aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/AvatarAppearance.cs
blob: aaf441c44f2607423eb6adc74ecc8372d71af841 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using log4net;

namespace OpenSim.Framework
{
    /// <summary>
    /// Contains the Avatar's Appearance and methods to manipulate the appearance.
    /// </summary>
    public class AvatarAppearance
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        public readonly static int VISUALPARAM_COUNT = 218;

        public readonly static int TEXTURE_COUNT = 21;
        public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };

        protected UUID m_owner;
        protected int m_serial = 1;
        protected byte[] m_visualparams;
        protected Primitive.TextureEntry m_texture;
        protected AvatarWearable[] m_wearables;
        protected Dictionary<int, List<AvatarAttachment>> m_attachments;
        protected float m_avatarHeight = 0;
        protected float m_hipOffset = 0;

        public virtual UUID Owner
        {
            get { return m_owner; }
            set { m_owner = value; }
        }

        public virtual int Serial
        {
            get { return m_serial; }
            set { m_serial = value; }
        }

        public virtual byte[] VisualParams
        {
            get { return m_visualparams; }
            set { m_visualparams = value; }
        }

        public virtual Primitive.TextureEntry Texture
        {
            get { return m_texture; }
            set { m_texture = value; }
        }

        public virtual AvatarWearable[] Wearables
        {
            get { return m_wearables; }
            set { m_wearables = value; }
        }

        public virtual float AvatarHeight
        {
            get { return m_avatarHeight; }
            set { m_avatarHeight = value; }
        }

        public virtual float HipOffset
        {
            get { return m_hipOffset; }
        }

        public AvatarAppearance() : this(UUID.Zero) {}

        public AvatarAppearance(UUID owner)
        {
//            m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);

            m_serial = 1;
            m_owner = owner;

            SetDefaultWearables();
            SetDefaultTexture();
            SetDefaultParams();
            SetHeight();

            m_attachments = new Dictionary<int, List<AvatarAttachment>>();
        }

        public AvatarAppearance(UUID avatarID, OSDMap map)
        {
//            m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);

            m_owner = avatarID;
            Unpack(map);
            SetHeight();
        }

        public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
        {
//            m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);

            m_serial = 1;
            m_owner = avatarID;

            if (wearables != null)
                m_wearables = wearables;
            else
                SetDefaultWearables();

            if (textureEntry != null)
                m_texture = textureEntry;
            else
                SetDefaultTexture();

            if (visualParams != null)
                m_visualparams = visualParams;
            else
                SetDefaultParams();

            SetHeight();

            m_attachments = new Dictionary<int, List<AvatarAttachment>>();
        }

        public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
        {
        }

        public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
        {
//            m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");

            if (appearance == null)
            {
                m_serial = 1;
                m_owner = UUID.Zero;

                SetDefaultWearables();
                SetDefaultTexture();
                SetDefaultParams();
                SetHeight();

                m_attachments = new Dictionary<int, List<AvatarAttachment>>();

                return;
            }

            m_serial = appearance.Serial;
            m_owner = appearance.Owner;

            m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
            for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
                m_wearables[i] = new AvatarWearable();
            if (copyWearables && (appearance.Wearables != null))
            {
                for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
                    SetWearable(i,appearance.Wearables[i]);
            }

            m_texture = null;
            if (appearance.Texture != null)
            {
                byte[] tbytes = appearance.Texture.GetBytes();
                m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length);
            }

            m_visualparams = null;
            if (appearance.VisualParams != null)
                m_visualparams = (byte[])appearance.VisualParams.Clone();

            // Copy the attachment, force append mode since that ensures consistency
            m_attachments = new Dictionary<int, List<AvatarAttachment>>();
            foreach (AvatarAttachment attachment in appearance.GetAttachments())
                AppendAttachment(new AvatarAttachment(attachment));
        }

        public void GetAssetsFrom(AvatarAppearance app)
        {
            for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
            {
                for (int j = 0; j < m_wearables[i].Count; j++)
                {
                    UUID itemID = m_wearables[i][j].ItemID;
                    UUID assetID = app.Wearables[i].GetAsset(itemID);

                    if (assetID != UUID.Zero)
                        m_wearables[i].Add(itemID, assetID);
                }
            }
        }

        public void ClearWearables()
        {
            m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
            for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
                m_wearables[i] = new AvatarWearable();
        }

        protected virtual void SetDefaultWearables()
        {
            m_wearables = AvatarWearable.DefaultWearables;
        }

        protected virtual void SetDefaultParams()
        {
            m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
//            for (int i = 0; i < VISUALPARAM_COUNT; i++)
//            {
//                m_visualparams[i] = 150;
//            }
        }

        /// <summary>
        /// Invalidate all of the baked textures in the appearance, useful
        /// if you know that none are valid
        /// </summary>
        public virtual void ResetBakedTextures()
        {
            SetDefaultTexture();
            
            //for (int i = 0; i < BAKE_INDICES.Length; i++)
            // {
            //     int idx = BAKE_INDICES[i];
            //     m_texture.FaceTextures[idx].TextureID = UUID.Zero;
            // }
        }
        
        protected virtual void SetDefaultTexture()
        {
            m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));

            // for (uint i = 0; i < TEXTURE_COUNT; i++)
            //     m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
        }

