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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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*
update again libomv that may depend on new log4net and XMLRPC
UbitUmarov
2018-01-13
4
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testing update log4net to version2.0.8 to .net4.6 ( this more likely to smoke
UbitUmarov
2018-01-13
1
-0
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+0
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testing update Nini.dll to .net4.6
UbitUmarov
2018-01-13
1
-0
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+0
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testing update Iconic.Zip.dll to .net4.6
UbitUmarov
2018-01-13
1
-0
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+0
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remove unused dll - XMLRPC is used not this
UbitUmarov
2018-01-12
1
-0
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+0
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testing update libomv CSj2k dll to .net4.6, remove unused Axiom dll
UbitUmarov
2018-01-12
2
-0
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+0
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testing update libomv dlls to .net4.6
UbitUmarov
2018-01-12
4
-0
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+0
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testing update Warp3d.dll to .net4.6
UbitUmarov
2018-01-12
1
-0
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+0
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testing update XMLRPC.dll to .net4.6, not this is not same source that previu...
UbitUmarov
2018-01-12
1
-0
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+0
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testing update httpserver.dll to .net4.6
UbitUmarov
2018-01-12
1
-0
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+0
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Merge branch 'master' into httptests
UbitUmarov
2018-01-05
5
-2
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+17
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remove some tabs added to config files
UbitUmarov
2018-01-04
5
-7
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+7
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update configuration files and examples for mutes
UbitUmarov
2018-01-04
5
-2
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+17
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Merge branch 'master' into httptests
UbitUmarov
2017-12-12
3
-0
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+23
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increase sample rate of WaitGetScenePresence()
UbitUmarov
2017-12-11
2
-0
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+8
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Changing map tile colors This change also allows setting the water color, as ...
TomTheDragon
2017-11-13
1
-0
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+15
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Merge branch 'master' into httptests
UbitUmarov
2017-11-12
1
-1
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+3
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add a warning in opensim.ini.example mute lists, about the fact viewers cache...
UbitUmarov
2017-11-12
1
-1
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+3
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Merge branch 'master' into httptests
UbitUmarov
2017-11-12
1
-6
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+8
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change opensim.ini.example mutes coments to express what our current code does
UbitUmarov
2017-11-12
1
-6
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+8
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Merge branch 'master' into httptests
UbitUmarov
2017-10-26
2
-11
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+12
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Fixed typo in a comment.
Kevin Cozens
2017-10-26
1
-1
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+1
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Added missing Allow line for osGetSimulatorMemoryKB.
Kevin Cozens
2017-10-26
1
-0
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+1
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Sorted the groups of Allow statements by alphabetical order.
Kevin Cozens
2017-10-26
1
-10
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+10
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Merge branch 'master' into httptests
UbitUmarov
2017-10-01
2
-0
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+0
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BulletSim: update MacOS version of libBulletSim to latest version.
Robert Adams
2017-09-20
2
-0
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+0
*
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replace libomv saving a few op on vector * quaternion
UbitUmarov
2017-09-17
1
-0
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+0
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Merge branch 'master' into httptests
UbitUmarov
2017-09-05
4
-0
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+0
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BulletSim: Merge branch 'BulletSim2017'
Robert Adams
2017-09-05
4
-0
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+0
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BulletSim; Update BulletSim.dll's and so's for raycast.
Robert Adams
2017-09-03
4
-0
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+0
*
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Merge branch 'master' into httptests
UbitUmarov
2017-09-04
1
-2
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+2
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Fixed typos in comments in osslEnable.ini
Kevin Cozens
2017-09-04
1
-2
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+2
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fix our name is OpenSimulator not OpenSim
UbitUmarov
2017-08-31
1
-0
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+0
*
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improve Prefer32bit configuration option
UbitUmarov
2017-08-31
1
-0
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+0
*
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CSharp targets name still wrong
UbitUmarov
2017-08-31
1
-0
/
+0
*
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fix a whitecode bug, add missing files
UbitUmarov
2017-08-31
1
-0
/
+0
*
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update Prebuild with WhiteCore version
UbitUmarov
2017-08-30
1
-0
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+0
*
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update httpserver
UbitUmarov
2017-08-28
2
-0
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+0
*
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update ODE bins for windows to 0.13.3 ( old ode will now also have stati/dyna...
UbitUmarov
2017-08-21
2
-0
/
+0
*
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Merge branch 'master' into httptests
UbitUmarov
2017-08-19
2
-0
/
+0
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BulletSim: Update macOS version of BulletSim with the actual Bullet
Robert Adams
2017-08-18
2
-0
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+0
*
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Merge branch 'master' into httptests
UbitUmarov
2017-08-18
6
-0
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+0
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Replaced libomv dlls with newly compiled ones to solve crashes with pCampBot....
Diva Canto
2017-08-17
4
-0
/
+0
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BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision f...
Robert Adams
2017-08-17
2
-0
/
+0
*
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Merge branch 'master' into httptests
UbitUmarov
2017-08-16
10
-18
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+34
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Merge branch 'master' into BulletSim2017
Robert Adams
2017-08-15
2
-0
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+0
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*
update libode for MAC, thanks again Gavin Hird
UbitUmarov
2017-08-15
2
-0
/
+0
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Update BulletSim with corrected collision computations.
Robert Adams
2017-08-14
4
-0
/
+0
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*
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Update BulletSim with Bullet V2.86.
Robert Adams
2017-08-09
4
-0
/
+0
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*
Remove profile from basic configuration
Kevin Cozens
2017-08-05
1
-3
/
+0
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