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|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.Sqlite;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.SQLite
{
/// <summary>
/// A User storage interface for the SQLite database system
/// </summary>
public class SQLiteUserData : UserDataBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The database manager
/// </summary>
/// <summary>
/// Artificial constructor called upon plugin load
/// </summary>
private const string SelectUserByUUID = "select * from users where UUID=:UUID";
private const string SelectUserByName = "select * from users where username=:username and surname=:surname";
private const string SelectFriendsByUUID = "select a.friendID, a.friendPerms, b.friendPerms from userfriends as a, userfriends as b where a.ownerID=:ownerID and b.ownerID=a.friendID and b.friendID=a.ownerID";
private const string userSelect = "select * from users";
private const string userFriendsSelect = "select a.ownerID as ownerID,a.friendID as friendID,a.friendPerms as friendPerms,b.friendPerms as ownerperms, b.ownerID as fownerID, b.friendID as ffriendID from userfriends as a, userfriends as b";
private const string userAgentSelect = "select * from useragents";
private const string AvatarAppearanceSelect = "select * from avatarappearance";
private const string AvatarPickerAndSQL = "select * from users where username like :username and surname like :surname";
private const string AvatarPickerOrSQL = "select * from users where username like :username or surname like :surname";
private DataSet ds;
private SqliteDataAdapter da;
private SqliteDataAdapter daf;
private SqliteDataAdapter dua;
private SqliteDataAdapter daa;
SqliteConnection g_conn;
public override void Initialise()
{
m_log.Info("[SQLiteUserData]: " + Name + " cannot be default-initialized!");
throw new PluginNotInitialisedException (Name);
}
/// <summary>
/// <list type="bullet">
/// <item>Initialises User Interface</item>
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
/// <item>use default URI if connect string string is empty.</item>
/// </list>
/// </summary>
/// <param name="connect">connect string</param>
override public void Initialise(string connect)
{
// default to something sensible
if (connect == "")
connect = "URI=file:userprofiles.db,version=3";
SqliteConnection conn = new SqliteConnection(connect);
// This sucks, but It doesn't seem to work with the dataset Syncing :P
g_conn = conn;
g_conn.Open();
Assembly assem = GetType().Assembly;
Migration m = new Migration(g_conn, assem, "UserStore");
m.Update();
ds = new DataSet();
da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn));
dua = new SqliteDataAdapter(new SqliteCommand(userAgentSelect, conn));
daf = new SqliteDataAdapter(new SqliteCommand(userFriendsSelect, conn));
daa = new SqliteDataAdapter(new SqliteCommand(AvatarAppearanceSelect, conn));
//if (daa == null) m_log.Info("[SQLiteUserData]: daa = null");
lock (ds)
{
ds.Tables.Add(createUsersTable());
ds.Tables.Add(createUserAgentsTable());
ds.Tables.Add(createUserFriendsTable());
ds.Tables.Add(createAvatarAppearanceTable());
setupUserCommands(da, conn);
da.Fill(ds.Tables["users"]);
CreateDataSetMapping(da, "users");
setupAgentCommands(dua, conn);
dua.Fill(ds.Tables["useragents"]);
CreateDataSetMapping(dua, "useragents");
setupUserFriendsCommands(daf, conn);
daf.Fill(ds.Tables["userfriends"]);
CreateDataSetMapping(daf, "userfriends");
setupAvatarAppearanceCommands(daa, conn);
daa.Fill(ds.Tables["avatarappearance"]);
CreateDataSetMapping(daa, "avatarappearance");
}
return;
}
public override void Dispose ()
{
if (g_conn != null)
{
g_conn.Close();
g_conn = null;
}
if (ds != null)
{
ds.Dispose();
ds = null;
}
if (da != null)
{
da.Dispose();
da = null;
}
if (daf != null)
{
daf.Dispose();
daf = null;
}
if (dua != null)
{
dua.Dispose();
dua = null;
}
if (daa != null)
{
daa.Dispose();
daa = null;
}
}
/// <summary>
/// see IUserDataPlugin,
/// Get user data profile by UUID
/// </summary>
/// <param name="uuid">User UUID</param>
/// <returns>user profile data</returns>
override public UserProfileData GetUserByUUID(UUID uuid)
{
lock (ds)
{
DataRow row = ds.Tables["users"].Rows.Find(uuid.ToString());
if (row != null)
{
UserProfileData user = buildUserProfile(row);
return user;
}
else
{
return null;
}
}
}
/// <summary>
/// see IUserDataPlugin,
/// Get user data profile by name
/// </summary>
/// <param name="fname">first name</param>
/// <param name="lname">last name</param>
/// <returns>user profile data</returns>
override public UserProfileData GetUserByName(string fname, string lname)
{
string select = "surname = '" + lname + "' and username = '" + fname + "'";
lock (ds)
{
DataRow[] rows = ds.Tables["users"].Select(select);
if (rows.Length > 0)
{
UserProfileData user = buildUserProfile(rows[0]);
return user;
}
else
{
return null;
}
}
}
#region User Friends List Data
private bool ExistsFriend(UUID owner, UUID friend)
{
string FindFriends = "select * from userfriends where (ownerID=:ownerID and friendID=:friendID) or (ownerID=:friendID and friendID=:ownerID)";
using (SqliteCommand cmd = new SqliteCommand(FindFriends, g_conn))
{
cmd.Parameters.Add(new SqliteParameter(":ownerID", owner.ToString()));
cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
try
{
using (IDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
reader.Close();
return true;
}
else
{
reader.Close();
return false;
}
}
}
catch (Exception ex)
{
m_log.Error("[USER DB]: Exception getting friends list for user: " + ex.ToString());
return false;
}
}
}
/// <summary>
/// Add a new friend in the friendlist
/// </summary>
/// <param name="friendlistowner">UUID of the friendlist owner</param>
/// <param name="friend">UUID of the friend to add</param>
/// <param name="perms">permission flag</param>
override public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{
if (ExistsFriend(friendlistowner, friend))
return;
string InsertFriends = "insert into userfriends(ownerID, friendID, friendPerms) values(:ownerID, :friendID, :perms)";
using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn))
{
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
cmd.Parameters.Add(new SqliteParameter(":perms", perms));
cmd.ExecuteNonQuery();
}
using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn))
{
cmd.Parameters.Add(new SqliteParameter(":ownerID", friend.ToString()));
cmd.Parameters.Add(new SqliteParameter(":friendID", friendlistowner.ToString()));
cmd.Parameters.Add(new SqliteParameter(":perms", perms));
cmd.ExecuteNonQuery();
}
}
/// <summary>
/// Remove a user from the friendlist
/// </summary>
/// <param name="friendlistowner">UUID of the friendlist owner</param>
/// <param name="friend">UUID of the friend to remove</param>
override public void RemoveUserFriend(UUID friendlistowner, UUID friend)
{
string DeletePerms = "delete from userfriends where (ownerID=:ownerID and friendID=:friendID) or (ownerID=:friendID and friendID=:ownerID)";
using (SqliteCommand cmd = new SqliteCommand(DeletePerms, g_conn))
{
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
cmd.ExecuteNonQuery();
}
}
/// <summary>
/// Update the friendlist permission
/// </summary>
/// <param name="friendlistowner">UUID of the friendlist owner</param>
/// <param name="friend">UUID of the friend to modify</param>
/// <param name="perms">updated permission flag</param>
override public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{
string UpdatePerms = "update userfriends set friendPerms=:perms where ownerID=:ownerID and friendID=:friendID";
using (SqliteCommand cmd = new SqliteCommand(UpdatePerms, g_conn))
{
cmd.Parameters.Add(new SqliteParameter(":perms", perms));
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
cmd.ExecuteNonQuery();
}
}
/// <summary>
/// Get (fetch?) the friendlist for a user
/// </summary>
/// <param name="friendlistowner">UUID of the friendlist owner</param>
/// <returns>The friendlist list</returns>
override public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
{
List<FriendListItem> returnlist = new List<FriendListItem>();
using (SqliteCommand cmd = new SqliteCommand(SelectFriendsByUUID, g_conn))
{
cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
try
{
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
FriendListItem user = new FriendListItem();
user.FriendListOwner = friendlistowner;
user.Friend = new UUID((string)reader[0]);
user.FriendPerms = Convert.ToUInt32(reader[1]);
user.FriendListOwnerPerms = Convert.ToUInt32(reader[2]);
returnlist.Add(user);
}
reader.Close();
}
}
catch (Exception ex)
{
m_log.Error("[USER DB]: Exception getting friends list for user: " + ex.ToString());
}
}
return returnlist;
}
override public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
{
Dictionary<UUID, FriendRegionInfo> infos = new Dictionary<UUID,FriendRegionInfo>();
DataTable agents = ds.Tables["useragents"];
foreach (UUID uuid in uuids)
{
lock (ds)
{
DataRow row = agents.Rows.Find(uuid.ToString());
if (row == null) infos[uuid] = null;
else
{
FriendRegionInfo fri = new FriendRegionInfo();
fri.isOnline = (bool)row["agentOnline"];
fri.regionHandle = Convert.ToUInt64(row["currentHandle"]);
infos[uuid] = fri;
}
}
}
return infos;
}
#endregion
/// <summary>
///
/// </summary>
/// <param name="queryID"></param>
/// <param name="query"></param>
/// <returns></returns>
override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
{
List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>();
string[] querysplit;
querysplit = query.Split(' ');
if (querysplit.Length == 2)
{
using (SqliteCommand cmd = new SqliteCommand(AvatarPickerAndSQL, g_conn))
{
cmd.Parameters.Add(new SqliteParameter(":username", querysplit[0] + "%"));
cmd.Parameters.Add(new SqliteParameter(":surname", querysplit[1] + "%"));
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
AvatarPickerAvatar user = new AvatarPickerAvatar();
user.AvatarID = new UUID((string) reader["UUID"]);
user.firstName = (string) reader["username"];
user.lastName = (string) reader["surname"];
returnlist.Add(user);
}
reader.Close();
}
}
}
else if (querysplit.Length == 1)
{
using (SqliteCommand cmd = new SqliteCommand(AvatarPickerOrSQL, g_conn))
{
cmd.Parameters.Add(new SqliteParameter(":username", querysplit[0] + "%"));
cmd.Parameters.Add(new SqliteParameter(":surname", querysplit[0] + "%"));
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
AvatarPickerAvatar user = new AvatarPickerAvatar();
user.AvatarID = new UUID((string) reader["UUID"]);