        /// <summary>
        /// Set up appearance textures.
        /// Returns boolean that indicates whether the new entries actually change the
        /// existing values.
        /// </summary>
        public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
        {
            if (textureEntry == null)
                return false;

            // There are much simpler versions of this copy that could be
            // made. We determine if any of the textures actually
            // changed to know if the appearance should be saved later
            bool changed = false;
            for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
            {
                Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i];
                Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i];

                if (newface == null)
                {
                    if (oldface == null) continue;
                }
                else
                {
                    if (oldface != null && oldface.TextureID == newface.TextureID) continue;
                }

                changed = true;
            }

            m_texture = textureEntry;
            return changed;
        }

        /// <summary>
        /// Set up visual parameters for the avatar and refresh the avatar height
        /// Returns boolean that indicates whether the new entries actually change the
        /// existing values.
        /// </summary>
        public virtual bool SetVisualParams(byte[] visualParams)
        {
            if (visualParams == null)
                return false;

            // There are much simpler versions of this copy that could be
            // made. We determine if any of the visual parameters actually
            // changed to know if the appearance should be saved later
            bool changed = false;
            for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++)
            {
                if (visualParams[i] != m_visualparams[i])
                {
// DEBUG ON
//                    m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
//                                     i,m_visualparams[i],visualParams[i]);
// DEBUG OFF
                    m_visualparams[i] = visualParams[i];
                    changed = true;
                }
            }

            // Reset the height if the visual parameters actually changed
            if (changed)
                SetHeight();

            return changed;
        }

        public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
        {
            SetTextureEntries(textureEntry);
            SetVisualParams(visualParams);
        }

        public virtual void SetHeight()
        {
            m_avatarHeight = 1.23077f  // Shortest possible avatar height
                           + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f   // Body height
                           + 0.072514f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f  // Head size
                           + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f    // Leg length
                           + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f    // Shoe platform height
                           + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f    // Shoe heel height
                           + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;    // Neck length

            m_hipOffset = (((1.23077f // Half of avatar
                           + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f   // Body height
                           + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f    // Leg length
                           + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f    // Shoe platform height
                           + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f    // Shoe heel height
                           ) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;
        }

        public virtual void SetWearable(int wearableId, AvatarWearable wearable)
        {
// DEBUG ON
//          m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
// DEBUG OFF
            m_wearables[wearableId].Clear();
            for (int i = 0; i < wearable.Count; i++)
                m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
        }

// DEBUG ON
        public override String ToString()
        {
            String s = "";

            s += String.Format("Serial: {0}\n",m_serial);

            for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
                if (m_texture.FaceTextures[i] != null)
                    s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);

            foreach (AvatarWearable awear in m_wearables)
            {
                for (int i = 0; i < awear.Count; i++)
                    s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
            }

            s += "Visual Params: ";
            for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
                s += String.Format("{0},",m_visualparams[j]);
            s += "\n";

            return s;
        }
// DEBUG OFF

        /// <summary>
        /// Get a list of the attachments, note that there may be
        /// duplicate attachpoints
        /// </summary>
        public List<AvatarAttachment> GetAttachments()
        {
            List<AvatarAttachment> alist = new List<AvatarAttachment>();
            foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
            {
                foreach (AvatarAttachment attach in kvp.Value)
                    alist.Add(new AvatarAttachment(attach));
            }

            return alist;
        }

        internal void AppendAttachment(AvatarAttachment attach)
        {
            if (! m_attachments.ContainsKey(attach.AttachPoint))
                m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
            m_attachments[attach.AttachPoint].Add(attach);
        }

        internal void ReplaceAttachment(AvatarAttachment attach)
        {
            m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
            m_attachments[attach.AttachPoint].Add(attach);
        }

        /// <summary>
        /// Add an attachment, if the attachpoint has the
        /// 0x80 bit set then we assume this is an append
        /// operation otherwise we replace whatever is
        /// currently attached at the attachpoint
        /// </summary>
        public void SetAttachment(int attachpoint, UUID item, UUID asset)
        {
            if (attachpoint == 0)
                return;

            if (item == UUID.Zero)
            {
                if (m_attachments.ContainsKey(attachpoint))
                    m_attachments.Remove(attachpoint);
                return;
            }

            // check if this is an append or a replace, 0x80 marks it as an append
            if ((attachpoint & 0x80) > 0)
            {
                // strip the append bit
                int point = attachpoint & 0x7F;
                AppendAttachment(new AvatarAttachment(point, item, asset));
            }
            else
            {
                ReplaceAttachment(new AvatarAttachment(attachpoint,item,asset));
            }
        }

        public int GetAttachpoint(UUID itemID)
        {
            foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
            {
                int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
                if (index >= 0)
                    return kvp.Key;
            }

            return 0;
        }

        public void DetachAttachment(UUID itemID)
        {
            foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
            {
                int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
                if (index >= 0)
                {
                    // Remove it from the list of attachments at that attach point
                    m_attachments[kvp.Key].RemoveAt(index);

                    // And remove the list if there are no more attachments here
                    if (m_attachments[kvp.Key].Count == 0)
                        m_attachments.Remove(kvp.Key);
                    return;
                }
            }
        }

        public void ClearAttachments()
        {
            m_attachments.Clear();
        }

