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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.IO;
using System.Reflection;
using System.Text.RegularExpressions;
using log4net;

namespace OpenSim.Data
{
    /// <summary>
    ///
    /// The Migration theory is based on the ruby on rails concept.
    /// Each database driver is going to be allowed to have files in
    /// Resources that specify the database migrations.  They will be
    /// of the form:
    ///
    ///    001_Users.sql
    ///    002_Users.sql
    ///    003_Users.sql
    ///    001_Prims.sql
    ///    002_Prims.sql
    ///    ...etc...
    ///
    /// When a database driver starts up, it specifies a resource that
    /// needs to be brought up to the current revision.  For instance:
    ///
    ///    Migration um = new Migration(DbConnection, Assembly, "Users");
    ///    um.Update();
    ///
    /// This works out which version Users is at, and applies all the
    /// revisions past it to it.  If there is no users table, all
    /// revisions are applied in order.  Consider each future
    /// migration to be an incremental roll forward of the tables in
    /// question.
    ///
    /// Assembly must be specifically passed in because otherwise you
    /// get the assembly that Migration.cs is part of, and what you
    /// really want is the assembly of your database class.
    ///
    /// </summary>

    public class Migration
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        protected string _type;
        protected DbConnection _conn;
        protected Assembly _assem;

        private Regex _match_old;
        private Regex _match_new;

        /// <summary>Have the parameterless constructor just so we can specify it as a generic parameter with the new() constraint.
        /// Currently this is only used in the tests. A Migration instance created this way must be then
        /// initialized with Initialize(). Regular creation should be through the parameterized constructors. 
        /// </summary>
        public Migration()
        { 
        }

        public Migration(DbConnection conn, Assembly assem, string subtype, string type)
        {
            Initialize(conn, assem, type, subtype);
        }

        public Migration(DbConnection conn, Assembly assem, string type) 
        {
            Initialize(conn, assem, type, "");
        }

        /// <summary>Must be called after creating with the parameterless constructor.
        /// NOTE that the Migration class now doesn't access database in any way during initialization.
        /// Specifically, it won't check if the [migrations] table exists. Such checks are done later:
        /// automatically on Update(), or you can explicitly call InitMigrationsTable().
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="assem"></param>
        /// <param name="subtype"></param>
        /// <param name="type"></param>
        public void Initialize (DbConnection conn, Assembly assem, string type, string subtype)
        {
            _type = type;
            _conn = conn;
            _assem = assem;
            _match_old = new Regex(subtype + @"\.(\d\d\d)_" + _type + @"\.sql");
            string s = String.IsNullOrEmpty(subtype) ? _type : _type + @"\." + subtype;
            _match_new = new Regex(@"\." + s + @"\.migrations(?:\.(?<ver>\d+)$|.*)");
        }

        public void InitMigrationsTable()
        {
            // NOTE: normally when the [migrations] table is created, the version record for 'migrations' is
            // added immediately. However, if for some reason the table is there but empty, we want to handle that as well.
            int ver = FindVersion(_conn, "migrations");
            if (ver <= 0)   // -1 = no table, 0 = no version record
            {
                if( ver < 0 )
                    ExecuteScript("create table migrations(name varchar(100), version int)");
                InsertVersion("migrations", 1);
            }
        }

        /// <summary>Executes a script, possibly in a database-specific way.
        /// It can be redefined for a specific DBMS, if necessary. Specifically,
        /// to avoid problems with proc definitions in MySQL, we must use
        /// MySqlScript class instead of just DbCommand. We don't want to bring
        /// MySQL references here, so instead define a MySQLMigration class
        /// in OpenSim.Data.MySQL
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="script">Array of strings, one-per-batch (often just one)</param>
        protected virtual void ExecuteScript(DbConnection conn, string[] script)
        {
            using (DbCommand cmd = conn.CreateCommand())
            {
                cmd.CommandTimeout = 0;
                foreach (string sql in script)
                {
                    cmd.CommandText = sql;
                    cmd.ExecuteNonQuery();
                }
            }
        }

        protected void ExecuteScript(DbConnection conn, string sql)
        {
            ExecuteScript(conn, new string[]{sql});
        }

        protected void ExecuteScript(string sql)
        {
            ExecuteScript(_conn, sql);
        }

        protected void ExecuteScript(string[] script)
        {
            ExecuteScript(_conn, script);
        }



        public void Update()
        {
            InitMigrationsTable();

            int version = FindVersion(_conn, _type);

