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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using System.Threading;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Communications.Local;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Communications.Tests
{
[TestFixture]
public class UserProfileCacheServiceTests
{
[Test]
public void TestGetUserDetails()
{
TestHelper.InMethod();
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000002");
string firstName = "Bill";
string lastName = "Bailey";
CachedUserInfo nonExistingUserInfo;
TestCommunicationsManager commsManager = new TestCommunicationsManager();
Scene myScene = SceneSetupHelpers.SetupScene(commsManager, "");
// Check we can't retrieve info before it exists by uuid
nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
Assert.That(nonExistingUserInfo, Is.Null, "User info found by uuid before user creation");
// Check we can't retrieve info before it exists by name
nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
Assert.That(nonExistingUserInfo, Is.Null, "User info found by name before user creation");
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
CachedUserInfo existingUserInfo;
// Check we can retrieve info by uuid
existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
Assert.That(existingUserInfo, Is.Not.Null, "User info not found by uuid");
// Check we can retrieve info by name
existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
Assert.That(existingUserInfo, Is.Not.Null, "User info not found by name");
}
/**
* Disabled as not fully implemented
[Test]
public void TestUpdateProfile()
{
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000292");
string firstName = "Inspector";
string originalLastName = "Morse";
string newLastName = "Gadget";
UserProfileData newProfile = new UserProfileData();
newProfile.ID = userId;
newProfile.FirstName = firstName;
newProfile.SurName = newLastName;
TestCommunicationsManager commsManager = new TestCommunicationsManager();
UserProfileCacheService userCacheService = commsManager.UserProfileCacheService;
IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin;
// Check that we can't update info before it exists
Assert.That(userCacheService.UpdateProfile(newProfile), Is.False);
Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null);
// Check that we can update a profile once it exists
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId);
Assert.That(userCacheService.UpdateProfile(newProfile), Is.True);
UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile;
Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName));
Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName));
}
*/
[Test]
public void TestFetchInventory()
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
}
[Test]
public void TestGetChildFolder()
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
userInfo.CreateFolder("testFolder", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID);
Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Not.Null);
}
[Test]
public void TestCreateFolder()
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
// 1: Try a folder create that should fail because the parent id given does not exist
UUID missingFolderId = UUID.Random();
InventoryFolderBase myFolder = new InventoryFolderBase();
myFolder.ID = folderId;
Assert.That(
userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False);
Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null);
Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False);
Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null);
// 2: Try a folder create that should work
Assert.That(
userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True);
Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Not.Null);
Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True);
}
//[Test]
public void TestUpdateFolder()
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
InventoryFolderImpl rootFolder = userInfo.RootFolder;
InventoryFolderBase myFolder = new InventoryFolderBase();
myFolder.ID = folder1Id;
userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
// 1: Test updates that don't involve moving the folder
{
string newFolderName1 = "newFolderName1";
ushort folderType1 = (ushort)AssetType.Texture;
userInfo.UpdateFolder(newFolderName1, folder1Id, folderType1, rootFolder.ID);
InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
Assert.That(newFolderName1, Is.EqualTo(folder1.Name));
Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type));
InventoryFolderBase dataFolder1 = myScene.InventoryService.QueryFolder(myFolder);
Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name));
Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type));
}
// 2: Test an update that also involves moving the folder
{
UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000061");
userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
InventoryFolderBase myFolder2 = new InventoryFolderBase();
myFolder2.ID = folder2Id;
string newFolderName2 = "newFolderName2";
ushort folderType2 = (ushort)AssetType.Bodypart;
userInfo.UpdateFolder(newFolderName2, folder1Id, folderType2, folder2Id);
InventoryFolderImpl folder1 = folder2.GetChildFolder(folder1Id);
Assert.That(newFolderName2, Is.EqualTo(folder1.Name));
Assert.That(folderType2, Is.EqualTo((ushort)folder1.Type));
Assert.That(folder2Id, Is.EqualTo(folder1.ParentID));
Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True);
Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False);
InventoryFolderBase dataFolder1 = myScene.InventoryService.QueryFolder(myFolder2);
Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name));
Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID));
}
}
[Test]
public void TestMoveFolder()
{
TestHelper.InMethod();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030");
InventoryFolderImpl rootFolder = userInfo.RootFolder;
userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
// Check folder is currently in folder1
userInfo.CreateFolder("folderToMove", folderToMoveId, (ushort)AssetType.Animation, folder1Id);
Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.True);
userInfo.MoveFolder(folderToMoveId, folder2Id);
// Check folder is now in folder2 and no trace remains in folder1
InventoryFolderBase myFolder = new InventoryFolderBase();
myFolder.ID = folderToMoveId;
Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True);
Assert.That(myScene.InventoryService.QueryFolder(myFolder).ParentID, Is.EqualTo(folder2Id));
Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False);
}
[Test]
public void TestPurgeFolder()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene myScene = SceneSetupHelpers.SetupScene("inventory");
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager);
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
InventoryFolderImpl rootFolder = userInfo.RootFolder;
InventoryFolderBase myFolder = new InventoryFolderBase();
myFolder.ID = folder1Id;
userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Not.Null);
// Test purge
userInfo.PurgeFolder(rootFolder.ID);
Assert.That(rootFolder.RequestListOfFolders(), Is.Empty);
Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null);
}
}
}
|