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|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Threading;
using System.Web;
using log4net;
using Nwc.XmlRpc;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Statistics;
using OpenSim.Services.Interfaces;
namespace OpenSim.Framework.Communications.Services
{
public abstract class LoginService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected string m_welcomeMessage = "Welcome to OpenSim";
protected int m_minLoginLevel = 0;
protected UserManagerBase m_userManager = null;
protected Mutex m_loginMutex = new Mutex(false);
/// <summary>
/// Used during login to send the skeleton of the OpenSim Library to the client.
/// </summary>
protected LibraryRootFolder m_libraryRootFolder;
protected uint m_defaultHomeX;
protected uint m_defaultHomeY;
protected bool m_warn_already_logged = true;
/// <summary>
/// Used by the login service to make requests to the inventory service.
/// </summary>
protected IInterServiceInventoryServices m_interInventoryService;
// Hack
protected IInventoryService m_InventoryService;
/// <summary>
/// Constructor
/// </summary>
/// <param name="userManager"></param>
/// <param name="libraryRootFolder"></param>
/// <param name="welcomeMess"></param>
public LoginService(UserManagerBase userManager, LibraryRootFolder libraryRootFolder,
string welcomeMess)
{
m_userManager = userManager;
m_libraryRootFolder = libraryRootFolder;
if (welcomeMess != String.Empty)
{
m_welcomeMessage = welcomeMess;
}
}
/// <summary>
/// If the user is already logged in, try to notify the region that the user they've got is dead.
/// </summary>
/// <param name="theUser"></param>
public virtual void LogOffUser(UserProfileData theUser, string message)
{
}
/// <summary>
/// Called when we receive the client's initial XMLRPC login_to_simulator request message
/// </summary>
/// <param name="request">The XMLRPC request</param>
/// <returns>The response to send</returns>
public virtual XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
// Temporary fix
m_loginMutex.WaitOne();
try
{
//CFK: CustomizeResponse contains sufficient strings to alleviate the need for this.
//CKF: m_log.Info("[LOGIN]: Attempting login now...");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
SniffLoginKey((Uri)request.Params[2], requestData);
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") &&
(requestData.Contains("passwd") || requestData.Contains("web_login_key")));
string startLocationRequest = "last";
UserProfileData userProfile;
LoginResponse logResponse = new LoginResponse();
string firstname;
string lastname;
if (GoodXML)
{
if (requestData.Contains("start"))
{
startLocationRequest = (string)requestData["start"];
}
firstname = (string)requestData["first"];
lastname = (string)requestData["last"];
m_log.InfoFormat(
"[LOGIN BEGIN]: XMLRPC Received login request message from user '{0}' '{1}'",
firstname, lastname);
string clientVersion = "Unknown";
if (requestData.Contains("version"))
{
clientVersion = (string)requestData["version"];
}
m_log.DebugFormat(
"[LOGIN]: XMLRPC Client is {0}, start location is {1}", clientVersion, startLocationRequest);
if (!TryAuthenticateXmlRpcLogin(request, firstname, lastname, out userProfile))
{
return logResponse.CreateLoginFailedResponse();
}
}
else
{
m_log.Info(
"[LOGIN END]: XMLRPC login_to_simulator login message did not contain all the required data");
return logResponse.CreateGridErrorResponse();
}
if (userProfile.GodLevel < m_minLoginLevel)
{
return logResponse.CreateLoginBlockedResponse();
}
else
{
// If we already have a session...
if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.AgentOnline)
{
//TODO: The following statements can cause trouble:
// If agentOnline could not turn from true back to false normally
// because of some problem, for instance, the crashment of server or client,
// the user cannot log in any longer.
userProfile.CurrentAgent.AgentOnline = false;
m_userManager.CommitAgent(ref userProfile);
// try to tell the region that their user is dead.
LogOffUser(userProfile, " XMLRPC You were logged off because you logged in from another location");
if (m_warn_already_logged)
{
// This is behavior for for grid, reject login
m_log.InfoFormat(
"[LOGIN END]: XMLRPC Notifying user {0} {1} that they are already logged in",
firstname, lastname);
return logResponse.CreateAlreadyLoggedInResponse();
}
else
{
// This is behavior for standalone (silent logout of last hung session)
m_log.InfoFormat(
"[LOGIN]: XMLRPC User {0} {1} is already logged in, not notifying user, kicking old presence and starting new login.",
firstname, lastname);
}
}
// Otherwise...
// Create a new agent session
// XXYY we don't need this
//m_userManager.ResetAttachments(userProfile.ID);
CreateAgent(userProfile, request);
// We need to commit the agent right here, even though the userProfile info is not complete
// at this point. There is another commit further down.
// This is for the new sessionID to be stored so that the region can check it for session authentication.