user.firstName = (string) reader["username"];
user.lastName = (string) reader["surname"];
returnlist.Add(user);
}
reader.Close();
}
}
}
return returnlist;
}
/// <summary>
/// Returns a user by UUID direct
/// </summary>
/// <param name="uuid">The user's account ID</param>
/// <returns>A matching user profile</returns>
override public UserAgentData GetAgentByUUID(UUID uuid)
{
lock (ds)
{
DataRow row = ds.Tables["useragents"].Rows.Find(uuid.ToString());
if (row != null)
{
return buildUserAgent(row);
}
else
{
return null;
}
}
}
/// <summary>
/// Returns a session by account name
/// </summary>
/// <param name="name">The account name</param>
/// <returns>The user's session agent</returns>
override public UserAgentData GetAgentByName(string name)
{
return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
}
/// <summary>
/// Returns a session by account name
/// </summary>
/// <param name="fname">The first part of the user's account name</param>
/// <param name="lname">The second part of the user's account name</param>
/// <returns>A user agent</returns>
override public UserAgentData GetAgentByName(string fname, string lname)
{
UserAgentData agent = null;
UserProfileData profile = GetUserByName(fname, lname);
if (profile != null)
{
agent = GetAgentByUUID(profile.ID);
}
return agent;
}
/// <summary>
/// DEPRECATED? Store the weblogin key
/// </summary>
/// <param name="AgentID">UUID of the user</param>
/// <param name="WebLoginKey">UUID of the weblogin</param>
override public void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey)
{
DataTable users = ds.Tables["users"];
lock (ds)
{
DataRow row = users.Rows.Find(AgentID.ToString());
if (row == null)
{
m_log.Warn("[USER DB]: Unable to store new web login key for non-existant user");
}
else
{
UserProfileData user = GetUserByUUID(AgentID);
user.WebLoginKey = WebLoginKey;
fillUserRow(row, user);
da.Update(ds, "users");
}
}
}
private bool ExistsFirstLastName(String fname, String lname)
{
string FindUser = "select * from users where (username=:username and surname=:surname)";
using (SqliteCommand cmd = new SqliteCommand(FindUser, g_conn))
{
cmd.Parameters.Add(new SqliteParameter(":username", fname));
cmd.Parameters.Add(new SqliteParameter(":surname", lname));
try
{
using (IDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
reader.Close();
return true;
}
else
{
reader.Close();
return false;
}
}
}
catch (Exception ex)
{
m_log.Error("[USER DB]: Exception searching for user's first and last name: " + ex.ToString());
return false;
}
}
}
/// <summary>
/// Creates a new user profile
/// </summary>
/// <param name="user">The profile to add to the database</param>
override public void AddNewUserProfile(UserProfileData user)
{
DataTable users = ds.Tables["users"];
UUID zero = UUID.Zero;
if (ExistsFirstLastName(user.FirstName, user.SurName) || user.ID == zero)
return;
lock (ds)
{
DataRow row = users.Rows.Find(user.ID.ToString());
if (row == null)
{
row = users.NewRow();
fillUserRow(row, user);
users.Rows.Add(row);
m_log.Debug("[USER DB]: Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
// save changes off to disk
da.Update(ds, "users");
}
else
{
m_log.WarnFormat("[USER DB]: Ignoring add since user with id {0} already exists", user.ID);
}
}
}
/// <summary>
/// Creates a new user profile
/// </summary>
/// <param name="user">The profile to add to the database</param>
/// <returns>True on success, false on error</returns>
override public bool UpdateUserProfile(UserProfileData user)
{
DataTable users = ds.Tables["users"];
lock (ds)
{
DataRow row = users.Rows.Find(user.ID.ToString());
if (row == null)
{
return false;
}
else
{
fillUserRow(row, user);
da.Update(ds, "users");
}
}
//AddNewUserProfile(user);
return true;
}
/// <summary>
/// Creates a new user agent
/// </summary>
/// <param name="agent">The agent to add to the database</param>
override public void AddNewUserAgent(UserAgentData agent)
{
UUID zero = UUID.Zero;
if (agent.SessionID == zero || agent.ProfileID == zero)
return;
DataTable agents = ds.Tables["useragents"];
lock (ds)
{
DataRow row = agents.Rows.Find(agent.ProfileID.ToString());
if (row == null)
{
row = agents.NewRow();
fillUserAgentRow(row, agent);
agents.Rows.Add(row);
}
else
{
fillUserAgentRow(row, agent);
}
m_log.Info("[USER DB]: Syncing useragent database: " + ds.Tables["useragents"].Rows.Count + " agents stored");
// save changes off to disk
dua.Update(ds, "useragents");
}
}
/// <summary>
/// Transfers money between two user accounts
/// </summary>
/// <param name="from">Starting account</param>
/// <param name="to">End account</param>
/// <param name="amount">The amount to move</param>
/// <returns>Success?</returns>
override public bool MoneyTransferRequest(UUID from, UUID to, uint amount)
{
return false; // for consistency with the MySQL impl
}
/// <summary>
/// Transfers inventory between two accounts
/// </summary>
/// <remarks>Move to inventory server</remarks>
/// <param name="from">Senders account</param>
/// <param name="to">Receivers account</param>
/// <param name="item">Inventory item</param>
/// <returns>Success?</returns>
override public bool InventoryTransferRequest(UUID from, UUID to, UUID item)
{
return false; //for consistency with the MySQL impl
}
/// <summary>
/// Appearance.
