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| | * rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0633-141/+141
| | * rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-0630-133/+133
| | * extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)2011-08-062-0/+7
| | * refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.Justin Clark-Casey (justincc)2011-08-063-47/+9
| | * Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)2011-08-053-13/+78
| | * Get "show region" command in GridService to show grid co-ordinates rather tha...Justin Clark-Casey (justincc)2011-08-051-2/+3
| | * refactor: remove a sliver of unnecessary codeJustin Clark-Casey (justincc)2011-08-051-4/+1
| | * Instead of moving the file to its final place when FlotsamCache writes to dis...Justin Clark-Casey (justincc)2011-08-051-2/+7
| * | BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-187-28/+613
| * | BulletSim: fix problem with not convex hulling large objects by creating unit...Mic Bowman2011-08-051-3/+5
| * | Merge branch 'master' into bulletsimMic Bowman2011-08-0565-1407/+1842
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| | * remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)2011-08-051-40/+11
| | * if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2011-08-042-6/+16
| | * if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2011-08-042-10/+26
| | * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-08-042-4/+4
| | * if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)2011-08-041-1/+3
| | * move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2011-08-042-9/+6
| | * only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)2011-08-041-9/+12
| | * move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2011-08-042-17/+13
| | * Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2011-08-042-6/+8
| | * When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2011-08-043-3/+7
| | * extend npc move test to check a second movementJustin Clark-Casey (justincc)2011-08-042-3/+22
| | * eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)2011-08-041-8/+1
| | * Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)2011-08-042-7/+7
| | * eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)2011-08-041-3/+4
| | * Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)2011-08-031-6/+16
| | * remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)2011-08-032-13/+17
| | * rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)2011-08-034-4/+34
| | * extend move test to check avatar is moving in the right direction after setti...Justin Clark-Casey (justincc)2011-08-031-0/+13
| | * extend move test to check one beat of the simulator without actually asking t...Justin Clark-Casey (justincc)2011-08-032-5/+15
| | * Add passing but incomplete NPC move regression testJustin Clark-Casey (justincc)2011-08-031-47/+25
| | * stop avatar service being set up in NPC TestCreate() - it's no longer usedJustin Clark-Casey (justincc)2011-08-031-6/+48
| | * refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-034-40/+16
| | * get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-0310-41/+28
| | * enable the NPC module for its regression testJustin Clark-Casey (justincc)2011-08-031-0/+2
| | * Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)2011-08-031-4/+7
| | * Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-034-67/+109
| | * Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2011-08-032-12/+30
| | * Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-032-17/+40
| | * get autopilot/go here to work immediately.Justin Clark-Casey (justincc)2011-08-031-3/+7
| | * refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)2011-08-031-5/+5
| | * refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)2011-08-031-98/+116
| | * Fix Flotsam cache so it will use the disk cache if the memory cache is enabledRobert Adams2011-08-021-2/+2
| | * Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-027-119/+99
| | * If GetRegionByName can't match something in the local db, then search the hyp...Justin Clark-Casey (justincc)2011-08-021-6/+27
| | * remove ancient late 2008 cruft that handles the situation where the GetRegion...Justin Clark-Casey (justincc)2011-08-021-10/+1
| | * Change GridService.GetRegionByName() to only return info if there is an exact...Justin Clark-Casey (justincc)2011-08-023-3/+12
| | * Revert "In GridService, have GetRegionByName() call GetRegionsByName() with a...Justin Clark-Casey (justincc)2011-08-021-5/+4
| | * In GridService, have GetRegionByName() call GetRegionsByName() with a max ret...Justin Clark-Casey (justincc)2011-08-021-4/+5
| | * Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-0215-53/+38