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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenSim.Framework
{
public interface IHandle { }
[Serializable, ComVisible(false)]
public class MinHeap<T> : ICollection<T>, ICollection
{
private class Handle : IHandle
{
internal int index = -1;
internal MinHeap<T> heap = null;
internal void Clear()
{
this.index = -1;
this.heap = null;
}
}
private struct HeapItem
{
internal T value;
internal Handle handle;
internal HeapItem(T value, Handle handle)
{
this.value = value;
this.handle = handle;
}
internal void Clear()
{
this.value = default(T);
if (this.handle != null)
{
this.handle.Clear();
this.handle = null;
}
}
}
public const int DEFAULT_CAPACITY = 4;
private HeapItem[] items;
private int size;
private object sync_root;
private int version;
private Comparison<T> comparison;
public MinHeap() : this(DEFAULT_CAPACITY, Comparer<T>.Default) { }
public MinHeap(int capacity) : this(capacity, Comparer<T>.Default) { }
public MinHeap(IComparer<T> comparer) : this(DEFAULT_CAPACITY, comparer) { }
public MinHeap(int capacity, IComparer<T> comparer) :
this(capacity, new Comparison<T>(comparer.Compare)) { }
public MinHeap(Comparison<T> comparison) : this(DEFAULT_CAPACITY, comparison) { }
public MinHeap(int capacity, Comparison<T> comparison)
{
this.items = new HeapItem[capacity];
this.comparison = comparison;
this.size = this.version = 0;
}
public int Count { get { return this.size; } }
public bool IsReadOnly { get { return false; } }
public bool IsSynchronized { get { return false; } }
public T this[IHandle key]
{
get
{
Handle handle = ValidateThisHandle(key);
return this.items[handle.index].value;
}
set
{
Handle handle = ValidateThisHandle(key);
this.items[handle.index].value = value;
if (!BubbleUp(handle.index))
BubbleDown(handle.index);
}
}
public object SyncRoot
{
get
{
if (this.sync_root == null)
Interlocked.CompareExchange<object>(ref this.sync_root, new object(), null);
return this.sync_root;
}
}
private Handle ValidateHandle(IHandle ihandle)
{
if (ihandle == null)
throw new ArgumentNullException("handle");
Handle handle = ihandle as Handle;
if (handle == null)
throw new InvalidOperationException("handle is not valid");
return handle;
}
private Handle ValidateThisHandle(IHandle ihandle)
{
Handle handle = ValidateHandle(ihandle);
if (!object.ReferenceEquals(handle.heap, this))
throw new InvalidOperationException("handle is not valid for this heap");
if (handle.index < 0)
throw new InvalidOperationException("handle is not associated to a value");
return handle;
}
private void Set(HeapItem item, int index)
{
this.items[index] = item;
if (item.handle != null)
item.handle.index = index;
}
private bool BubbleUp(int index)
{
HeapItem item = this.items[index];
int current, parent;
for (current = index, parent = (current - 1) / 2;
(current > 0) && (this.comparison(this.items[parent].value, item.value)) > 0;
current = parent, parent = (current - 1) / 2)
{
Set(this.items[parent], current);
}
if (current != index)
{
Set(item, current);
++this.version;
return true;
}
return false;
}
private void BubbleDown(int index)
{
HeapItem item = this.items[index];
int current, child;
for (current = index, child = (2 * current) + 1;
current < this.size / 2;
current = child, child = (2 * current) + 1)
{
if ((child < this.size - 1) && this.comparison(this.items[child].value, this.items[child + 1].value) > 0)
++child;
if (this.comparison(this.items[child].value, item.value) >= 0)
break;
Set(this.items[child], current);
}
if (current != index)
{
Set(item, current);
++this.version;
}
}
public bool TryGetValue(IHandle key, out T value)
{
Handle handle = ValidateHandle(key);
if (handle.index > -1)
{
value = this.items[handle.index].value;
return true;
}
value = default(T);
return false;
}
public bool ContainsHandle(IHandle ihandle)
{
Handle handle = ValidateHandle(ihandle);
return object.ReferenceEquals(handle.heap, this) && handle.index > -1;