        #region Packing Functions

        /// <summary>
        /// Create an OSDMap from the appearance data
        /// </summary>
        public OSDMap Pack()
        {
            OSDMap data = new OSDMap();

            data["serial"] = OSD.FromInteger(m_serial);
            data["height"] = OSD.FromReal(m_avatarHeight);
            data["hipoffset"] = OSD.FromReal(m_hipOffset);

            // Wearables
            OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
            for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
                wears.Add(m_wearables[i].Pack());
            data["wearables"] = wears;

            // Avatar Textures
            OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
            for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
            {
                if (m_texture.FaceTextures[i] != null)
                    textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID));
                else
                    textures.Add(OSD.FromUUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
            }
            data["textures"] = textures;

            // Visual Parameters
            OSDBinary visualparams = new OSDBinary(m_visualparams);
            data["visualparams"] = visualparams;

            // Attachments
            OSDArray attachs = new OSDArray(m_attachments.Count);
            foreach (AvatarAttachment attach in GetAttachments())
                attachs.Add(attach.Pack());
            data["attachments"] = attachs;

            return data;
        }

        /// <summary>
        /// Unpack and OSDMap and initialize the appearance
        /// from it
        /// </summary>
        public void Unpack(OSDMap data)
        {
            if ((data != null) &&  (data["serial"] != null))
                m_serial = data["serial"].AsInteger();
            if ((data != null) && (data["height"] != null))
                m_avatarHeight = (float)data["height"].AsReal();
            if ((data != null) && (data["hipoffset"] != null))
                m_hipOffset = (float)data["hipoffset"].AsReal();

            try
            {
                // Wearables
                SetDefaultWearables();
                if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)
                {
                    OSDArray wears = (OSDArray)(data["wearables"]);
                    for (int i = 0; i < wears.Count; i++)
                        m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
                }
                else
                {
                    m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables");
                }

                // Avatar Textures
                SetDefaultTexture();
                if ((data != null) && (data["textures"] != null) && (data["textures"]).Type == OSDType.Array)
                {
                    OSDArray textures = (OSDArray)(data["textures"]);
                    for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++)
                    {
                        UUID textureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
                        if (textures[i] != null)
                            textureID = textures[i].AsUUID();
                        m_texture.CreateFace((uint)i).TextureID = new UUID(textureID);
                    }
                }
                else
                {
                    m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
                }

                // Visual Parameters
                SetDefaultParams();
                if ((data != null) && (data["visualparams"] != null))
                {
                    if ((data["visualparams"].Type == OSDType.Binary) || (data["visualparams"].Type == OSDType.Array))
                        m_visualparams = data["visualparams"].AsBinary();
                }
                else
                {
                    m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters");
                }

                // Attachments
                m_attachments = new Dictionary<int, List<AvatarAttachment>>();
                if ((data != null) && (data["attachments"] != null) && (data["attachments"]).Type == OSDType.Array)
                {
                    OSDArray attachs = (OSDArray)(data["attachments"]);
                    for (int i = 0; i < attachs.Count; i++)
                        AppendAttachment(new AvatarAttachment((OSDMap)attachs[i]));
                }
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace);
            }
        }