// CustomiseResponse->PrepareLoginToRegion
CommitAgent(ref userProfile);
try
{
UUID agentID = userProfile.ID;
InventoryData inventData = null;
try
{
inventData = GetInventorySkeleton(agentID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[LOGIN END]: Error retrieving inventory skeleton of agent {0} - {1}",
agentID, e);
// Let's not panic
if (!AllowLoginWithoutInventory())
return logResponse.CreateLoginInventoryFailedResponse();
}
if (inventData != null)
{
ArrayList AgentInventoryArray = inventData.InventoryArray;
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
userProfile.RootInventoryFolderID = inventData.RootFolderID;
logResponse.InventoryRoot = InventoryRoot;
logResponse.InventorySkeleton = AgentInventoryArray;
}
// Inventory Library Section
Hashtable InventoryLibRootHash = new Hashtable();
InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
ArrayList InventoryLibRoot = new ArrayList();
InventoryLibRoot.Add(InventoryLibRootHash);
logResponse.InventoryLibRoot = InventoryLibRoot;
logResponse.InventoryLibraryOwner = GetLibraryOwner();
logResponse.InventoryLibrary = GetInventoryLibrary();
logResponse.CircuitCode = Util.RandomClass.Next();
logResponse.Lastname = userProfile.SurName;
logResponse.Firstname = userProfile.FirstName;
logResponse.AgentID = agentID;
logResponse.SessionID = userProfile.CurrentAgent.SessionID;
logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID;
logResponse.Message = GetMessage();
logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID));
logResponse.StartLocation = startLocationRequest;
if (CustomiseResponse(logResponse, userProfile, startLocationRequest, remoteClient))
{
userProfile.LastLogin = userProfile.CurrentAgent.LoginTime;
CommitAgent(ref userProfile);
// If we reach this point, then the login has successfully logged onto the grid
if (StatsManager.UserStats != null)
StatsManager.UserStats.AddSuccessfulLogin();
m_log.DebugFormat(
"[LOGIN END]: XMLRPC Authentication of user {0} {1} successful. Sending response to client.",
firstname, lastname);
return logResponse.ToXmlRpcResponse();
}
else
{
m_log.ErrorFormat("[LOGIN END]: XMLRPC informing user {0} {1} that login failed due to an unavailable region", firstname, lastname);
return logResponse.CreateDeadRegionResponse();
}
}
catch (Exception e)
{
m_log.Error("[LOGIN END]: XMLRPC Login failed, " + e);
m_log.Error(e.StackTrace);
}
}
m_log.Info("[LOGIN END]: XMLRPC Login failed. Sending back blank XMLRPC response");
return response;
}
finally
{
m_loginMutex.ReleaseMutex();
}
}
protected virtual bool TryAuthenticateXmlRpcLogin(
XmlRpcRequest request, string firstname, string lastname, out UserProfileData userProfile)
{
Hashtable requestData = (Hashtable)request.Params[0];
userProfile = GetTheUser(firstname, lastname);
if (userProfile == null)
{
m_log.Debug("[LOGIN END]: XMLRPC Could not find a profile for " + firstname + " " + lastname);
return false;
}
else
{
if (requestData.Contains("passwd"))
{
string passwd = (string)requestData["passwd"];
bool authenticated = AuthenticateUser(userProfile, passwd);
if (!authenticated)
m_log.DebugFormat("[LOGIN END]: XMLRPC User {0} {1} failed password authentication",
firstname, lastname);
return authenticated;
}
if (requestData.Contains("web_login_key"))
{
try
{
UUID webloginkey = new UUID((string)requestData["web_login_key"]);
bool authenticated = AuthenticateUser(userProfile, webloginkey);
if (!authenticated)
m_log.DebugFormat("[LOGIN END]: XMLRPC User {0} {1} failed web login key authentication",
firstname, lastname);
return authenticated;
}
catch (Exception e)
{
m_log.DebugFormat(
"[LOGIN END]: XMLRPC Bad web_login_key: {0} for user {1} {2}, exception {3}",
requestData["web_login_key"], firstname, lastname, e);
return false;
}
}
m_log.DebugFormat(
"[LOGIN END]: XMLRPC login request for {0} {1} contained neither a password nor a web login key",
firstname, lastname);
}
return false;
}
protected virtual bool TryAuthenticateLLSDLogin(string firstname, string lastname, string passwd, out UserProfileData userProfile)
{
bool GoodLogin = false;
userProfile = GetTheUser(firstname, lastname);
if (userProfile == null)
{
m_log.Info("[LOGIN]: LLSD Could not find a profile for " + firstname + " " + lastname);
return false;
}
GoodLogin = AuthenticateUser(userProfile, passwd);
return GoodLogin;
}
/// <summary>
/// Called when we receive the client's initial LLSD login_to_simulator request message
/// </summary>
/// <param name="request">The LLSD request</param>
/// <returns>The response to send</returns>
public OSD LLSDLoginMethod(OSD request, IPEndPoint remoteClient)
{
// Temporary fix
m_loginMutex.WaitOne();
try
{
// bool GoodLogin = false;
string startLocationRequest = "last";
UserProfileData userProfile = null;
LoginResponse logResponse = new LoginResponse();
if (request.Type == OSDType.Map)
{
OSDMap map = (OSDMap)request;