/// TODO: stubs for now to do in memory appearance.
/// </summary>
/// <param name="user">The user UUID</param>
/// <returns>Avatar Appearence</returns>
override public AvatarAppearance GetUserAppearance(UUID user)
{
m_log.Info("[APPEARANCE] GetUserAppearance " + user.ToString());
AvatarAppearance aa = new AvatarAppearance(user);
//try {
aa.Owner = user;
DataTable aap = ds.Tables["avatarappearance"];
lock (ds)
{
DataRow row = aap.Rows.Find(Util.ToRawUuidString(user));
if (row == null)
{
m_log.Info("[APPEARANCE] Could not find appearance for " + user.ToString());
//m_log.Debug("[USER DB]: Creating avatarappearance For: " + user.ToString());
//row = aap.NewRow();
//fillAvatarAppearanceRow(row, user, appearance);
//aap.Rows.Add(row);
// m_log.Debug("[USER DB]: Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
// save changes off to disk
//daa.Update(ds, "avatarappearance");
}
else
{
m_log.InfoFormat("[APPEARANCE] appearance found for {0}", user.ToString());
aa.BodyAsset = new UUID((String)row["BodyAsset"]);
aa.BodyItem = new UUID((String)row["BodyItem"]);
aa.SkinItem = new UUID((String)row["SkinItem"]);
aa.SkinAsset = new UUID((String)row["SkinAsset"]);
aa.HairItem = new UUID((String)row["HairItem"]);
aa.HairAsset = new UUID((String)row["HairAsset"]);
aa.EyesItem = new UUID((String)row["EyesItem"]);
aa.EyesAsset = new UUID((String)row["EyesAsset"]);
aa.ShirtItem = new UUID((String)row["ShirtItem"]);
aa.ShirtAsset = new UUID((String)row["ShirtAsset"]);
aa.PantsItem = new UUID((String)row["PantsItem"]);
aa.PantsAsset = new UUID((String)row["PantsAsset"]);
aa.ShoesItem = new UUID((String)row["ShoesItem"]);
aa.ShoesAsset = new UUID((String)row["ShoesAsset"]);
aa.SocksItem = new UUID((String)row["SocksItem"]);
aa.SocksAsset = new UUID((String)row["SocksAsset"]);
aa.JacketItem = new UUID((String)row["JacketItem"]);
aa.JacketAsset = new UUID((String)row["JacketAsset"]);
aa.GlovesItem = new UUID((String)row["GlovesItem"]);
aa.GlovesAsset = new UUID((String)row["GlovesAsset"]);
aa.UnderShirtItem = new UUID((String)row["UnderShirtItem"]);
aa.UnderShirtAsset = new UUID((String)row["UnderShirtAsset"]);
aa.UnderPantsItem = new UUID((String)row["UnderPantsItem"]);
aa.UnderPantsAsset = new UUID((String)row["UnderPantsAsset"]);
aa.SkirtItem = new UUID((String)row["SkirtItem"]);
aa.SkirtAsset = new UUID((String)row["SkirtAsset"]);
byte[] texture = (byte[])row["Texture"];
aa.Texture = new Primitive.TextureEntry(texture, 0, texture.Length);
byte[] VisualParams = (byte[])row["VisualParams"];
aa.VisualParams = VisualParams;
aa.Serial = Convert.ToInt32(row["Serial"]);
aa.AvatarHeight = Convert.ToSingle(row["AvatarHeight"]);
m_log.InfoFormat("[APPEARANCE] appearance set for {0}", user.ToString());
}
}
// m_log.Info("[APPEARANCE] Found appearance for " + user.ToString() + aa.ToString());
// } catch (KeyNotFoundException) {
// m_log.InfoFormat("[APPEARANCE] No appearance found for {0}", user.ToString());
// }
return aa;
}
/// <summary>
/// Update a user appearence
/// </summary>
/// <param name="user">the user UUID</param>
/// <param name="appearance">appearence</param>
override public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
{
appearance.Owner = user;
DataTable aap = ds.Tables["avatarappearance"];
lock (ds)
{
DataRow row = aap.Rows.Find(Util.ToRawUuidString(user));
if (row == null)
{
m_log.Debug("[USER DB]: Creating UserAppearance For: " + user.ToString());
row = aap.NewRow();
fillAvatarAppearanceRow(row, user, appearance);
aap.Rows.Add(row);
// m_log.Debug("[USER DB]: Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
// save changes off to disk
daa.Update(ds, "avatarappearance");
}
else
{
m_log.Debug("[USER DB]: Updating UserAppearance For: " + user.ToString());
