aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
blob: ff28c0f757d5b2fc68c807d9046269ff089aa61b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;

namespace OpenSim.Capabilities.Handlers
{
    public class FetchInvDescHandler
    {
        private static readonly ILog m_log =
            LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        private IInventoryService m_InventoryService;
        private ILibraryService m_LibraryService;
        private IScene m_Scene;
//        private object m_fetchLock = new Object();

        public FetchInvDescHandler(IInventoryService invService, ILibraryService libService, IScene s)
        {
            m_InventoryService = invService;
            m_LibraryService = libService;
            m_Scene = s;
        }

        public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
        {
            //m_log.DebugFormat("[XXX]: FetchInventoryDescendentsRequest in {0}, {1}", (m_Scene == null) ? "none" : m_Scene.Name, request);

            Hashtable hash = new Hashtable();
            try
            {
                hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
            }
            catch (LLSD.LLSDParseException e)
            {
                m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
                m_log.Error("Request: " + request);
            }

            ArrayList foldersrequested = (ArrayList)hash["folders"];
            hash.Clear();
 
            List<LLSDFetchInventoryDescendents> folders = new List<LLSDFetchInventoryDescendents>();
            for (int i = 0; i < foldersrequested.Count; i++)
            {
                Hashtable inventoryhash = (Hashtable)foldersrequested[i];
                LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();

                try
                {
                    LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
                }
                catch (Exception e)
                {
                    m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
                    continue;
                }

                folders.Add(llsdRequest);
            }

            foldersrequested.Clear();

            if(folders.Count == 0)
                return "<llsd><map><key>folders</key><array /></map></llsd>";

            List<UUID> bad_folders = new List<UUID>();

            int total_folders = 0;
            int total_items = 0;
            List<InventoryCollection> invcollSet = Fetch(folders, bad_folders, ref total_folders, ref total_items);
            //m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);

            int invcollSetCount = 0;
            if (invcollSet != null)
                invcollSetCount = invcollSet.Count;

            int mem = 8192 + ((256 * invcollSetCount +
                                384 * total_folders +
                                1024 * total_items +
                                128 * bad_folders.Count) & 0x7ffff000);

            StringBuilder lastresponse = new StringBuilder(mem);
            lastresponse.Append("<llsd>");

            if(invcollSetCount > 0)
            {
                lastresponse.Append("<map><key>folders</key><array>");
                int i = 0;
                InventoryCollection thiscoll;
                for(i = 0; i < invcollSetCount; i++)
                {
                    thiscoll = invcollSet[i];
                    invcollSet[i] = null;

                    LLSDxmlEncode.AddMap(lastresponse);
                        LLSDxmlEncode.AddElem("agent_id", thiscoll.OwnerID, lastresponse);
                        LLSDxmlEncode.AddElem("descendents", thiscoll.Descendents, lastresponse);
                        LLSDxmlEncode.AddElem("folder_id", thiscoll.FolderID, lastresponse);

                        if(thiscoll.Folders == null || thiscoll.Folders.Count == 0)
                            LLSDxmlEncode.AddEmptyArray("categories", lastresponse);
                        else
                        {
                            LLSDxmlEncode.AddArray("categories", lastresponse);
                            foreach (InventoryFolderBase invFolder in thiscoll.Folders)
                            {
                                LLSDxmlEncode.AddMap(lastresponse);

                                LLSDxmlEncode.AddElem("folder_id", invFolder.ID, lastresponse);
                                LLSDxmlEncode.AddElem("parent_id", invFolder.ParentID, lastresponse);
                                LLSDxmlEncode.AddElem("name", invFolder.Name, lastresponse);
                                LLSDxmlEncode.AddElem("type", invFolder.Type, lastresponse);
                                LLSDxmlEncode.AddElem("preferred_type", (int)-1, lastresponse);
                                LLSDxmlEncode.AddElem("version", invFolder.Version, lastresponse);

                                LLSDxmlEncode.AddEndMap(lastresponse);
                            }  
                            LLSDxmlEncode.AddEndArray(lastresponse);
                        }