if (map.ContainsKey("first") && map.ContainsKey("last") && map.ContainsKey("passwd"))
{
string firstname = map["first"].AsString();
string lastname = map["last"].AsString();
string passwd = map["passwd"].AsString();
if (map.ContainsKey("start"))
{
m_log.Info("[LOGIN]: LLSD StartLocation Requested: " + map["start"].AsString());
startLocationRequest = map["start"].AsString();
}
m_log.Info("[LOGIN]: LLSD Login Requested for: '" + firstname + "' '" + lastname + "' / " + passwd);
if (!TryAuthenticateLLSDLogin(firstname, lastname, passwd, out userProfile))
{
return logResponse.CreateLoginFailedResponseLLSD();
}
}
else
return logResponse.CreateLoginFailedResponseLLSD();
}
else
return logResponse.CreateLoginFailedResponseLLSD();
if (userProfile.GodLevel < m_minLoginLevel)
{
return logResponse.CreateLoginBlockedResponseLLSD();
}
else
{
// If we already have a session...
if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.AgentOnline)
{
userProfile.CurrentAgent.AgentOnline = false;
m_userManager.CommitAgent(ref userProfile);
// try to tell the region that their user is dead.
LogOffUser(userProfile, " LLSD You were logged off because you logged in from another location");
if (m_warn_already_logged)
{
// This is behavior for for grid, reject login
m_log.InfoFormat(
"[LOGIN END]: LLSD Notifying user {0} {1} that they are already logged in",
userProfile.FirstName, userProfile.SurName);
userProfile.CurrentAgent = null;
return logResponse.CreateAlreadyLoggedInResponseLLSD();
}
else
{
// This is behavior for standalone (silent logout of last hung session)
m_log.InfoFormat(
"[LOGIN]: LLSD User {0} {1} is already logged in, not notifying user, kicking old presence and starting new login.",
userProfile.FirstName, userProfile.SurName);
}
}
// Otherwise...
// Create a new agent session
// XXYY We don't need this
//m_userManager.ResetAttachments(userProfile.ID);
CreateAgent(userProfile, request);
// We need to commit the agent right here, even though the userProfile info is not complete
// at this point. There is another commit further down.
// This is for the new sessionID to be stored so that the region can check it for session authentication.
// CustomiseResponse->PrepareLoginToRegion
CommitAgent(ref userProfile);
try
{
UUID agentID = userProfile.ID;
//InventoryData inventData = GetInventorySkeleton(agentID);
InventoryData inventData = null;
try
{
inventData = GetInventorySkeleton(agentID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[LOGIN END]: LLSD Error retrieving inventory skeleton of agent {0}, {1} - {2}",
agentID, e.GetType(), e.Message);
return logResponse.CreateLoginFailedResponseLLSD();// .CreateLoginInventoryFailedResponseLLSD ();
}
ArrayList AgentInventoryArray = inventData.InventoryArray;
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
userProfile.RootInventoryFolderID = inventData.RootFolderID;
// Inventory Library Section
Hashtable InventoryLibRootHash = new Hashtable();
InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
ArrayList InventoryLibRoot = new ArrayList();
InventoryLibRoot.Add(InventoryLibRootHash);
logResponse.InventoryLibRoot = InventoryLibRoot;
logResponse.InventoryLibraryOwner = GetLibraryOwner();
logResponse.InventoryRoot = InventoryRoot;
logResponse.InventorySkeleton = AgentInventoryArray;
logResponse.InventoryLibrary = GetInventoryLibrary();
logResponse.CircuitCode = (Int32)Util.RandomClass.Next();
logResponse.Lastname = userProfile.SurName;
logResponse.Firstname = userProfile.FirstName;
logResponse.AgentID = agentID;
logResponse.SessionID = userProfile.CurrentAgent.SessionID;
logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID;
logResponse.Message = GetMessage();
logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID));
logResponse.StartLocation = startLocationRequest;
try
{
CustomiseResponse(logResponse, userProfile, startLocationRequest, remoteClient);
}
catch (Exception ex)
{
m_log.Info("[LOGIN]: LLSD " + ex.ToString());
return logResponse.CreateDeadRegionResponseLLSD();
}
userProfile.LastLogin = userProfile.CurrentAgent.LoginTime;
CommitAgent(ref userProfile);
// If we reach this point, then the login has successfully logged onto the grid
if (StatsManager.UserStats != null)
StatsManager.UserStats.AddSuccessfulLogin();
m_log.DebugFormat(
"[LOGIN END]: LLSD Authentication of user {0} {1} successful. Sending response to client.",
userProfile.FirstName, userProfile.SurName);
return logResponse.ToLLSDResponse();
}
catch (Exception ex)
{
m_log.Info("[LOGIN]: LLSD " + ex.ToString());
return logResponse.CreateFailedResponseLLSD();
}
}
}
finally
{
m_loginMutex.ReleaseMutex();
}
}
public Hashtable ProcessHTMLLogin(Hashtable keysvals)
{
// Matches all unspecified characters
// Currently specified,; lowercase letters, upper case letters, numbers, underline
// period, space, parens, and dash.