        #endregion

        #region VPElement

        /// <summary>
        /// Viewer Params Array Element for AgentSetAppearance
        /// Generated from LibOMV's Visual Params list
        /// </summary>
        public enum VPElement : int
        {
            /// <summary>
            /// Brow Size - Small 0--+255 Large
            /// </summary>
            SHAPE_BIG_BROW = 0,
            /// <summary>
            /// Nose Size - Small 0--+255 Large
            /// </summary>
            SHAPE_NOSE_BIG_OUT = 1,
            /// <summary>
            /// Nostril Width - Narrow 0--+255 Broad
            /// </summary>
            SHAPE_BROAD_NOSTRILS = 2,
            /// <summary>
            /// Chin Cleft - Round 0--+255 Cleft
            /// </summary>
            SHAPE_CLEFT_CHIN = 3,
            /// <summary>
            /// Nose Tip Shape - Pointy 0--+255 Bulbous
            /// </summary>
            SHAPE_BULBOUS_NOSE_TIP = 4,
            /// <summary>
            /// Chin Angle - Chin Out 0--+255 Chin In
            /// </summary>
            SHAPE_WEAK_CHIN = 5,
            /// <summary>
            /// Chin-Neck - Tight Chin 0--+255 Double Chin
            /// </summary>
            SHAPE_DOUBLE_CHIN = 6,
            /// <summary>
            /// Lower Cheeks - Well-Fed 0--+255 Sunken
            /// </summary>
            SHAPE_SUNKEN_CHEEKS = 7,
            /// <summary>
            /// Upper Bridge - Low 0--+255 High
            /// </summary>
            SHAPE_NOBLE_NOSE_BRIDGE = 8,
            /// <summary>
            ///  - Less 0--+255 More
            /// </summary>
            SHAPE_JOWLS = 9,
            /// <summary>
            /// Upper Chin Cleft - Round 0--+255 Cleft
            /// </summary>
            SHAPE_CLEFT_CHIN_UPPER = 10,
            /// <summary>
            /// Cheek Bones - Low 0--+255 High
            /// </summary>
            SHAPE_HIGH_CHEEK_BONES = 11,
            /// <summary>
            /// Ear Angle - In 0--+255 Out
            /// </summary>
            SHAPE_EARS_OUT = 12,
            /// <summary>
            /// Eyebrow Points - Smooth 0--+255 Pointy
            /// </summary>
            HAIR_POINTY_EYEBROWS = 13,
            /// <summary>
            /// Jaw Shape - Pointy 0--+255 Square
            /// </summary>
            SHAPE_SQUARE_JAW = 14,
            /// <summary>
            /// Upper Cheeks - Thin 0--+255 Puffy
            /// </summary>
            SHAPE_PUFFY_UPPER_CHEEKS = 15,
            /// <summary>
            /// Nose Tip Angle - Downturned 0--+255 Upturned
            /// </summary>
            SHAPE_UPTURNED_NOSE_TIP = 16,
            /// <summary>
            /// Nose Thickness - Thin Nose 0--+255 Bulbous Nose
            /// </summary>
            SHAPE_BULBOUS_NOSE = 17,
            /// <summary>
            /// Upper Eyelid Fold - Uncreased 0--+255 Creased
            /// </summary>
            SHAPE_UPPER_EYELID_FOLD = 18,
            /// <summary>
            /// Attached Earlobes - Unattached 0--+255 Attached
            /// </summary>
            SHAPE_ATTACHED_EARLOBES = 19,
            /// <summary>
            /// Eye Bags - Smooth 0--+255 Baggy
            /// </summary>
            SHAPE_BAGGY_EYES = 20,
            /// <summary>
            /// Eye Opening - Narrow 0--+255 Wide
            /// </summary>
            SHAPE_WIDE_EYES = 21,
            /// <summary>
            /// Lip Cleft - Narrow 0--+255 Wide
            /// </summary>
            SHAPE_WIDE_LIP_CLEFT = 22,
            /// <summary>
            /// Bridge Width - Narrow 0--+255 Wide
            /// </summary>
            SHAPE_WIDE_NOSE_BRIDGE = 23,
            /// <summary>
            /// Eyebrow Arc - Flat 0--+255 Arced
            /// </summary>
            HAIR_ARCED_EYEBROWS = 24,
            /// <summary>
            /// Height - Short 0--+255 Tall
            /// </summary>
            SHAPE_HEIGHT = 25,
            /// <summary>
            /// Body Thickness - Body Thin 0--+255 Body Thick
            /// </summary>
            SHAPE_THICKNESS = 26,
            /// <summary>
            /// Ear Size - Small 0--+255 Large
            /// </summary>
            SHAPE_BIG_EARS = 27,
            /// <summary>
            /// Shoulders - Narrow 0--+255 Broad
            /// </summary>
            SHAPE_SHOULDERS = 28,
            /// <summary>
            /// Hip Width - Narrow 0--+255 Wide
            /// </summary>
            SHAPE_HIP_WIDTH = 29,
            /// <summary>
            ///  - Short Torso 0--+255 Long Torso
            /// </summary>
            SHAPE_TORSO_LENGTH = 30,
            SHAPE_MALE = 31,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            GLOVES_GLOVE_LENGTH = 32,
            /// <summary>
            ///  - Darker 0--+255 Lighter
            /// </summary>
            EYES_EYE_LIGHTNESS = 33,
            /// <summary>
            ///  - Natural 0--+255 Unnatural
            /// </summary>
            EYES_EYE_COLOR = 34,
            /// <summary>
            ///  - Small 0--+255 Large
            /// </summary>
            SHAPE_BREAST_SIZE = 35,
            /// <summary>
            ///  - None 0--+255 Wild
            /// </summary>
            SKIN_RAINBOW_COLOR = 36,
            /// <summary>