            SortedList<int, string[]> migrations = GetMigrationsAfter(version);
            if (migrations.Count < 1)
                return;

            // to prevent people from killing long migrations.
            m_log.InfoFormat("[MIGRATIONS] Upgrading {0} to latest revision {1}.", _type, migrations.Keys[migrations.Count - 1]);
            m_log.Info("[MIGRATIONS] NOTE: this may take a while, don't interupt this process!");

            foreach (KeyValuePair<int, string[]> kvp in migrations)
            {
                int newversion = kvp.Key;
                // we need to up the command timeout to infinite as we might be doing long migrations.

                /* [AlexRa 01-May-10]: We can't always just run any SQL in a single batch (= ExecuteNonQuery()). Things like 
                 * stored proc definitions might have to be sent to the server each in a separate batch.
                 * This is certainly so for MS SQL; not sure how the MySQL connector sorts out the mess
                 * with 'delimiter @@'/'delimiter ;' around procs.  So each "script" this code executes now is not
                 * a single string, but an array of strings, executed separately.
                */
                try
                {
                    ExecuteScript(kvp.Value);
                }
                catch (Exception e)
                {
                    m_log.DebugFormat("[MIGRATIONS] Cmd was {0}", kvp.Value.ToString());
                    m_log.DebugFormat("[MIGRATIONS]: An error has occurred in the migration {0}. This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing.", e.Message);
                    ExecuteScript("ROLLBACK;");
                }

                if (version == 0)
                {
                    InsertVersion(_type, newversion);
                }
                else
                {
                    UpdateVersion(_type, newversion);
                }
                version = newversion;
            }
        }

        public int Version
        {
            get { return FindVersion(_conn, _type); }
            set {
                if (Version < 1)
                {
                    InsertVersion(_type, value);
                }
                else
                {
                    UpdateVersion(_type, value);
                }
            }
        }

        protected virtual int FindVersion(DbConnection conn, string type)
        {
            int version = 0;
            using (DbCommand cmd = conn.CreateCommand())
            {
                try
                {
                    cmd.CommandText = "select version from migrations where name='" + type + "' order by version desc";
                    using (DbDataReader reader = cmd.ExecuteReader())
                    {
                        if (reader.Read())
                        {
                            version = Convert.ToInt32(reader["version"]);
                        }
                        reader.Close();
                    }
                }
                catch
                {
                    // Something went wrong (probably no table), so we're at version -1
                    version = -1;
                }
            }
            return version;
        }

        private void InsertVersion(string type, int version)
        {
            m_log.InfoFormat("[MIGRATIONS]: Creating {0} at version {1}", type, version);
            ExecuteScript("insert into migrations(name, version) values('" + type + "', " + version + ")");
        }

        private void UpdateVersion(string type, int version)
        {
            m_log.InfoFormat("[MIGRATIONS]: Updating {0} to version {1}", type, version);
            ExecuteScript("update migrations set version=" + version + " where name='" + type + "'");
        }

        private delegate void FlushProc();

        /// <summary>Scans for migration resources in either old-style "scattered" (one file per version)
        /// or new-style "integrated" format (single file with ":VERSION nnn" sections). 
        /// In the new-style migrations it also recognizes ':GO' separators for parts of the SQL script
        /// that must be sent to the server separately.  The old-style migrations are loaded each in one piece
        /// and don't support the ':GO' feature.
        /// </summary>
        /// <param name="after">The version we are currently at. Scan for any higher versions</param>
        /// <returns>A list of string arrays, representing the scripts.</returns>
        private SortedList<int, string[]> GetMigrationsAfter(int after)
        {
            SortedList<int, string[]> migrations = new SortedList<int, string[]>();

            string[] names = _assem.GetManifestResourceNames();
            if( names.Length == 0 )     // should never happen
                return migrations;