Regex wfcut = new Regex("[^a-zA-Z0-9_\\.\\$ \\(\\)\\-]");
Hashtable returnactions = new Hashtable();
int statuscode = 200;
string firstname = String.Empty;
string lastname = String.Empty;
string location = String.Empty;
string region = String.Empty;
string grid = String.Empty;
string channel = String.Empty;
string version = String.Empty;
string lang = String.Empty;
string password = String.Empty;
string errormessages = String.Empty;
// the client requires the HTML form field be named 'username'
// however, the data it sends when it loads the first time is 'firstname'
// another one of those little nuances.
if (keysvals.Contains("firstname"))
firstname = wfcut.Replace((string)keysvals["firstname"], String.Empty, 99999);
if (keysvals.Contains("username"))
firstname = wfcut.Replace((string)keysvals["username"], String.Empty, 99999);
if (keysvals.Contains("lastname"))
lastname = wfcut.Replace((string)keysvals["lastname"], String.Empty, 99999);
if (keysvals.Contains("location"))
location = wfcut.Replace((string)keysvals["location"], String.Empty, 99999);
if (keysvals.Contains("region"))
region = wfcut.Replace((string)keysvals["region"], String.Empty, 99999);
if (keysvals.Contains("grid"))
grid = wfcut.Replace((string)keysvals["grid"], String.Empty, 99999);
if (keysvals.Contains("channel"))
channel = wfcut.Replace((string)keysvals["channel"], String.Empty, 99999);
if (keysvals.Contains("version"))
version = wfcut.Replace((string)keysvals["version"], String.Empty, 99999);
if (keysvals.Contains("lang"))
lang = wfcut.Replace((string)keysvals["lang"], String.Empty, 99999);
if (keysvals.Contains("password"))
password = wfcut.Replace((string)keysvals["password"], String.Empty, 99999);
// load our login form.
string loginform = GetLoginForm(firstname, lastname, location, region, grid, channel, version, lang, password, errormessages);
if (keysvals.ContainsKey("show_login_form"))
{
UserProfileData user = GetTheUser(firstname, lastname);
bool goodweblogin = false;
if (user != null)
goodweblogin = AuthenticateUser(user, password);
if (goodweblogin)
{
UUID webloginkey = UUID.Random();
m_userManager.StoreWebLoginKey(user.ID, webloginkey);
//statuscode = 301;
// string redirectURL = "about:blank?redirect-http-hack=" +
// HttpUtility.UrlEncode("secondlife:///app/login?first_name=" + firstname + "&last_name=" +
// lastname +
// "&location=" + location + "&grid=Other&web_login_key=" + webloginkey.ToString());
//m_log.Info("[WEB]: R:" + redirectURL);
returnactions["int_response_code"] = statuscode;
//returnactions["str_redirect_location"] = redirectURL;
//returnactions["str_response_string"] = "<HTML><BODY>GoodLogin</BODY></HTML>";
returnactions["str_response_string"] = webloginkey.ToString();
}
else
{
errormessages = "The Username and password supplied did not match our records. Check your caps lock and try again";
loginform = GetLoginForm(firstname, lastname, location, region, grid, channel, version, lang, password, errormessages);
returnactions["int_response_code"] = statuscode;
returnactions["str_response_string"] = loginform;
}
}
else
{
returnactions["int_response_code"] = statuscode;
returnactions["str_response_string"] = loginform;
}
return returnactions;
}
public string GetLoginForm(string firstname, string lastname, string location, string region,
string grid, string channel, string version, string lang,
string password, string errormessages)
{
// inject our values in the form at the markers
string loginform = String.Empty;
string file = Path.Combine(Util.configDir(), "http_loginform.html");
if (!File.Exists(file))
{
loginform = GetDefaultLoginForm();
}
else
{
StreamReader sr = File.OpenText(file);
loginform = sr.ReadToEnd();
sr.Close();
}
loginform = loginform.Replace("[$firstname]", firstname);
loginform = loginform.Replace("[$lastname]", lastname);
loginform = loginform.Replace("[$location]", location);
loginform = loginform.Replace("[$region]", region);
loginform = loginform.Replace("[$grid]", grid);
loginform = loginform.Replace("[$channel]", channel);
loginform = loginform.Replace("[$version]", version);
loginform = loginform.Replace("[$lang]", lang);
loginform = loginform.Replace("[$password]", password);
loginform = loginform.Replace("[$errors]", errormessages);
return loginform;
}
public string GetDefaultLoginForm()
{
string responseString =
"<!DOCTYPE html PUBLIC \"-//W3C//DTD XHTML 1.0 Transitional//EN\" \"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd\">";