                        if(thiscoll.Items == null || thiscoll.Items.Count == 0)
                            LLSDxmlEncode.AddEmptyArray("items", lastresponse);
                        else
                        {
                            LLSDxmlEncode.AddArray("items", lastresponse);
                            foreach (InventoryItemBase invItem in thiscoll.Items)
                            {
                                invItem.ToLLSDxml(lastresponse);
                            }

                            LLSDxmlEncode.AddEndArray(lastresponse);
                        }

                        LLSDxmlEncode.AddElem("owner_id", thiscoll.OwnerID, lastresponse);
                        LLSDxmlEncode.AddElem("version", thiscoll.Version, lastresponse);

                    LLSDxmlEncode.AddEndMap(lastresponse);
                    invcollSet[i] = null;
                }
                lastresponse.Append("</array></map>");
                thiscoll = null;
            }
            else
            {
                lastresponse.Append("<map><key>folders</key><array /></map>");
            }

            //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Bad folders {0}", string.Join(", ", bad_folders));
            if(bad_folders.Count > 0)
            {
                lastresponse.Append("<map><key>bad_folders</key><array>");
                foreach (UUID bad in bad_folders)
                {
                    lastresponse.Append("<map><key>folder_id</key><uuid>");
                    lastresponse.Append(bad.ToString());
                    lastresponse.Append("</uuid><key>error</key><string>Unknown</string></map>");
                }
                lastresponse.Append("</array></map>");
            }
            lastresponse.Append("</llsd>");

            return lastresponse.ToString();
        }

        private void AddLibraryFolders(List<LLSDFetchInventoryDescendents> libFolders, List<InventoryCollection> result, ref int total_folders, ref int total_items)
        {
            InventoryFolderImpl fold;
            if (m_LibraryService == null || m_LibraryService.LibraryRootFolder == null)
                return;
            
            foreach (LLSDFetchInventoryDescendents f in libFolders)
            {
                if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null)
                {
                    InventoryCollection Collection = new InventoryCollection();
//                        ret.Collection.Folders = new List<InventoryFolderBase>();
                    Collection.Folders = fold.RequestListOfFolders();
                    Collection.Items = fold.RequestListOfItems();
                    Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner;
                    Collection.FolderID = f.folder_id;
                    Collection.Version = fold.Version;

                    Collection.Descendents = Collection.Items.Count + Collection.Folders.Count;
                    total_folders += Collection.Folders.Count;
                    total_items += Collection.Items.Count;
                    result.Add(Collection);

                    //m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID);
                }
            }
        }

        private List<InventoryCollection> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders, List<UUID> bad_folders, ref int total_folders, ref int total_items)
        {
            //m_log.DebugFormat(
            //    "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);

            // FIXME MAYBE: We're not handling sortOrder!

            List<InventoryCollection> result = new List<InventoryCollection>(32);
            List<LLSDFetchInventoryDescendents> libFolders = new List<LLSDFetchInventoryDescendents>(32);
            List<LLSDFetchInventoryDescendents> otherFolders = new List<LLSDFetchInventoryDescendents>(32);
            HashSet<UUID> libIDs = new HashSet<UUID>();
            HashSet<UUID> otherIDs = new HashSet<UUID>();

            bool dolib = (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null);
            UUID libOwner = UUID.Zero;
            if(dolib)
                libOwner = m_LibraryService.LibraryRootFolder.Owner;

            // Filter folder Zero right here. Some viewers (Firestorm) send request for folder Zero, which doesn't make sense
            // and can kill the sim (all root folders have parent_id Zero)
            // send something.
            bool doneZeroID = false;
            foreach(LLSDFetchInventoryDescendents f in fetchFolders)
            {
                if (f.folder_id == UUID.Zero)
                {
                    if(doneZeroID)
                        continue;
                    doneZeroID = true;
                    InventoryCollection Collection = new InventoryCollection();
                    Collection.OwnerID = f.owner_id;
                    Collection.Version = 0;
                    Collection.FolderID = f.folder_id;
                    Collection.Descendents = 0;
                    result.Add(Collection);
                    continue;
                }
                if(dolib && f.owner_id == libOwner)
                {
                    if(libIDs.Contains(f.folder_id))
                        continue;
                    libIDs.Add(f.folder_id);
                    libFolders.Add(f);
                    continue;
                }
                if(otherIDs.Contains(f.folder_id))
                    continue;

                otherIDs.Add(f.folder_id);
                otherFolders.Add(f);
            }

            fetchFolders.Clear();

            if(otherFolders.Count > 0)
            { 
                int i = 0;

