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* Further clarification on the same spot.Diva Canto2013-02-231-0/+1
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* Improved documentation of Groups section.Diva Canto2013-02-231-2/+6
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* Err.. wrong dll name for groups in Robust.HG.ini.exampleDiva Canto2013-02-212-1/+3
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* Minor formatting cleanup. No changes.Diva Canto2013-02-211-12/+12
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* Simplification of HG configs: HomeURI and GatekeeperURI now are defined as ↵Diva Canto2013-02-213-30/+74
| | | | default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency.
* Add information about MinLoginLevel to example ini filesJustin Clark-Casey (justincc)2013-02-202-1/+11
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* Previous build failed. Checking in a dummy change to see if the fail persists.Diva Canto2013-02-191-3/+3
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* First commit of Diva Groups. The Data bits went to OpenSim.Data core, the ↵Diva Canto2013-02-193-15/+41
| | | | rest to Addons.Groups.dll.
* Offline IM: moved the Data and MySQL bits to the corresponding places in ↵Diva Canto2013-02-193-5/+3
| | | | core, so that it will be easier to plugin a SQLite backend, if anyone is interested in doing that.
* Donating Diva OfflineIM as an addon in a single dll, OpenSim.Addons.OpenSim.dllDiva Canto2013-02-183-15/+22
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* BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams2013-02-174-0/+0
| | | | | Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-124-0/+0
| | | | | | | | | | | funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
* Replaced Ionic.Zip.dll with a new one that fixes a bug in it. DotNetZip ↵Diva Canto2013-02-121-0/+0
| | | | (from which Ionic.Zip.dll is derived) is now a fork in opensim-libs, forked from 1.9.1.8 and added that simple bug fix.
* BulletSim: add parameter to set global contact breaking threshold. Update ↵Robert Adams2013-02-084-0/+0
| | | | DLLs and SOs for setting same.
* Adds size limits to JsonStore. Adds a separate configurationMic Bowman2013-02-081-0/+4
| | | | variable to enable binding to dynamic attributes.
* * Adds Websocket support to baseHttpServer and IHttpServer.cs . This ↵teravus2013-02-076-29/+6
|\ | | | | | | allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
| * minor: Add explanation of MaptileStaticUUID setting in Regions.ini.exampleJustin Clark-Casey (justincc)2013-02-061-0/+4
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| * BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-052-0/+0
| | | | | | | | and, for the moment, default to 'off'.
| * BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-14/+2
| | | | | | | | | | | | | | | | | | invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
| * BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams2013-02-054-0/+0
| | | | | | | | that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
| * Remove [XMLRPC] section I added by accident to the top of ↵Justin Clark-Casey (justincc)2013-02-041-15/+0
| | | | | | | | OpenSimDefaults.ini in previous commit 95883282
* | This is the final commit that enables the Websocket handlerteravus2013-02-072-0/+0
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* | We're not really done here.. but we're getting there. Socket Read is ↵teravus2013-02-053-2901/+2901
|/ | | | working.. Still have to do Header.ToBytes and compose a websocket frame with a payload.
* Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵Justin Clark-Casey (justincc)2013-02-022-3/+18
| | | | tile has been set. Do more informative warn instead.
* Add config option to Regions.ini for new maptile featureBlueWall2013-01-301-0/+1
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* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-284-0/+0
| | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
* BulletSim: update Bullet with profiling disabled. This seems to fix the ↵Robert Adams2013-01-284-0/+0
| | | | memory leak problem.
* Add JSONification of WebStats module. Adds a '?json' query parameterRobert Adams2013-01-243-1/+377
| | | | | | to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example.
* * Repairs the Object updates, Collision updates, and Child Prim methods ↵teravus2013-01-242-0/+0
| | | | | | making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-01-232-13/+31
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| * Merge branch 'master' into coopterminationJustin Clark-Casey (justincc)2013-01-243-0/+25
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| * | Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini ↵Justin Clark-Casey (justincc)2013-01-232-13/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and OpenSim.ini.example. Default remains abort. This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) co-op should be more stable but this option is experimental. If moving from co-op to abort, existing script DLLs will need to be recompiled. This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
* | | BulletSim: pass up and report the real collision penetration.Robert Adams2013-01-234-0/+0
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* | This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵teravus2013-01-203-0/+14
| | | | | | | | BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
* | IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in ↵PixelTomsen2013-01-191-0/+11
|/ | | | | | | | OpenSimDefaults.ini / section [IRC] http://opensimulator.org/mantis/view.php?id=6470 idea: https://github.com/ssm2017/IrcBridgeAlert
* BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-8/+0
| | | | | and enable friction computation caching. Remove dangerous BulletSim settings from OpenSimDefaults.ini.
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-114-0/+0
| | | | | | | Necessitated allowing simulator and physical position of a body to get out of sync since Bullet assumes that <0,0,0> is the center of mass. Update DLLs and SOs for the UpdateChildTransform so positions of individual prim in a linkset can be implemented.
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-064-0/+0
| | | | | Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
* BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-044-0/+0
| | | | | functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-014-0/+0
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| * BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-314-0/+0
| | | | | | | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
| * BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-314-0/+0
| | | | | | | | Update BulletSim DLLs and SOs with simplier step function interface.
* | Clarify that AllowLightShareFunctions setting is false, which is the default ↵Justin Clark-Casey (justincc)2013-01-011-2/+3
|/ | | | in OpenSimDefaults.ini and the code.
* BulletSim: update values in OpenSimDefaults.ini to reflect the values really ↵Robert Adams2012-12-281-2/+2
| | | | used by the code.
* * Update Example to include BulletSimN option and description.teravus2012-12-231-2/+3
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* * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation ↵teravus2012-12-232-0/+0
| | | | of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
* Independently control logging for per region module loading. I just got sick ↵Robert Adams2012-12-131-0/+6
| | | | of, when debugging, the zillions of log lines verifying that each module is being added to each region.
* Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)2012-12-131-0/+4
| | | | | | | OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
* Update mono addinsBlueWall2012-12-133-0/+0
| | | | Push a small fix for the mono addins
* Move setting to correct locations in iniBlueWall2012-12-122-26/+25
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