responseString += "<html xmlns=\"http://www.w3.org/1999/xhtml\">";
responseString += "<head>";
responseString += "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />";
responseString += "<meta http-equiv=\"cache-control\" content=\"no-cache\">";
responseString += "<meta http-equiv=\"Pragma\" content=\"no-cache\">";
responseString += "<title>OpenSim Login</title>";
responseString += "<body><br />";
responseString += "<div id=\"login_box\">";
responseString += "<form action=\"/go.cgi\" method=\"GET\" id=\"login-form\">";
responseString += "<div id=\"message\">[$errors]</div>";
responseString += "<fieldset id=\"firstname\">";
responseString += "<legend>First Name:</legend>";
responseString += "<input type=\"text\" id=\"firstname_input\" size=\"15\" maxlength=\"100\" name=\"username\" value=\"[$firstname]\" />";
responseString += "</fieldset>";
responseString += "<fieldset id=\"lastname\">";
responseString += "<legend>Last Name:</legend>";
responseString += "<input type=\"text\" size=\"15\" maxlength=\"100\" name=\"lastname\" value=\"[$lastname]\" />";
responseString += "</fieldset>";
responseString += "<fieldset id=\"password\">";
responseString += "<legend>Password:</legend>";
responseString += "<table cellspacing=\"0\" cellpadding=\"0\" border=\"0\">";
responseString += "<tr>";
responseString += "<td colspan=\"2\"><input type=\"password\" size=\"15\" maxlength=\"100\" name=\"password\" value=\"[$password]\" /></td>";
responseString += "</tr>";
responseString += "<tr>";
responseString += "<td valign=\"middle\"><input type=\"checkbox\" name=\"remember_password\" id=\"remember_password\" [$remember_password] style=\"margin-left:0px;\"/></td>";
responseString += "<td><label for=\"remember_password\">Remember password</label></td>";
responseString += "</tr>";
responseString += "</table>";
responseString += "</fieldset>";
responseString += "<input type=\"hidden\" name=\"show_login_form\" value=\"FALSE\" />";
responseString += "<input type=\"hidden\" name=\"method\" value=\"login\" />";
responseString += "<input type=\"hidden\" id=\"grid\" name=\"grid\" value=\"[$grid]\" />";
responseString += "<input type=\"hidden\" id=\"region\" name=\"region\" value=\"[$region]\" />";
responseString += "<input type=\"hidden\" id=\"location\" name=\"location\" value=\"[$location]\" />";
responseString += "<input type=\"hidden\" id=\"channel\" name=\"channel\" value=\"[$channel]\" />";
responseString += "<input type=\"hidden\" id=\"version\" name=\"version\" value=\"[$version]\" />";
responseString += "<input type=\"hidden\" id=\"lang\" name=\"lang\" value=\"[$lang]\" />";
responseString += "<div id=\"submitbtn\">";
responseString += "<input class=\"input_over\" type=\"submit\" value=\"Connect\" />";
responseString += "</div>";
responseString += "<div id=\"connecting\" style=\"visibility:hidden\"> Connecting...</div>";
responseString += "<div id=\"helplinks\"><!---";
responseString += "<a href=\"#join now link\" target=\"_blank\"></a> | ";
responseString += "<a href=\"#forgot password link\" target=\"_blank\"></a>";
responseString += "---></div>";
responseString += "<div id=\"channelinfo\"> [$channel] | [$version]=[$lang]</div>";
responseString += "</form>";
responseString += "<script language=\"JavaScript\">";
responseString += "document.getElementById('firstname_input').focus();";
responseString += "</script>";
responseString += "</div>";
responseString += "</div>";
responseString += "</body>";
responseString += "</html>";
return responseString;
}
/// <summary>
/// Saves a target agent to the database
/// </summary>
/// <param name="profile">The users profile</param>
/// <returns>Successful?</returns>
public bool CommitAgent(ref UserProfileData profile)
{
return m_userManager.CommitAgent(ref profile);
}
/// <summary>
/// Checks a user against it's password hash
/// </summary>
/// <param name="profile">The users profile</param>
/// <param name="password">The supplied password</param>
/// <returns>Authenticated?</returns>
public virtual bool AuthenticateUser(UserProfileData profile, string password)
{
bool passwordSuccess = false;
//m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
// Web Login method seems to also occasionally send the hashed password itself
// we do this to get our hash in a form that the server password code can consume
// when the web-login-form submits the password in the clear (supposed to be over SSL!)