            /// Ruddiness - Pale 0--+255 Ruddy
            /// </summary>
            SKIN_RED_SKIN = 37,
            /// <summary>
            ///  - Light 0--+255 Dark
            /// </summary>
            SKIN_PIGMENT = 38,
            HAIR_RAINBOW_COLOR_39 = 39,
            /// <summary>
            ///  - No Red 0--+255 Very Red
            /// </summary>
            HAIR_RED_HAIR = 40,
            /// <summary>
            ///  - Black 0--+255 Blonde
            /// </summary>
            HAIR_BLONDE_HAIR = 41,
            /// <summary>
            ///  - No White 0--+255 All White
            /// </summary>
            HAIR_WHITE_HAIR = 42,
            /// <summary>
            ///  - Less Rosy 0--+255 More Rosy
            /// </summary>
            SKIN_ROSY_COMPLEXION = 43,
            /// <summary>
            ///  - Darker 0--+255 Pinker
            /// </summary>
            SKIN_LIP_PINKNESS = 44,
            /// <summary>
            ///  - Thin Eyebrows 0--+255 Bushy Eyebrows
            /// </summary>
            HAIR_EYEBROW_SIZE = 45,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            HAIR_FRONT_FRINGE = 46,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            HAIR_SIDE_FRINGE = 47,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            HAIR_BACK_FRINGE = 48,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            HAIR_HAIR_FRONT = 49,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            HAIR_HAIR_SIDES = 50,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            HAIR_HAIR_BACK = 51,
            /// <summary>
            ///  - Sweep Forward 0--+255 Sweep Back
            /// </summary>
            HAIR_HAIR_SWEEP = 52,
            /// <summary>
            ///  - Left 0--+255 Right
            /// </summary>
            HAIR_HAIR_TILT = 53,
            /// <summary>
            /// Middle Part - No Part 0--+255 Part
            /// </summary>
            HAIR_HAIR_PART_MIDDLE = 54,
            /// <summary>
            /// Right Part - No Part 0--+255 Part
            /// </summary>
            HAIR_HAIR_PART_RIGHT = 55,
            /// <summary>
            /// Left Part - No Part 0--+255 Part
            /// </summary>
            HAIR_HAIR_PART_LEFT = 56,
            /// <summary>
            /// Full Hair Sides - Mowhawk 0--+255 Full Sides
            /// </summary>
            HAIR_HAIR_SIDES_FULL = 57,
            /// <summary>
            ///  - Less 0--+255 More
            /// </summary>
            SKIN_BODY_DEFINITION = 58,
            /// <summary>
            /// Lip Width - Narrow Lips 0--+255 Wide Lips
            /// </summary>
            SHAPE_LIP_WIDTH = 59,
            /// <summary>
            ///  - Small 0--+255 Big
            /// </summary>
            SHAPE_BELLY_SIZE = 60,
            /// <summary>
            ///  - Less 0--+255 More
            /// </summary>
            SKIN_FACIAL_DEFINITION = 61,
            /// <summary>
            ///  - Less 0--+255 More
            /// </summary>
            SKIN_WRINKLES = 62,
            /// <summary>
            ///  - Less 0--+255 More
            /// </summary>
            SKIN_FRECKLES = 63,
            /// <summary>
            ///  - Short Sideburns 0--+255 Mutton Chops
            /// </summary>
            HAIR_SIDEBURNS = 64,
            /// <summary>
            ///  - Chaplin 0--+255 Handlebars
            /// </summary>
            HAIR_MOUSTACHE = 65,
            /// <summary>
            ///  - Less soul 0--+255 More soul
            /// </summary>
            HAIR_SOULPATCH = 66,
            /// <summary>
            ///  - Less Curtains 0--+255 More Curtains
            /// </summary>
            HAIR_CHIN_CURTAINS = 67,
            /// <summary>
            /// Rumpled Hair - Smooth Hair 0--+255 Rumpled Hair
            /// </summary>
            HAIR_HAIR_RUMPLED = 68,
            /// <summary>
            /// Big Hair Front - Less 0--+255 More
            /// </summary>
            HAIR_HAIR_BIG_FRONT = 69,
            /// <summary>
            /// Big Hair Top - Less 0--+255 More
            /// </summary>
            HAIR_HAIR_BIG_TOP = 70,
            /// <summary>
            /// Big Hair Back - Less 0--+255 More
            /// </summary>
            HAIR_HAIR_BIG_BACK = 71,
            /// <summary>
            /// Spiked Hair - No Spikes 0--+255 Big Spikes
            /// </summary>
            HAIR_HAIR_SPIKED = 72,
            /// <summary>
            /// Chin Depth - Shallow 0--+255 Deep
            /// </summary>
            SHAPE_DEEP_CHIN = 73,
            /// <summary>
            /// Part Bangs - No Part 0--+255 Part Bangs
            /// </summary>
            HAIR_BANGS_PART_MIDDLE = 74,
            /// <summary>
            /// Head Shape - More Square 0--+255 More Round
            /// </summary>
            SHAPE_HEAD_SHAPE = 75,
            /// <summary>
            /// Eye Spacing - Close Set Eyes 0--+255 Far Set Eyes
            /// </summary>
            SHAPE_EYE_SPACING = 76,
            /// <summary>
            ///  - Low Heels 0--+255 High Heels
            /// </summary>
            SHOES_HEEL_HEIGHT = 77,
            /// <summary>
            ///  - Low Platforms 0--+255 High Platforms
            /// </summary>
