aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Expand)AuthorAgeFilesLines
...
| * | BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-222-17/+92
| * | Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-98/+151
| * | Merge branch 'master' into bulletsimMic Bowman2011-07-226-41/+95
| |\ \ | | |/
| | * Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie2011-07-221-1/+4
| | * Generate the initial maptile asynchronouslyOren Hurvitz2011-07-222-15/+17
| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimroot2011-07-211-14/+0
| | |\
| | * | When an uncached asset is requested multiple times concurrently, only load it...Oren Hurvitz2011-07-211-9/+49
| | * | When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz2011-07-211-5/+5
| | * | Fixed updating avatar appearanceOren Hurvitz2011-07-212-11/+20
| * | | Merge branch 'master' into bulletsimDan Lake2011-07-2047-799/+1417
| |\ \ \ | | | |/ | | |/|
| | * | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
| | |/
| | * Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
| | * Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
| | * On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
| | * If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
| | * stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
| | * refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)2011-07-191-20/+9
| | * rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)2011-07-191-81/+72
| | * Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-193-9/+11
| | * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-193-6/+6
| | * comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-194-44/+44
| | * Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-192-8/+15
| | * Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-192-9/+11
| | * Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-193-24/+34
| | * Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-192-7/+11
| | * Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-194-14/+20
| | * fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-193-4/+11
| | * Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-194-41/+85
| | * remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-192-5/+1
| | * Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-186-56/+217
| | * use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)2011-07-182-153/+1
| | * Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-183-3/+55
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-07-186-11/+32
| | |\
| | | * refactor: Pull up Assembly of the SQLite classes as a protected property, so ...Marck2011-07-166-11/+32
| | * | refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
| | |/
| | * Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-163-14/+25
| | * remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
| | * refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6
| | * refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-164-56/+32
| | * add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-163-2/+36
| | * refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2011-07-162-33/+38
| | * minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)2011-07-161-0/+4
| | * refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)2011-07-161-6/+9
| | * eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)2011-07-161-17/+0
| | * fix build break from last commitJustin Clark-Casey (justincc)2011-07-161-1/+1
| | * Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)2011-07-161-15/+6
| | * minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-07-163-4/+7
| | * remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-163-132/+133
| | * Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-162-1/+69
| | * minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-07-161-35/+36