                //m_log.DebugFormat("[XXX]: {0}", string.Join(",", fids));

                InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(otherFolders[0].owner_id, otherIDs.ToArray());

                if (fetchedContents == null)
                     return null;
 
                if (fetchedContents.Length == 0)
                {
                    foreach (LLSDFetchInventoryDescendents freq in otherFolders)
                        BadFolder(freq, null, bad_folders);
                }
                else
                {
                    i = 0;
                    // Do some post-processing. May need to fetch more from inv server for links
                    foreach (InventoryCollection contents in fetchedContents)
                    {
                        // Find the original request
                        LLSDFetchInventoryDescendents freq = otherFolders[i];
                        otherFolders[i]=null;
                        i++;

                        if (BadFolder(freq, contents, bad_folders))
                            continue;

                        if(!freq.fetch_folders)
                            contents.Folders.Clear();
                        if(!freq.fetch_items)
                            contents.Items.Clear();

                        contents.Descendents = contents.Items.Count + contents.Folders.Count;
 
                        // Next: link management
                        ProcessLinks(freq, contents);

                        total_folders += contents.Folders.Count;
                        total_items += contents.Items.Count;
                        result.Add(contents);
                    }
                }
            }

            if(dolib && libFolders.Count > 0)
            {
                AddLibraryFolders(libFolders, result, ref total_folders, ref total_items);           
            }

            return result;
        }

        private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List<UUID> bad_folders)
        {
            if (contents == null)
            {
                bad_folders.Add(freq.folder_id);
                return true;
            }

            // The inventory server isn't sending FolderID in the collection...
            // Must fetch it individually
            if (contents.FolderID == UUID.Zero)
            {
                InventoryFolderBase containingFolder = m_InventoryService.GetFolder(freq.owner_id, freq.folder_id);
                if (containingFolder == null)
                {
                    m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
                    bad_folders.Add(freq.folder_id);
                    return true;
                }
                contents.FolderID = containingFolder.ID;
                contents.OwnerID = containingFolder.Owner;
                contents.Version = containingFolder.Version;
            }

            return false;
        }

        private void ProcessLinks(LLSDFetchInventoryDescendents freq, InventoryCollection contents)
        {
            if (contents.Items == null || contents.Items.Count == 0)
                return;

            // viewers are lasy and want a copy of the linked item sent before the link to it

            // look for item links
            List<UUID> itemIDs = new List<UUID>();
            foreach (InventoryItemBase item in contents.Items)
            {
                //m_log.DebugFormat("[XXX]:   {0} {1}", item.Name, item.AssetType);
                if (item.AssetType == (int)AssetType.Link)
                    itemIDs.Add(item.AssetID);
            }

            // get the linked if any
            if (itemIDs.Count > 0)
            {
                InventoryItemBase[] linked = m_InventoryService.GetMultipleItems(freq.owner_id, itemIDs.ToArray());
                    
                if (linked != null)
                {
                    List<InventoryItemBase> linkedItems = new List<InventoryItemBase>();
                    // check for broken
                    foreach (InventoryItemBase linkedItem in linked)
                    {
                        // Take care of genuinely broken links where the target doesn't exist
                        // HACK: Also, don't follow up links that just point to other links.  In theory this is legitimate,
                        // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
                        // rather than having to keep track of every folder requested in the recursion.
                        if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
                        {
                            linkedItems.Add(linkedItem);
                            //m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Added {0} {1} {2}", linkedItem.Name, linkedItem.AssetType, linkedItem.Folder);
                        }
                    }
                    // insert them
                    if(linkedItems.Count > 0)
                        contents.Items.InsertRange(0, linkedItems);
                }
            }
        }
    }
}