            SHOES_PLATFORM_HEIGHT = 78,
            /// <summary>
            ///  - Thin Lips 0--+255 Fat Lips
            /// </summary>
            SHAPE_LIP_THICKNESS = 79,
            /// <summary>
            /// Mouth Position - High 0--+255 Low
            /// </summary>
            SHAPE_MOUTH_HEIGHT = 80,
            /// <summary>
            /// Breast Buoyancy - Less Gravity 0--+255 More Gravity
            /// </summary>
            SHAPE_BREAST_GRAVITY = 81,
            /// <summary>
            /// Platform Width - Narrow 0--+255 Wide
            /// </summary>
            SHOES_SHOE_PLATFORM_WIDTH = 82,
            /// <summary>
            ///  - Pointy Heels 0--+255 Thick Heels
            /// </summary>
            SHOES_HEEL_SHAPE = 83,
            /// <summary>
            ///  - Pointy 0--+255 Square
            /// </summary>
            SHOES_TOE_SHAPE = 84,
            /// <summary>
            /// Foot Size - Small 0--+255 Big
            /// </summary>
            SHAPE_FOOT_SIZE = 85,
            /// <summary>
            /// Nose Width - Narrow 0--+255 Wide
            /// </summary>
            SHAPE_WIDE_NOSE = 86,
            /// <summary>
            /// Eyelash Length - Short 0--+255 Long
            /// </summary>
            SHAPE_EYELASHES_LONG = 87,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            UNDERSHIRT_SLEEVE_LENGTH = 88,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            UNDERSHIRT_BOTTOM = 89,
            /// <summary>
            ///  - Low 0--+255 High
            /// </summary>
            UNDERSHIRT_COLLAR_FRONT = 90,
            JACKET_SLEEVE_LENGTH_91 = 91,
            JACKET_COLLAR_FRONT_92 = 92,
            /// <summary>
            /// Jacket Length - Short 0--+255 Long
            /// </summary>
            JACKET_BOTTOM_LENGTH_LOWER = 93,
            /// <summary>
            /// Open Front - Open 0--+255 Closed
            /// </summary>
            JACKET_OPEN_JACKET = 94,
            /// <summary>
            ///  - Short 0--+255 Tall
            /// </summary>
            SHOES_SHOE_HEIGHT = 95,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            SOCKS_SOCKS_LENGTH = 96,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            UNDERPANTS_PANTS_LENGTH = 97,
            /// <summary>
            ///  - Low 0--+255 High
            /// </summary>
            UNDERPANTS_PANTS_WAIST = 98,
            /// <summary>
            /// Cuff Flare - Tight Cuffs 0--+255 Flared Cuffs
            /// </summary>
            PANTS_LEG_PANTFLAIR = 99,
            /// <summary>
            ///  - More Vertical 0--+255 More Sloped
            /// </summary>
            SHAPE_FOREHEAD_ANGLE = 100,
            /// <summary>
            ///  - Less Body Fat 0--+255 More Body Fat
            /// </summary>
            SHAPE_BODY_FAT = 101,
            /// <summary>
            /// Pants Crotch - High and Tight 0--+255 Low and Loose
            /// </summary>
            PANTS_LOW_CROTCH = 102,
            /// <summary>
            /// Egg Head - Chin Heavy 0--+255 Forehead Heavy
            /// </summary>
            SHAPE_EGG_HEAD = 103,
            /// <summary>
            /// Head Stretch - Squash Head 0--+255 Stretch Head
            /// </summary>
            SHAPE_SQUASH_STRETCH_HEAD = 104,
            /// <summary>
            /// Torso Muscles - Less Muscular 0--+255 More Muscular
            /// </summary>
            SHAPE_TORSO_MUSCLES = 105,
            /// <summary>
            /// Outer Eye Corner - Corner Down 0--+255 Corner Up
            /// </summary>
            SHAPE_EYELID_CORNER_UP = 106,
            /// <summary>
            ///  - Less Muscular 0--+255 More Muscular
            /// </summary>
            SHAPE_LEG_MUSCLES = 107,
            /// <summary>
            /// Lip Fullness - Less Full 0--+255 More Full
            /// </summary>
            SHAPE_TALL_LIPS = 108,
            /// <summary>
            /// Toe Thickness - Flat Toe 0--+255 Thick Toe
            /// </summary>
            SHOES_SHOE_TOE_THICK = 109,
            /// <summary>
            /// Crooked Nose - Nose Left 0--+255 Nose Right
            /// </summary>
            SHAPE_CROOKED_NOSE = 110,
            /// <summary>
            ///  - Corner Down 0--+255 Corner Up
            /// </summary>
            SHAPE_MOUTH_CORNER = 111,
            /// <summary>
            ///  - Shear Right Up 0--+255 Shear Left Up
            /// </summary>
            SHAPE_FACE_SHEAR = 112,
            /// <summary>
            /// Shift Mouth - Shift Left 0--+255 Shift Right
            /// </summary>
            SHAPE_SHIFT_MOUTH = 113,
            /// <summary>
            /// Eye Pop - Pop Right Eye 0--+255 Pop Left Eye
            /// </summary>
            SHAPE_POP_EYE = 114,
            /// <summary>
            /// Jaw Jut - Overbite 0--+255 Underbite
            /// </summary>
            SHAPE_JAW_JUT = 115,
            /// <summary>
            /// Shear Back - Full Back 0--+255 Sheared Back
            /// </summary>
            HAIR_HAIR_SHEAR_BACK = 116,
            /// <summary>
            ///  - Small Hands 0--+255 Large Hands
            /// </summary>
            SHAPE_HAND_SIZE = 117,
            /// <summary>