fillAvatarAppearanceRow(row, user, appearance);
daa.Update(ds, "avatarappearance");
}
}
}
/// <summary>
/// Returns the name of the storage provider
/// </summary>
/// <returns>Storage provider name</returns>
override public string Name
{
get {return "Sqlite Userdata";}
}
/// <summary>
/// Returns the version of the storage provider
/// </summary>
/// <returns>Storage provider version</returns>
override public string Version
{
get {return "0.1";}
}
/***********************************************************************
*
* DataTable creation
*
**********************************************************************/
/***********************************************************************
*
* Database Definition Functions
*
* This should be db agnostic as we define them in ADO.NET terms
*
**********************************************************************/
protected void CreateDataSetMapping(IDataAdapter da, string tableName)
{
ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
foreach (DataColumn col in ds.Tables[tableName].Columns)
{
dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
}
}
/// <summary>
/// Create the "users" table
/// </summary>
/// <returns>DataTable</returns>
private static DataTable createUsersTable()
{
DataTable users = new DataTable("users");
SQLiteUtil.createCol(users, "UUID", typeof (String));
SQLiteUtil.createCol(users, "username", typeof (String));
SQLiteUtil.createCol(users, "surname", typeof (String));
SQLiteUtil.createCol(users, "email", typeof (String));
SQLiteUtil.createCol(users, "passwordHash", typeof (String));
SQLiteUtil.createCol(users, "passwordSalt", typeof (String));
SQLiteUtil.createCol(users, "homeRegionX", typeof (Int32));
SQLiteUtil.createCol(users, "homeRegionY", typeof (Int32));
SQLiteUtil.createCol(users, "homeRegionID", typeof (String));
SQLiteUtil.createCol(users, "homeLocationX", typeof (Double));
SQLiteUtil.createCol(users, "homeLocationY", typeof (Double));
SQLiteUtil.createCol(users, "homeLocationZ", typeof (Double));
SQLiteUtil.createCol(users, "homeLookAtX", typeof (Double));
SQLiteUtil.createCol(users, "homeLookAtY", typeof (Double));
SQLiteUtil.createCol(users, "homeLookAtZ", typeof (Double));
SQLiteUtil.createCol(users, "created", typeof (Int32));
SQLiteUtil.createCol(users, "lastLogin", typeof (Int32));
//TODO: Please delete this column. It's now a brick
SQLiteUtil.createCol(users, "rootInventoryFolderID", typeof (String));
SQLiteUtil.createCol(users, "userInventoryURI", typeof (String));
SQLiteUtil.createCol(users, "userAssetURI", typeof (String));
SQLiteUtil.createCol(users, "profileCanDoMask", typeof (Int32));
SQLiteUtil.createCol(users, "profileWantDoMask", typeof (Int32));
SQLiteUtil.createCol(users, "profileAboutText", typeof (String));
SQLiteUtil.createCol(users, "profileFirstText", typeof (String));
SQLiteUtil.createCol(users, "profileImage", typeof (String));
SQLiteUtil.createCol(users, "profileFirstImage", typeof (String));
SQLiteUtil.createCol(users, "webLoginKey", typeof(String));
SQLiteUtil.createCol(users, "userFlags", typeof (Int32));
SQLiteUtil.createCol(users, "godLevel", typeof (Int32));
SQLiteUtil.createCol(users, "customType", typeof (String));
SQLiteUtil.createCol(users, "partner", typeof (String));
// Add in contraints
users.PrimaryKey = new DataColumn[] {users.Columns["UUID"]};
return users;
}
/// <summary>
/// Create the "useragents" table
/// </summary>
/// <returns>Data Table</returns>
private static DataTable createUserAgentsTable()
{
DataTable ua = new DataTable("useragents");
// this is the UUID of the user
SQLiteUtil.createCol(ua, "UUID", typeof (String));
SQLiteUtil.createCol(ua, "agentIP", typeof (String));
SQLiteUtil.createCol(ua, "agentPort", typeof (Int32));