}
public void Add(T value, ref IHandle handle)
{
if (handle == null)
handle = new Handle();
Add(value, handle);
}
public void Add(T value, IHandle ihandle)
{
if (this.size == this.items.Length)
{
int capacity = (int)((this.items.Length * 200L) / 100L);
if (capacity < (this.items.Length + DEFAULT_CAPACITY))
capacity = this.items.Length + DEFAULT_CAPACITY;
Array.Resize<HeapItem>(ref this.items, capacity);
}
Handle handle = null;
if (ihandle != null)
{
handle = ValidateHandle(ihandle);
handle.heap = this;
}
HeapItem item = new MinHeap<T>.HeapItem(value, handle);
Set(item, this.size);
BubbleUp(this.size++);
}
public void Add(T value)
{
Add(value, null);
}
public T Min()
{
if (this.size == 0)
throw new InvalidOperationException("Heap is empty");
return this.items[0].value;
}
public void Clear()
{
for (int index = 0; index < this.size; ++index)
this.items[index].Clear();
this.size = 0;
++this.version;
}
public void TrimExcess()
{
int length = (int)(this.items.Length * 0.9);
if (this.size < length)
Array.Resize<HeapItem>(ref this.items, Math.Min(this.size, DEFAULT_CAPACITY));
}
private void RemoveAt(int index)
{
if (this.size == 0)
throw new InvalidOperationException("Heap is empty");
if (index >= this.size)
throw new ArgumentOutOfRangeException("index");
this.items[index].Clear();
if (--this.size > 0 && index != this.size)
{
Set(this.items[this.size], index);
this.items[this.size].Clear();
if (!BubbleUp(index))
BubbleDown(index);
}
}
public T RemoveMin()
{
if (this.size == 0)
throw new InvalidOperationException("Heap is empty");
HeapItem item = this.items[0];
RemoveAt(0);
return item.value;
}
public T Remove(IHandle ihandle)
{
Handle handle = ValidateThisHandle(ihandle);
HeapItem item = this.items[handle.index];
RemoveAt(handle.index);
return item.value;
}
private int GetIndex(T value)
{
EqualityComparer<T> comparer = EqualityComparer<T>.Default;
int index;
for (index = 0; index < this.size; ++index)
{
if (comparer.Equals(this.items[index].value, value))
return index;
}
return -1;
}
public bool Contains(T value)
{
return GetIndex(value) != -1;
}
public bool Remove(T value)
{
int index = GetIndex(value);
if (index != -1)
{
RemoveAt(index);
return true;
}
return false;
}
public void CopyTo(T[] array, int index)
{
if (array == null)
throw new ArgumentNullException("array");
if (array.Rank != 1)
throw new ArgumentException("Multidimensional array not supported");
if (array.GetLowerBound(0) != 0)
throw new ArgumentException("Non-zero lower bound array not supported");
int length = array.Length;
if ((index < 0) || (index > length))
throw new ArgumentOutOfRangeException("index");
if ((length - index) < this.size)
throw new ArgumentException("Not enough space available in array starting at index");
for (int i = 0; i < this.size; ++i)
array[index + i] = this.items[i].value;
}
public void CopyTo(Array array, int index)
{
if (array == null)
throw new ArgumentNullException("array");
if (array.Rank != 1)
throw new ArgumentException("Multidimensional array not supported");
if (array.GetLowerBound(0) != 0)
throw new ArgumentException("Non-zero lower bound array not supported");
int length = array.Length;
if ((index < 0) || (index > length))
throw new ArgumentOutOfRangeException("index");
if ((length - index) < this.size)
throw new ArgumentException("Not enough space available in array starting at index");
try
{
for (int i = 0; i < this.size; ++i)
array.SetValue(this.items[i].value, index + i);
}
catch (ArrayTypeMismatchException)
{
throw new ArgumentException("Invalid array type");
}
}
public IEnumerator<T> GetEnumerator()
{
int version = this.version;
for (int index = 0; index < this.size; ++index)
{
if (version != this.version)
throw new InvalidOperationException("Heap was modified while enumerating");
yield return this.items[index].value;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
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