            /// Love Handles - Less Love 0--+255 More Love
            /// </summary>
            SHAPE_LOVE_HANDLES = 118,
            SHAPE_TORSO_MUSCLES_119 = 119,
            /// <summary>
            /// Head Size - Small Head 0--+255 Big Head
            /// </summary>
            SHAPE_HEAD_SIZE = 120,
            /// <summary>
            ///  - Skinny Neck 0--+255 Thick Neck
            /// </summary>
            SHAPE_NECK_THICKNESS = 121,
            /// <summary>
            /// Breast Cleavage - Separate 0--+255 Join
            /// </summary>
            SHAPE_BREAST_FEMALE_CLEAVAGE = 122,
            /// <summary>
            /// Pectorals - Big Pectorals 0--+255 Sunken Chest
            /// </summary>
            SHAPE_CHEST_MALE_NO_PECS = 123,
            /// <summary>
            /// Eye Size - Beady Eyes 0--+255 Anime Eyes
            /// </summary>
            SHAPE_EYE_SIZE = 124,
            /// <summary>
            ///  - Short Legs 0--+255 Long Legs
            /// </summary>
            SHAPE_LEG_LENGTH = 125,
            /// <summary>
            ///  - Short Arms 0--+255 Long arms
            /// </summary>
            SHAPE_ARM_LENGTH = 126,
            /// <summary>
            ///  - Pink 0--+255 Black
            /// </summary>
            SKIN_LIPSTICK_COLOR = 127,
            /// <summary>
            ///  - No Lipstick 0--+255 More Lipstick
            /// </summary>
            SKIN_LIPSTICK = 128,
            /// <summary>
            ///  - No Lipgloss 0--+255 Glossy
            /// </summary>
            SKIN_LIPGLOSS = 129,
            /// <summary>
            ///  - No Eyeliner 0--+255 Full Eyeliner
            /// </summary>
            SKIN_EYELINER = 130,
            /// <summary>
            ///  - No Blush 0--+255 More Blush
            /// </summary>
            SKIN_BLUSH = 131,
            /// <summary>
            ///  - Pink 0--+255 Orange
            /// </summary>
            SKIN_BLUSH_COLOR = 132,
            /// <summary>
            ///  - Clear 0--+255 Opaque
            /// </summary>
            SKIN_OUT_SHDW_OPACITY = 133,
            /// <summary>
            ///  - No Eyeshadow 0--+255 More Eyeshadow
            /// </summary>
            SKIN_OUTER_SHADOW = 134,
            /// <summary>
            ///  - Light 0--+255 Dark
            /// </summary>
            SKIN_OUT_SHDW_COLOR = 135,
            /// <summary>
            ///  - No Eyeshadow 0--+255 More Eyeshadow
            /// </summary>
            SKIN_INNER_SHADOW = 136,
            /// <summary>
            ///  - No Polish 0--+255 Painted Nails
            /// </summary>
            SKIN_NAIL_POLISH = 137,
            /// <summary>
            ///  - Clear 0--+255 Opaque
            /// </summary>
            SKIN_BLUSH_OPACITY = 138,
            /// <summary>
            ///  - Light 0--+255 Dark
            /// </summary>
            SKIN_IN_SHDW_COLOR = 139,
            /// <summary>
            ///  - Clear 0--+255 Opaque
            /// </summary>
            SKIN_IN_SHDW_OPACITY = 140,
            /// <summary>
            ///  - Dark Green 0--+255 Black
            /// </summary>
            SKIN_EYELINER_COLOR = 141,
            /// <summary>
            ///  - Pink 0--+255 Black
            /// </summary>
            SKIN_NAIL_POLISH_COLOR = 142,
            /// <summary>
            ///  - Sparse 0--+255 Dense
            /// </summary>
            HAIR_EYEBROW_DENSITY = 143,
            /// <summary>
            ///  - 5 O'Clock Shadow 0--+255 Bushy Hair
            /// </summary>
            HAIR_HAIR_THICKNESS = 144,
            /// <summary>
            /// Saddle Bags - Less Saddle 0--+255 More Saddle
            /// </summary>
            SHAPE_SADDLEBAGS = 145,
            /// <summary>
            /// Taper Back - Wide Back 0--+255 Narrow Back
            /// </summary>
            HAIR_HAIR_TAPER_BACK = 146,
            /// <summary>
            /// Taper Front - Wide Front 0--+255 Narrow Front
            /// </summary>
            HAIR_HAIR_TAPER_FRONT = 147,
            /// <summary>
            ///  - Short Neck 0--+255 Long Neck
            /// </summary>
            SHAPE_NECK_LENGTH = 148,
            /// <summary>
            /// Eyebrow Height - Higher 0--+255 Lower
            /// </summary>
            HAIR_LOWER_EYEBROWS = 149,
            /// <summary>
            /// Lower Bridge - Low 0--+255 High
            /// </summary>
            SHAPE_LOWER_BRIDGE_NOSE = 150,
            /// <summary>
            /// Nostril Division - High 0--+255 Low
            /// </summary>
            SHAPE_LOW_SEPTUM_NOSE = 151,
            /// <summary>
            /// Jaw Angle - Low Jaw 0--+255 High Jaw
            /// </summary>
            SHAPE_JAW_ANGLE = 152,
            /// <summary>
            /// Shear Front - Full Front 0--+255 Sheared Front
            /// </summary>
            HAIR_HAIR_SHEAR_FRONT = 153,
            /// <summary>
            ///  - Less Volume 0--+255 More Volume
            /// </summary>
            HAIR_HAIR_VOLUME = 154,
            /// <summary>
            /// Lip Cleft Depth - Shallow 0--+255 Deep
            /// </summary>
            SHAPE_LIP_CLEFT_DEEP = 155,
            /// <summary>
            /// Puffy Eyelids - Flat 0--+255 Puffy