SQLiteUtil.createCol(ua, "agentOnline", typeof (Boolean));
SQLiteUtil.createCol(ua, "sessionID", typeof (String));
SQLiteUtil.createCol(ua, "secureSessionID", typeof (String));
SQLiteUtil.createCol(ua, "regionID", typeof (String));
SQLiteUtil.createCol(ua, "loginTime", typeof (Int32));
SQLiteUtil.createCol(ua, "logoutTime", typeof (Int32));
SQLiteUtil.createCol(ua, "currentRegion", typeof (String));
SQLiteUtil.createCol(ua, "currentHandle", typeof (String));
// vectors
SQLiteUtil.createCol(ua, "currentPosX", typeof (Double));
SQLiteUtil.createCol(ua, "currentPosY", typeof (Double));
SQLiteUtil.createCol(ua, "currentPosZ", typeof (Double));
// constraints
ua.PrimaryKey = new DataColumn[] {ua.Columns["UUID"]};
return ua;
}
/// <summary>
/// Create the "userfriends" table
/// </summary>
/// <returns>Data Table</returns>
private static DataTable createUserFriendsTable()
{
DataTable ua = new DataTable("userfriends");
// table contains user <----> user relationship with perms
SQLiteUtil.createCol(ua, "ownerID", typeof(String));
SQLiteUtil.createCol(ua, "friendID", typeof(String));
SQLiteUtil.createCol(ua, "friendPerms", typeof(Int32));
SQLiteUtil.createCol(ua, "ownerPerms", typeof(Int32));
SQLiteUtil.createCol(ua, "datetimestamp", typeof(Int32));
return ua;
}
/// <summary>
/// Create the "avatarappearance" table
/// </summary>
/// <returns>Data Table</returns>
private static DataTable createAvatarAppearanceTable()
{
DataTable aa = new DataTable("avatarappearance");
// table contains user appearance items
SQLiteUtil.createCol(aa, "Owner", typeof(String));
SQLiteUtil.createCol(aa, "BodyItem", typeof(String));
SQLiteUtil.createCol(aa, "BodyAsset", typeof(String));
SQLiteUtil.createCol(aa, "SkinItem", typeof(String));
SQLiteUtil.createCol(aa, "SkinAsset", typeof(String));
SQLiteUtil.createCol(aa, "HairItem", typeof(String));
SQLiteUtil.createCol(aa, "HairAsset", typeof(String));
SQLiteUtil.createCol(aa, "EyesItem", typeof(String));
SQLiteUtil.createCol(aa, "EyesAsset", typeof(String));
SQLiteUtil.createCol(aa, "ShirtItem", typeof(String));
SQLiteUtil.createCol(aa, "ShirtAsset", typeof(String));
SQLiteUtil.createCol(aa, "PantsItem", typeof(String));
SQLiteUtil.createCol(aa, "PantsAsset", typeof(String));
SQLiteUtil.createCol(aa, "ShoesItem", typeof(String));
SQLiteUtil.createCol(aa, "ShoesAsset", typeof(String));
SQLiteUtil.createCol(aa, "SocksItem", typeof(String));
SQLiteUtil.createCol(aa, "SocksAsset", typeof(String));
SQLiteUtil.createCol(aa, "JacketItem", typeof(String));
SQLiteUtil.createCol(aa, "JacketAsset", typeof(String));
SQLiteUtil.createCol(aa, "GlovesItem", typeof(String));
SQLiteUtil.createCol(aa, "GlovesAsset", typeof(String));
SQLiteUtil.createCol(aa, "UnderShirtItem", typeof(String));
SQLiteUtil.createCol(aa, "UnderShirtAsset", typeof(String));
SQLiteUtil.createCol(aa, "UnderPantsItem", typeof(String));
SQLiteUtil.createCol(aa, "UnderPantsAsset", typeof(String));
SQLiteUtil.createCol(aa, "SkirtItem", typeof(String));
SQLiteUtil.createCol(aa, "SkirtAsset", typeof(String));
SQLiteUtil.createCol(aa, "Texture", typeof (Byte[]));
SQLiteUtil.createCol(aa, "VisualParams", typeof (Byte[]));
SQLiteUtil.createCol(aa, "Serial", typeof(Int32));
SQLiteUtil.createCol(aa, "AvatarHeight", typeof(Double));
aa.PrimaryKey = new DataColumn[] { aa.Columns["Owner"] };
return aa;
}
/***********************************************************************
*
* Convert between ADO.NET <=> OpenSim Objects
*
* These should be database independant
*
**********************************************************************/
/// <summary>
/// TODO: this doesn't work yet because something more
/// interesting has to be done to actually get these values
/// back out. Not enough time to figure it out yet.
