumentOutOfRangeException("index");
            if ((length - index) < size)
                throw new ArgumentException("Not enough space available in array starting at index");

            try
            {
                for (int i = 0; i < size; ++i)
                    array.SetValue(items[i].value, index + i);
            }
            catch (ArrayTypeMismatchException)
            {
                throw new ArgumentException("Invalid array type");
            }
        }

        public IEnumerator<T> GetEnumerator()
        {
            int cversion = version;

            for (int index = 0; index < size; ++index)
            {
                if (cversion != version)
                    throw new InvalidOperationException("Heap was modified while enumerating");
                yield return items[index].value;
            }
        }

        IEnumerator IEnumerable.GetEnumerator()
        {
            return GetEnumerator();
        }
    }
}