if (!password.StartsWith("$1$"))
password = "$1$" + Util.Md5Hash(password);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
// Testing...
//m_log.Info("[LOGIN]: SubHash:" + s + " userprofile:" + profile.passwordHash);
//m_log.Info("[LOGIN]: userprofile:" + profile.passwordHash + " SubCT:" + password);
passwordSuccess = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|| profile.PasswordHash.Equals(password, StringComparison.InvariantCulture));
return passwordSuccess;
}
public virtual bool AuthenticateUser(UserProfileData profile, UUID webloginkey)
{
bool passwordSuccess = false;
m_log.InfoFormat("[LOGIN]: Authenticating {0} {1} ({2})", profile.FirstName, profile.SurName, profile.ID);
// Match web login key unless it's the default weblogin key UUID.Zero
passwordSuccess = ((profile.WebLoginKey == webloginkey) && profile.WebLoginKey != UUID.Zero);
return passwordSuccess;
}
/// <summary>
///
/// </summary>
/// <param name="profile"></param>
/// <param name="request"></param>
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
{
m_userManager.CreateAgent(profile, request);
}
public void CreateAgent(UserProfileData profile, OSD request)
{
m_userManager.CreateAgent(profile, request);
}
/// <summary>
///
/// </summary>
/// <param name="firstname"></param>
/// <param name="lastname"></param>
/// <returns></returns>
public virtual UserProfileData GetTheUser(string firstname, string lastname)
{
return m_userManager.GetUserProfile(firstname, lastname);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public virtual string GetMessage()
{
return m_welcomeMessage;
}
private static LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
{
LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
foreach (FriendListItem fl in LFL)
{
LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
buddyitem.BuddyID = fl.Friend;
buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
buddyitem.BuddyRightsGiven = (int)fl.FriendPerms;
buddylistreturn.AddNewBuddy(buddyitem);
}
return buddylistreturn;
}
/// <summary>
/// Converts the inventory library skeleton into the form required by the rpc request.
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetInventoryLibrary()
{
Dictionary<UUID, InventoryFolderImpl> rootFolders
= m_libraryRootFolder.RequestSelfAndDescendentFolders();
ArrayList folderHashes = new ArrayList();
foreach (InventoryFolderBase folder in rootFolders.Values)
{
Hashtable TempHash = new Hashtable();
TempHash["name"] = folder.Name;
TempHash["parent_id"] = folder.ParentID.ToString();
TempHash["version"] = (Int32)folder.Version;
TempHash["type_default"] = (Int32)folder.Type;
TempHash["folder_id"] = folder.ID.ToString();
folderHashes.Add(TempHash);
}
return folderHashes;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
protected virtual ArrayList GetLibraryOwner()
{
//for now create random inventory library owner
Hashtable TempHash = new Hashtable();
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
ArrayList inventoryLibOwner = new ArrayList();
inventoryLibOwner.Add(TempHash);
return inventoryLibOwner;
}
public class InventoryData
{
public ArrayList InventoryArray = null;
public UUID RootFolderID = UUID.Zero;
public InventoryData(ArrayList invList, UUID rootID)
{
InventoryArray = invList;
RootFolderID = rootID;
}
}
protected void SniffLoginKey(Uri uri, Hashtable requestData)
{
string uri_str = uri.ToString();
string[] parts = uri_str.Split(new char[] { '=' });
if (parts.Length > 1)
{
string web_login_key = parts[1];
requestData.Add("web_login_key", web_login_key);
m_log.InfoFormat("[LOGIN]: Login with web_login_key {0}", web_login_key);
}
}
/// <summary>
/// Customises the login response and fills in missing values. This method also tells the login region to
/// expect a client connection.
