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* add the Smoke texture to Opensim LibraryUbitUmarov2018-08-281-0/+10
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* add pants and shirt to opensim library and fix some bodyparts uuidsUbitUmarov2015-12-042-18/+4
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* add opensim BodyParts libraryUbitUmarov2015-12-041-16/+14
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* Add rough and ready element explanation in a comment at the top of inventory ↵Justin Clark-Casey (justincc)2015-03-1111-0/+131
| | | | library items xml
* Add required wearable flags values to inventory body parts and clothing ↵Justin Clark-Casey (justincc)2015-03-112-0/+11
| | | | example xml
* In library inventory, correct asset id for llSay example scriptJustin Clark-Casey (justincc)2014-01-101-1/+1
| | | | | From http://opensimulator.org/mantis/view.php?id=6917 Thanks to FreakyTech for this spot.
* Correct asset id of library default iris texture.Justin Clark-Casey (justincc)2011-09-231-1/+1
| | | | For this change to show up you will need to clear viewer cache.
* Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)2011-09-151-0/+10
| | | | | | | | | | | | entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
* Remove manually permissions settings on all current library items so that ↵Justin Clark-Casey (justincc)2011-07-2312-538/+126
| | | | | | | they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
* Revert "Don't load current/next/everyone/base permissions from the library ↵Justin Clark-Casey (justincc)2011-07-2312-126/+538
| | | | | | | | item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
* Don't load current/next/everyone/base permissions from the library item xml ↵Justin Clark-Casey (justincc)2011-07-2312-538/+126
| | | | | | files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
* Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2010-10-301-28/+0
| | | | | | This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
* Add my work on top of cmickeyb'sMelanie2010-10-291-0/+28
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* Revert "Preliminary work on appearance layers. No user functionality yet."Melanie2010-10-291-28/+0
| | | | | | This work conflicts with cmickeyb's more extensive, related work This reverts commit 9c829c0410da89fdbb873f706d7ba63cf26b088f.
* Preliminary work on appearance layers. No user functionality yet.Melanie2010-10-291-0/+28
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* minor: correct my name in one of the library bundled scriptsJustin Clark-Casey (justincc)2009-09-111-1/+1
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* Fixed handling of inventory a bitHomer Horwitz2009-05-092-28/+28
| | | | | | | | | - AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type. - The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string. - Replaced several magic numbers by their corresponding enum. - Fixed the invType for gestures and animations in the library. This should fix Mantis #3610 and the non-terminating inventory loading
* Remove the default plywood texture from the library. Its presence can cause ↵idb2009-04-181-13/+0
| | | | | | | usability problems when selecting textures. The texture is still in assets and can still be applied using the "Default" button or by uuid from scripts. The removal may not shown up until after clearing the cache. Fixes Mantis #3460
* Implement missing LSL TEXTURE_xxx constants including two new textures.idb2009-01-221-0/+28
| | | | | Fixes Mantis #3030
* * Apply http://opensimulator.org/mantis/view.php?id=2913Justin Clarke Casey2009-01-121-0/+208
| | | | | | | * Add the KanEd scripts to the standard library * Thanks Fly-Man-
* Add the "Blank" texture, too.Homer Horwitz2009-01-051-0/+14
| | | | | | NOTE: I didn't mention that in my last checkin, but you'll have to clear your viewer cache to see the new textures in the library.
* Added viewer's default terrain textures.Homer Horwitz2009-01-051-0/+53
| | | | | This fixes Mantis #2947. Thanks jhurliman
* From: Alan Webb (alan_webb@us.ibm.com)Dr Scofield2008-10-203-30/+222
| | | | | | | Fixing types of gestures and animations.
* Mantis#1992. Thank you kindly, ChrisDown for a patch that:Charles Krinke2008-08-181-2/+3
| | | | | Corrects accidental removal of tags in /bin/inventory/Libraries.xml
* Mantis#1971. Thank you kindly, ChrisDown for a patch that:Charles Krinke2008-08-171-4/+3
| | | | | | | | Reverts the deletion of the entry for "My Site Library" in bin/assets/AssetSets.xml and replace with with "Open Textures Library" pointing to "OpenTexturesLibrary/3DDCInventoryItems.xml"/.
* Mantis#1971. Thank you kindly, BlueWall for a patch that:Charles Krinke2008-08-161-5/+5
| | | | | | The included patch enable handling for PRIM_FULLBRIGHT in llSetPrimitiveParams().
* remove void keyword for osWeatherMap.lsl. Update asset and inventorySean Dague2008-07-281-6/+6
| | | | | | | uuids so that these new versions will show up in systems where they were before.
* content fridays. A whole bunch of new stock animations from Mo HaxSean Dague2008-06-201-6/+107
| | | | | | at IBM for distribution with OpenSim.
* commit justin's grafitti board to the base OpenSim scriptSean Dague2008-06-181-1/+14
| | | | | | library.
* contribute weather map cycling script using osDynamicTextures.Sean Dague2008-06-181-0/+13
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* fix minor xml fubar.Sean Dague2008-06-181-1/+1
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* prune all the empty script directories. ContributeSean Dague2008-06-182-99/+17
| | | | | | my text board script to be part of the stock scripts.
* the first pass at Asset Fridays. Contribution of a handshakeSean Dague2008-06-132-1/+9
| | | | | | | animation from Mo Hax at IBM. This took us a while to sort out the conversion path, expection more efficiency in the future.
* * Remove old historical grid inventory codeJustin Clarke Casey2008-05-132-196/+0
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* Set svn:eol-style.Jeff Ames2008-01-0922-1598/+1598
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* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-095-672/+90
| | | | Thanks CharlieO!
* More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee2008-01-0722-0/+1594
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* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-1/+1
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2007-12-312-10/+34
| | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
* Move unused inventory files into the atticJustin Clarke Casey2007-12-313-1/+1
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* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-313-5/+47
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-302-0/+6
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* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-291-0/+52
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* * Patch from Melanie that fixes an inventory folder duplication. Thanks MelanieTeravus Ovares2007-12-281-11/+1
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* Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey2007-12-283-0/+809