            Array.Sort(names);  // we want all the migrations ordered

            int nLastVerFound = 0;
            Match m = null;
            string sFile = Array.FindLast(names, nm => { m = _match_new.Match(nm); return m.Success; });  // ; nm.StartsWith(sPrefix, StringComparison.InvariantCultureIgnoreCase

            if( (m != null) && !String.IsNullOrEmpty(sFile) )
            {
                /* The filename should be '<StoreName>.migrations[.NNN]' where NNN
                 * is the last version number defined in the file. If the '.NNN' part is recognized, the code can skip
                 * the file without looking inside if we have a higher version already. Without the suffix we read 
                 * the file anyway and use the version numbers inside.  Any unrecognized suffix (such as '.sql')
                 * is valid but ignored.
                 * 
                 *  NOTE that we expect only one 'merged' migration file. If there are several, we take the last one. 
                 *  If you are numbering them, leave only the latest one in the project or at least make sure they numbered 
                 *  to come up in the correct order (e.g. 'SomeStore.migrations.001' rather than 'SomeStore.migrations.1')
                 */

                if (m.Groups.Count > 1 && int.TryParse(m.Groups[1].Value, out nLastVerFound))
                {
                    if( nLastVerFound <= after )
                        goto scan_old_style;
                }

                System.Text.StringBuilder sb = new System.Text.StringBuilder(4096);
                int nVersion = -1;

                List<string> script = new List<string>();

                FlushProc flush = delegate()
                {
                    if (sb.Length > 0)     // last SQL stmt to script list
                    {
                        script.Add(sb.ToString());
                        sb.Length = 0;
                    }

                    if ( (nVersion > 0) && (nVersion > after) && (script.Count > 0) && !migrations.ContainsKey(nVersion))   // script to the versioned script list
                    {
                        migrations[nVersion] = script.ToArray();
                    }
                    script.Clear();
                };

                using (Stream resource = _assem.GetManifestResourceStream(sFile))
                using (StreamReader resourceReader = new StreamReader(resource))
                {
                    int nLineNo = 0;
                    while (!resourceReader.EndOfStream)
                    {
                        string sLine = resourceReader.ReadLine();
                        nLineNo++;

                        if( String.IsNullOrEmpty(sLine) || sLine.StartsWith("#") )  // ignore a comment or empty line
                            continue;

                        if (sLine.Trim().Equals(":GO", StringComparison.InvariantCultureIgnoreCase))
                        {
                            if (sb.Length == 0) continue;
                            if (nVersion > after) 
                                script.Add(sb.ToString());
                            sb.Length = 0;
                            continue;
                        }

                        if (sLine.StartsWith(":VERSION ", StringComparison.InvariantCultureIgnoreCase))  // ":VERSION nnn"
                        {
                            flush();

                            int n = sLine.IndexOf('#');     // Comment is allowed in version sections, ignored
                            if (n >= 0)
                                sLine = sLine.Substring(0, n);

                            if (!int.TryParse(sLine.Substring(9).Trim(), out nVersion))
                            {
                                m_log.ErrorFormat("[MIGRATIONS]: invalid version marker at {0}: line {1}. Migration failed!", sFile, nLineNo);
                                break;
                            }
                        }
                        else
                        {
                            sb.AppendLine(sLine);
                        }
                    }
                    flush();

                    // If there are scattered migration files as well, only look for those with higher version numbers.
                    if (after < nVersion)
                        after = nVersion;
                }
            }

scan_old_style:
            // scan "old style" migration pieces anyway, ignore any versions already filled from the single file
            foreach (string s in names)
            {
                m = _match_old.Match(s);
                if (m.Success)
                {
                    int version = int.Parse(m.Groups[1].ToString());
                    if ( (version > after) && !migrations.ContainsKey(version) )
                    {
                        using (Stream resource = _assem.GetManifestResourceStream(s))
                        {
                            using (StreamReader resourceReader = new StreamReader(resource))
                            {
                                string sql = resourceReader.ReadToEnd();
                                migrations.Add(version, new string[]{sql});
                            }
                        }
                    }
                }
            }
            
            if (migrations.Count < 1) 
            {
                m_log.InfoFormat("[MIGRATIONS]: {0} up to date, no migrations to apply", _type);
            }
            return migrations;
        }
    }
}