/// </summary>
/// <param name="response">The existing response</param>
/// <param name="theUser">The user profile</param>
/// <param name="startLocationRequest">The requested start location</param>
/// <returns>true on success, false if the region was not successfully told to expect a user connection</returns>
public bool CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest, IPEndPoint client)
{
// add active gestures to login-response
AddActiveGestures(response, theUser);
// HomeLocation
RegionInfo homeInfo = null;
// use the homeRegionID if it is stored already. If not, use the regionHandle as before
UUID homeRegionId = theUser.HomeRegionID;
ulong homeRegionHandle = theUser.HomeRegion;
if (homeRegionId != UUID.Zero)
{
homeInfo = GetRegionInfo(homeRegionId);
}
else
{
homeInfo = GetRegionInfo(homeRegionHandle);
}
if (homeInfo != null)
{
response.Home =
string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
(homeInfo.RegionLocX * Constants.RegionSize),
(homeInfo.RegionLocY * Constants.RegionSize),
theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
}
else
{
m_log.InfoFormat("not found the region at {0} {1}", theUser.HomeRegionX, theUser.HomeRegionY);
// Emergency mode: Home-region isn't available, so we can't request the region info.
// Use the stored home regionHandle instead.
// NOTE: If the home-region moves, this will be wrong until the users update their user-profile again
ulong regionX = homeRegionHandle >> 32;
ulong regionY = homeRegionHandle & 0xffffffff;
response.Home =
string.Format(
"{{'region_handle':[r{0},r{1}], 'position':[r{2},r{3},r{4}], 'look_at':[r{5},r{6},r{7}]}}",
regionX, regionY,
theUser.HomeLocation.X, theUser.HomeLocation.Y, theUser.HomeLocation.Z,
theUser.HomeLookAt.X, theUser.HomeLookAt.Y, theUser.HomeLookAt.Z);
m_log.InfoFormat("[LOGIN] Home region of user {0} {1} is not available; using computed region position {2} {3}",
theUser.FirstName, theUser.SurName,
regionX, regionY);
}
// StartLocation
RegionInfo regionInfo = null;
if (startLocationRequest == "home")
{
regionInfo = homeInfo;
theUser.CurrentAgent.Position = theUser.HomeLocation;
response.LookAt = String.Format("[r{0},r{1},r{2}]", theUser.HomeLookAt.X.ToString(),
theUser.HomeLookAt.Y.ToString(), theUser.HomeLookAt.Z.ToString());
}
else if (startLocationRequest == "last")
{
UUID lastRegion = theUser.CurrentAgent.Region;
regionInfo = GetRegionInfo(lastRegion);
response.LookAt = String.Format("[r{0},r{1},r{2}]", theUser.CurrentAgent.LookAt.X.ToString(),
theUser.CurrentAgent.LookAt.Y.ToString(), theUser.CurrentAgent.LookAt.Z.ToString());
}
else
{
Regex reURI = new Regex(@"^uri:(?<region>[^&]+)&(?<x>\d+)&(?<y>\d+)&(?<z>\d+)$");
Match uriMatch = reURI.Match(startLocationRequest);
if (uriMatch == null)
{
m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, but can't process it", startLocationRequest);
}
else
{
string region = uriMatch.Groups["region"].ToString();
regionInfo = RequestClosestRegion(region);
if (regionInfo == null)
{
m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, can't locate region {1}", startLocationRequest, region);
}
else
{
theUser.CurrentAgent.Position = new Vector3(float.Parse(uriMatch.Groups["x"].Value),
float.Parse(uriMatch.Groups["y"].Value), float.Parse(uriMatch.Groups["z"].Value));
}
}
response.LookAt = "[r0,r1,r0]";
// can be: last, home, safe, url
response.StartLocation = "url";
}
if ((regionInfo != null) && (PrepareLoginToRegion(regionInfo, theUser, response, client)))
{
return true;
}
// Get the default region handle
ulong defaultHandle = Utils.UIntsToLong(m_defaultHomeX * Constants.RegionSize, m_defaultHomeY * Constants.RegionSize);
// If we haven't already tried the default region, reset regionInfo
if (regionInfo != null && defaultHandle != regionInfo.RegionHandle)
regionInfo = null;
if (regionInfo == null)
{
m_log.Error("[LOGIN]: Sending user to default region " + defaultHandle + " instead");
regionInfo = GetRegionInfo(defaultHandle);
}
if (regionInfo == null)
{
m_log.ErrorFormat("[LOGIN]: Sending user to any region");
regionInfo = RequestClosestRegion(String.Empty);
}
theUser.CurrentAgent.Position = new Vector3(128f, 128f, 0f);
response.StartLocation = "safe";
return PrepareLoginToRegion(regionInfo, theUser, response, client);
}
protected abstract RegionInfo RequestClosestRegion(string region);
protected abstract RegionInfo GetRegionInfo(ulong homeRegionHandle);
protected abstract RegionInfo GetRegionInfo(UUID homeRegionId);
/// <summary>
/// Prepare a login to the given region. This involves both telling the region to expect a connection
/// and appropriately customising the response to the user.