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private static UserProfileData buildUserProfile(DataRow row)
{
UserProfileData user = new UserProfileData();
UUID tmp;
UUID.TryParse((String)row["UUID"], out tmp);
user.ID = tmp;
user.FirstName = (String) row["username"];
user.SurName = (String) row["surname"];
user.Email = (row.IsNull("email")) ? "" : (String) row["email"];
user.PasswordHash = (String) row["passwordHash"];
user.PasswordSalt = (String) row["passwordSalt"];
user.HomeRegionX = Convert.ToUInt32(row["homeRegionX"]);
user.HomeRegionY = Convert.ToUInt32(row["homeRegionY"]);
user.HomeLocation = new Vector3(
Convert.ToSingle(row["homeLocationX"]),
Convert.ToSingle(row["homeLocationY"]),
Convert.ToSingle(row["homeLocationZ"])
);
user.HomeLookAt = new Vector3(
Convert.ToSingle(row["homeLookAtX"]),
Convert.ToSingle(row["homeLookAtY"]),
Convert.ToSingle(row["homeLookAtZ"])
);
UUID regionID = UUID.Zero;
UUID.TryParse(row["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use UUID.Zero
user.HomeRegionID = regionID;
user.Created = Convert.ToInt32(row["created"]);
user.LastLogin = Convert.ToInt32(row["lastLogin"]);
user.UserInventoryURI = (String) row["userInventoryURI"];
user.UserAssetURI = (String) row["userAssetURI"];
user.CanDoMask = Convert.ToUInt32(row["profileCanDoMask"]);
user.WantDoMask = Convert.ToUInt32(row["profileWantDoMask"]);
user.AboutText = (String) row["profileAboutText"];
user.FirstLifeAboutText = (String) row["profileFirstText"];
UUID.TryParse((String)row["profileImage"], out tmp);
user.Image = tmp;
UUID.TryParse((String)row["profileFirstImage"], out tmp);
user.FirstLifeImage = tmp;
user.WebLoginKey = new UUID((String) row["webLoginKey"]);
user.UserFlags = Convert.ToInt32(row["userFlags"]);
user.GodLevel = Convert.ToInt32(row["godLevel"]);
user.CustomType = row["customType"].ToString();
user.Partner = new UUID((String) row["partner"]);
return user;
}
/// <summary>
/// Persist user profile data
/// </summary>
/// <param name="row"></param>
/// <param name="user"></param>
private void fillUserRow(DataRow row, UserProfileData user)
{
row["UUID"] = user.ID.ToString();
row["username"] = user.FirstName;
row["surname"] = user.SurName;
row["email"] = user.Email;
row["passwordHash"] = user.PasswordHash;
row["passwordSalt"] = user.PasswordSalt;
row["homeRegionX"] = user.HomeRegionX;
row["homeRegionY"] = user.HomeRegionY;
row["homeRegionID"] = user.HomeRegionID.ToString();
row["homeLocationX"] = user.HomeLocation.X;
row["homeLocationY"] = user.HomeLocation.Y;
row["homeLocationZ"] = user.HomeLocation.Z;
row["homeLookAtX"] = user.HomeLookAt.X;
row["homeLookAtY"] = user.HomeLookAt.Y;
row["homeLookAtZ"] = user.HomeLookAt.Z;
row["created"] = user.Created;
row["lastLogin"] = user.LastLogin;
//TODO: Get rid of rootInventoryFolderID in a safe way.
row["rootInventoryFolderID"] = UUID.Zero.ToString();
row["userInventoryURI"] = user.UserInventoryURI;
row["userAssetURI"] = user.UserAssetURI;
row["profileCanDoMask"] = user.CanDoMask;
row["profileWantDoMask"] = user.WantDoMask;
row["profileAboutText"] = user.AboutText;
row["profileFirstText"] = user.FirstLifeAboutText;
row["profileImage"] = user.Image.ToString();
row["profileFirstImage"] = user.FirstLifeImage.ToString();
row["webLoginKey"] = user.WebLoginKey.ToString();
row["userFlags"] = user.UserFlags;
row["godLevel"] = user.GodLevel;
row["customType"] = user.CustomType == null ? "" : user.CustomType;
row["partner"] = user.Partner.ToString();
// ADO.NET doesn't handle NULL very well
foreach (DataColumn col in ds.Tables["users"].Columns)
{
if (row[col] == null)
{
row[col] = String.Empty;
}
}
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="user"></param>
private void fillAvatarAppearanceRow(DataRow row, UUID user, AvatarAppearance appearance)
{
row["Owner"] = Util.ToRawUuidString(user);
row["BodyItem"] = appearance.BodyItem.ToString();
row["BodyAsset"] = appearance.BodyAsset.ToString();
row["SkinItem"] = appearance.SkinItem.ToString();
row["SkinAsset"] = appearance.SkinAsset.ToString();
row["HairItem"] = appearance.HairItem.ToString();
row["HairAsset"] = appearance.HairAsset.ToString();
row["EyesItem"] = appearance.EyesItem.ToString();
row["EyesAsset"] = appearance.EyesAsset.ToString();
row["ShirtItem"] = appearance.ShirtItem.ToString();
row["ShirtAsset"] = appearance.ShirtAsset.ToString();
row["PantsItem"] = appearance.PantsItem.ToString();
row["PantsAsset"] = appearance.PantsAsset.ToString();
row["ShoesItem"] = appearance.ShoesItem.ToString();
row["ShoesAsset"] = appearance.ShoesAsset.ToString();
row["SocksItem"] = appearance.SocksItem.ToString();
row["SocksAsset"] = appearance.SocksAsset.ToString();
row["JacketItem"] = appearance.JacketItem.ToString();
row["JacketAsset"] = appearance.JacketAsset.ToString();
row["GlovesItem"] = appearance.GlovesItem.ToString();
row["GlovesAsset"] = appearance.GlovesAsset.ToString();
row["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
row["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
row["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
row["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
row["SkirtItem"] = appearance.SkirtItem.ToString();
row["SkirtAsset"] = appearance.SkirtAsset.ToString();