            /// </summary>
            SHAPE_PUFFY_LOWER_LIDS = 156,
            /// <summary>
            ///  - Sunken Eyes 0--+255 Bugged Eyes
            /// </summary>
            SHAPE_EYE_DEPTH = 157,
            /// <summary>
            ///  - Flat Head 0--+255 Long Head
            /// </summary>
            SHAPE_HEAD_LENGTH = 158,
            /// <summary>
            ///  - Less Freckles 0--+255 More Freckles
            /// </summary>
            SKIN_BODY_FRECKLES = 159,
            /// <summary>
            ///  - Low 0--+255 High
            /// </summary>
            UNDERSHIRT_COLLAR_BACK = 160,
            JACKET_COLLAR_BACK_161 = 161,
            SHIRT_COLLAR_BACK_162 = 162,
            /// <summary>
            ///  - Short Pigtails 0--+255 Long Pigtails
            /// </summary>
            HAIR_PIGTAILS = 163,
            /// <summary>
            ///  - Short Ponytail 0--+255 Long Ponytail
            /// </summary>
            HAIR_PONYTAIL = 164,
            /// <summary>
            /// Butt Size - Flat Butt 0--+255 Big Butt
            /// </summary>
            SHAPE_BUTT_SIZE = 165,
            /// <summary>
            /// Ear Tips - Flat 0--+255 Pointy
            /// </summary>
            SHAPE_POINTY_EARS = 166,
            /// <summary>
            /// Lip Ratio - More Upper Lip 0--+255 More Lower Lip
            /// </summary>
            SHAPE_LIP_RATIO = 167,
            SHIRT_SLEEVE_LENGTH_168 = 168,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            SHIRT_SHIRT_BOTTOM = 169,
            SHIRT_COLLAR_FRONT_170 = 170,
            SHIRT_SHIRT_RED = 171,
            SHIRT_SHIRT_GREEN = 172,
            SHIRT_SHIRT_BLUE = 173,
            PANTS_PANTS_RED = 174,
            PANTS_PANTS_GREEN = 175,
            PANTS_PANTS_BLUE = 176,
            SHOES_SHOES_RED = 177,
            SHOES_SHOES_GREEN = 178,
            /// <summary>
            ///  - Low 0--+255 High
            /// </summary>
            PANTS_WAIST_HEIGHT = 179,
            PANTS_PANTS_LENGTH_180 = 180,
            /// <summary>
            /// Pants Fit - Tight Pants 0--+255 Loose Pants
            /// </summary>
            PANTS_LOOSE_LOWER_CLOTHING = 181,
            SHOES_SHOES_BLUE = 182,
            SOCKS_SOCKS_RED = 183,
            SOCKS_SOCKS_GREEN = 184,
            SOCKS_SOCKS_BLUE = 185,
            UNDERSHIRT_UNDERSHIRT_RED = 186,
            UNDERSHIRT_UNDERSHIRT_GREEN = 187,
            UNDERSHIRT_UNDERSHIRT_BLUE = 188,
            UNDERPANTS_UNDERPANTS_RED = 189,
            UNDERPANTS_UNDERPANTS_GREEN = 190,
            UNDERPANTS_UNDERPANTS_BLUE = 191,
            GLOVES_GLOVES_RED = 192,
            /// <summary>
            /// Shirt Fit - Tight Shirt 0--+255 Loose Shirt
            /// </summary>
            SHIRT_LOOSE_UPPER_CLOTHING = 193,
            GLOVES_GLOVES_GREEN = 194,
            GLOVES_GLOVES_BLUE = 195,
            JACKET_JACKET_RED = 196,
            JACKET_JACKET_GREEN = 197,
            JACKET_JACKET_BLUE = 198,
            /// <summary>
            /// Sleeve Looseness - Tight Sleeves 0--+255 Loose Sleeves
            /// </summary>
            SHIRT_SHIRTSLEEVE_FLAIR = 199,
            /// <summary>
            /// Knee Angle - Knock Kneed 0--+255 Bow Legged
            /// </summary>
            SHAPE_BOWED_LEGS = 200,
            /// <summary>
            ///  - Short hips 0--+255 Long Hips
            /// </summary>
            SHAPE_HIP_LENGTH = 201,
            /// <summary>
            ///  - Fingerless 0--+255 Fingers
            /// </summary>
            GLOVES_GLOVE_FINGERS = 202,
            /// <summary>
            /// bustle skirt - no bustle 0--+255 more bustle
            /// </summary>
            SKIRT_SKIRT_BUSTLE = 203,
            /// <summary>
            ///  - Short 0--+255 Long
            /// </summary>
            SKIRT_SKIRT_LENGTH = 204,
            /// <summary>
            ///  - Open Front 0--+255 Closed Front
            /// </summary>
            SKIRT_SLIT_FRONT = 205,
            /// <summary>
            ///  - Open Back 0--+255 Closed Back
            /// </summary>
            SKIRT_SLIT_BACK = 206,
            /// <summary>
            ///  - Open Left 0--+255 Closed Left
            /// </summary>
            SKIRT_SLIT_LEFT = 207,
            /// <summary>
            ///  - Open Right 0--+255 Closed Right
            /// </summary>
            SKIRT_SLIT_RIGHT = 208,
            /// <summary>
            /// Skirt Fit - Tight Skirt 0--+255 Poofy Skirt
            /// </summary>
            SKIRT_SKIRT_LOOSENESS = 209,
            SHIRT_SHIRT_WRINKLES = 210,
            PANTS_PANTS_WRINKLES = 211,
            /// <summary>
            /// Jacket Wrinkles - No Wrinkles 0--+255 Wrinkles
            /// </summary>
            JACKET_JACKET_WRINKLES = 212,
            /// <summary>
            /// Package - Coin Purse 0--+255 Duffle Bag
            /// </summary>
            SHAPE_MALE_PACKAGE = 213,
            /// <summary>
            /// Inner Eye Corner - Corner Down 0--+255 Corner Up
            /// </summary>
            SHAPE_EYELID_INNER_CORNER_UP = 214,
            SKIRT_SKIRT_RED = 215,
            SKIRT_SKIRT_GREEN = 216,
            SKIRT_SKIRT_BLUE = 217
        }
        #endregion
    }
}