/// </summary>
/// <param name="sim"></param>
/// <param name="user"></param>
/// <param name="response"></param>
/// <param name="remoteClient"></param>
/// <returns>true if the region was successfully contacted, false otherwise</returns>
protected abstract bool PrepareLoginToRegion(
RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
/// <summary>
/// Add active gestures of the user to the login response.
/// </summary>
/// <param name="response">
/// A <see cref="LoginResponse"/>
/// </param>
/// <param name="theUser">
/// A <see cref="UserProfileData"/>
/// </param>
protected void AddActiveGestures(LoginResponse response, UserProfileData theUser)
{
List<InventoryItemBase> gestures = null;
try
{
if (m_InventoryService != null)
gestures = m_InventoryService.GetActiveGestures(theUser.ID);
else
gestures = m_interInventoryService.GetActiveGestures(theUser.ID);
}
catch (Exception e)
{
m_log.Debug("[LOGIN]: Unable to retrieve active gestures from inventory server. Reason: " + e.Message);
}
//m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
ArrayList list = new ArrayList();
if (gestures != null)
{
foreach (InventoryItemBase gesture in gestures)
{
Hashtable item = new Hashtable();
item["item_id"] = gesture.ID.ToString();
item["asset_id"] = gesture.AssetID.ToString();
list.Add(item);
}
}
response.ActiveGestures = list;
}
/// <summary>
/// Get the initial login inventory skeleton (in other words, the folder structure) for the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
/// <exception cref='System.Exception'>This will be thrown if there is a problem with the inventory service</exception>
protected InventoryData GetInventorySkeleton(UUID userID)
{
List<InventoryFolderBase> folders = null;
if (m_InventoryService != null)
{
folders = m_InventoryService.GetInventorySkeleton(userID);
}
else
{
folders = m_interInventoryService.GetInventorySkeleton(userID);
}
// If we have user auth but no inventory folders for some reason, create a new set of folders.
if (folders == null || folders.Count == 0)
{
m_log.InfoFormat(
"[LOGIN]: A root inventory folder for user {0} was not found. Requesting creation.", userID);
// Although the create user function creates a new agent inventory along with a new user profile, some
// tools are creating the user profile directly in the database without creating the inventory. At
// this time we'll accomodate them by lazily creating the user inventory now if it doesn't already
// exist.
if (m_interInventoryService != null)
{
if (!m_interInventoryService.CreateNewUserInventory(userID))
{
throw new Exception(
String.Format(
"The inventory creation request for user {0} did not succeed."
+ " Please contact your inventory service provider for more information.",
userID));
}
}
else if ((m_InventoryService != null) && !m_InventoryService.CreateUserInventory(userID))
{
throw new Exception(
String.Format(
"The inventory creation request for user {0} did not succeed."
+ " Please contact your inventory service provider for more information.",
userID));
}
m_log.InfoFormat("[LOGIN]: A new inventory skeleton was successfully created for user {0}", userID);
if (m_InventoryService != null)
folders = m_InventoryService.GetInventorySkeleton(userID);
else
folders = m_interInventoryService.GetInventorySkeleton(userID);
if (folders == null || folders.Count == 0)
{
throw new Exception(
String.Format(
"A root inventory folder for user {0} could not be retrieved from the inventory service",
userID));
}
}
UUID rootID = UUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
if (InvFolder.ParentID == UUID.Zero)
{
rootID = InvFolder.ID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.Name;
TempHash["parent_id"] = InvFolder.ParentID.ToString();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.Type;
TempHash["folder_id"] = InvFolder.ID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
protected virtual bool AllowLoginWithoutInventory()
{
return false;
}
public XmlRpcResponse XmlRPCCheckAuthSession(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
string authed = "FALSE";
if (requestData.Contains("avatar_uuid") && requestData.Contains("session_id"))
{
UUID guess_aid;
UUID guess_sid;
UUID.TryParse((string)requestData["avatar_uuid"], out guess_aid);
if (guess_aid == UUID.Zero)
{
return Util.CreateUnknownUserErrorResponse();
}
UUID.TryParse((string)requestData["session_id"], out guess_sid);
if (guess_sid == UUID.Zero)
{
return Util.CreateUnknownUserErrorResponse();
}
if (m_userManager.VerifySession(guess_aid, guess_sid))
{
authed = "TRUE";
m_log.InfoFormat("[UserManager]: CheckAuthSession TRUE for user {0}", guess_aid);
}
else
{
m_log.InfoFormat("[UserManager]: CheckAuthSession FALSE");
return Util.CreateUnknownUserErrorResponse();
}
}
Hashtable responseData = new Hashtable();
responseData["auth_session"] = authed;
response.Value = responseData;
return response;
}
}
}
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