// Used Base64String because for some reason it wont accept using Byte[] (which works in Region date)
row["Texture"] = appearance.Texture.GetBytes();
row["VisualParams"] = appearance.VisualParams;
row["Serial"] = appearance.Serial;
row["AvatarHeight"] = appearance.AvatarHeight;
// ADO.NET doesn't handle NULL very well
foreach (DataColumn col in ds.Tables["avatarappearance"].Columns)
{
if (row[col] == null)
{
row[col] = String.Empty;
}
}
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private static UserAgentData buildUserAgent(DataRow row)
{
UserAgentData ua = new UserAgentData();
UUID tmp;
UUID.TryParse((String)row["UUID"], out tmp);
ua.ProfileID = tmp;
ua.AgentIP = (String)row["agentIP"];
ua.AgentPort = Convert.ToUInt32(row["agentPort"]);
ua.AgentOnline = Convert.ToBoolean(row["agentOnline"]);
ua.SessionID = new UUID((String) row["sessionID"]);
ua.SecureSessionID = new UUID((String) row["secureSessionID"]);
ua.InitialRegion = new UUID((String) row["regionID"]);
ua.LoginTime = Convert.ToInt32(row["loginTime"]);
ua.LogoutTime = Convert.ToInt32(row["logoutTime"]);
ua.Region = new UUID((String) row["currentRegion"]);
ua.Handle = Convert.ToUInt64(row["currentHandle"]);
ua.Position = new Vector3(
Convert.ToSingle(row["currentPosX"]),
Convert.ToSingle(row["currentPosY"]),
Convert.ToSingle(row["currentPosZ"])
);
ua.LookAt = new Vector3(
Convert.ToSingle(row["currentLookAtX"]),
Convert.ToSingle(row["currentLookAtY"]),
Convert.ToSingle(row["currentLookAtZ"])
);
return ua;
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="ua"></param>
private static void fillUserAgentRow(DataRow row, UserAgentData ua)
{
row["UUID"] = ua.ProfileID.ToString();
row["agentIP"] = ua.AgentIP;
row["agentPort"] = ua.AgentPort;
row["agentOnline"] = ua.AgentOnline;
row["sessionID"] = ua.SessionID.ToString();
row["secureSessionID"] = ua.SecureSessionID.ToString();
row["regionID"] = ua.InitialRegion.ToString();
row["loginTime"] = ua.LoginTime;
row["logoutTime"] = ua.LogoutTime;
row["currentRegion"] = ua.Region.ToString();
row["currentHandle"] = ua.Handle.ToString();
// vectors
row["currentPosX"] = ua.Position.X;
row["currentPosY"] = ua.Position.Y;
row["currentPosZ"] = ua.Position.Z;
row["currentLookAtX"] = ua.LookAt.X;
row["currentLookAtY"] = ua.LookAt.Y;
row["currentLookAtZ"] = ua.LookAt.Z;
}
/***********************************************************************
*
* Database Binding functions
*
* These will be db specific due to typing, and minor differences
* in databases.
*
**********************************************************************/
/// <summary>
///
/// </summary>
/// <param name="da"></param>
/// <param name="conn"></param>
private void setupUserCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = SQLiteUtil.createInsertCommand("users", ds.Tables["users"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = SQLiteUtil.createUpdateCommand("users", "UUID=:UUID", ds.Tables["users"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from users where UUID = :UUID");
delete.Parameters.Add(SQLiteUtil.createSqliteParameter("UUID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
private void setupAgentCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = SQLiteUtil.createInsertCommand("useragents", ds.Tables["useragents"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = SQLiteUtil.createUpdateCommand("useragents", "UUID=:UUID", ds.Tables["useragents"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from useragents where UUID = :ProfileID");
delete.Parameters.Add(SQLiteUtil.createSqliteParameter("ProfileID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
/// <summary>
///
/// </summary>
/// <param name="daf"></param>
/// <param name="conn"></param>
private void setupUserFriendsCommands(SqliteDataAdapter daf, SqliteConnection conn)
{
daf.InsertCommand = SQLiteUtil.createInsertCommand("userfriends", ds.Tables["userfriends"]);
daf.InsertCommand.Connection = conn;
daf.UpdateCommand = SQLiteUtil.createUpdateCommand("userfriends", "ownerID=:ownerID and friendID=:friendID", ds.Tables["userfriends"]);
daf.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from userfriends where ownerID=:ownerID and friendID=:friendID");
delete.Parameters.Add(SQLiteUtil.createSqliteParameter("ownerID", typeof(String)));
delete.Parameters.Add(SQLiteUtil.createSqliteParameter("friendID", typeof(String)));
delete.Connection = conn;
daf.DeleteCommand = delete;
}
/// <summary>
///
/// </summary>
/// <param name="daf"></param>
/// <param name="conn"></param>
private void setupAvatarAppearanceCommands(SqliteDataAdapter daa, SqliteConnection conn)
{
daa.InsertCommand = SQLiteUtil.createInsertCommand("avatarappearance", ds.Tables["avatarappearance"]);
daa.InsertCommand.Connection = conn;
daa.UpdateCommand = SQLiteUtil.createUpdateCommand("avatarappearance", "Owner=:Owner", ds.Tables["avatarappearance"]);
daa.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from avatarappearance where Owner=:Owner");
delete.Parameters.Add(SQLiteUtil.createSqliteParameter("Owner", typeof(String)));
delete.Connection = conn;
daa.DeleteCommand = delete;
}
override public void ResetAttachments(UUID userID)
{
}
override public void LogoutUsers(UUID regionID)
{
}
}
}
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