aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data/Null/NullSimulationData.cs
blob: 339e7f45b0a02c6e3d19e3b07285025108cbb568 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

namespace OpenSim.Data.Null
{
    /// <summary>
    /// NULL DataStore, do not store anything
    /// </summary>
    public class NullSimulationData : ISimulationDataStore
    {
        public NullSimulationData()
        {
        }

        public NullSimulationData(string connectionString)
        {
            Initialise(connectionString);
        }

        public void Initialise(string dbfile)
        {
            return;
        }

        public void Dispose()
        {
        }

        public void StoreRegionSettings(RegionSettings rs)
        {
        }

        public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
        {
            //This connector doesn't support the windlight module yet
            //Return default LL windlight settings
            return new RegionLightShareData();
        }

        public void RemoveRegionWindlightSettings(UUID regionID)
        {
        }

        public void StoreRegionWindlightSettings(RegionLightShareData wl)
        {
            //This connector doesn't support the windlight module yet
        }

        #region Environment Settings

        private Dictionary<UUID, string> EnvironmentSettings = new Dictionary<UUID, string>();

        public string LoadRegionEnvironmentSettings(UUID regionUUID)
        {
            lock (EnvironmentSettings)
            {
                if (EnvironmentSettings.ContainsKey(regionUUID))
                    return EnvironmentSettings[regionUUID];
            }
            return string.Empty;
        }

        public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
        {
            lock (EnvironmentSettings)
            {
                EnvironmentSettings[regionUUID] = settings;
            }
        }

        public void RemoveRegionEnvironmentSettings(UUID regionUUID)
        {
            lock (EnvironmentSettings)
            {
                if (EnvironmentSettings.ContainsKey(regionUUID))
                    EnvironmentSettings.Remove(regionUUID);
            }
        }
        #endregion

        public RegionSettings LoadRegionSettings(UUID regionUUID)
        {
            RegionSettings rs = new RegionSettings();
            rs.RegionUUID = regionUUID;
            return rs;
        }

        public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
        {
        }

        public void RemoveObject(UUID obj, UUID regionUUID)
        {
        }

        public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
        {
        }

        public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
        {
            return new List<SceneObjectGroup>();
        }

        Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
        public void StoreTerrain(TerrainData ter, UUID regionID)
        {
            if (m_terrains.ContainsKey(regionID))
                m_terrains.Remove(regionID);
            m_terrains.Add(regionID, ter);
        }

        // Legacy. Just don't do this.
        public void StoreTerrain(double[,] ter, UUID regionID)
        {
            TerrainData terrData = new HeightmapTerrainData(ter);
            StoreTerrain(terrData, regionID);
        }

        // Legacy. Just don't do this.
        // Returns 'null' if region not found
        public double[,] LoadTerrain(UUID regionID)
        {
            if (m_terrains.ContainsKey(regionID))
            {
                return m_terrains[regionID].GetDoubles();
            }
            return null;
        }

        public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
        {
            if (m_terrains.ContainsKey(regionID))
            {
                return m_terrains[regionID];
            }
            return null;
        }

        public void RemoveLandObject(UUID globalID)
        {
        }

        public void StoreLandObject(ILandObject land)
        {
        }

        public List<LandData> LoadLandObjects(UUID regionUUID)
        {
            return new List<LandData>();
        }

        public void Shutdown()
        {
        }

        public UUID[] GetObjectIDs(UUID regionID)
        {
            return new UUID[0];
        }

        public void SaveExtra(UUID regionID, string name, string value)
        {
        }

        public void RemoveExtra(UUID regionID, string name)
        {
        }

        public Dictionary<string, string> GetExtra(UUID regionID)
        {
            return null;
        }
    }
}