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* Remove some more unused Bullet libraries.Justin Clark-Casey (justincc)2012-02-251-0/+0
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* add the executable bit to all bundled DLLs so that these are preserved when ↵Justin Clark-Casey (justincc)2011-04-271-0/+0
| | | | | | using git or untarring releases under cygwin on windows Mono doesn't care if the
* * Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman2010-03-121-0/+0
| | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
* * Committing more BulletDotNETPlugin workTeravus Ovares2009-04-161-0/+0
| | | | | | * Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
* * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵Teravus Ovares2009-04-111-0/+0
| | | | now.
* * Updated BulletDotNET dll with the ContactFlags definition.Teravus Ovares2009-04-101-0/+0
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* * BulletDotNET Updates. Teravus Ovares2009-04-071-0/+0
| | | | | * Should react somewhat normally to editing, and setting physics now.
* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-051-0/+0
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin