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* send selected objects Proprieties udp part outside update queues and as a ph...UbitUmarov2016-08-256-11/+59
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ...UbitUmarov2016-08-251-4/+0
* first step changing Object Select codeUbitUmarov2016-08-253-108/+62
* fix missing PhysicsProprieties sending on Object select. This is a temporary...UbitUmarov2016-08-251-24/+1
* put back the console comand i remove since it is not a repetionUbitUmarov2016-08-251-0/+7
* why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
* respect landpoint Z position also on the ugly LandingPointBehavior_OS option...UbitUmarov2016-08-241-0/+1
* do similar changes to unused checksManagerUbitUmarov2016-08-242-27/+21
* remove redundate console comand add, change stat deregisterUbitUmarov2016-08-241-22/+14
* reduce unnecessary allocation of new itemsUbitUmarov2016-08-241-13/+9
* dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
* minor change on warp3d libUbitUmarov2016-08-241-3/+1
* potencial null refUbitUmarov2016-08-241-0/+3
* potencial null refUbitUmarov2016-08-241-15/+15
* potencial null refUbitUmarov2016-08-241-40/+36
* potencial null refUbitUmarov2016-08-241-2/+3
* potencial null refUbitUmarov2016-08-241-3/+5
* estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
* DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
* fix a use of string Trim()UbitUmarov2016-08-241-1/+1
* remove some dead codeUbitUmarov2016-08-241-9/+0
* use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
* change odd condition on groupsV2 add to roleUbitUmarov2016-08-231-1/+1
* coment some debug messagesUbitUmarov2016-08-234-7/+7
* replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-232-106/+56
* change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
* try to make mono happyUbitUmarov2016-08-221-3/+3
* workaround potencial memory leakUbitUmarov2016-08-221-1/+3
* workaround potencial memory leakUbitUmarov2016-08-221-0/+4
* locking issueUbitUmarov2016-08-221-4/+5
* minor locking issueUbitUmarov2016-08-221-11/+11
* remove unnecessary lockUbitUmarov2016-08-221-31/+21
* locking issueUbitUmarov2016-08-221-2/+2
* minor locking issueUbitUmarov2016-08-221-13/+3
* locking issueUbitUmarov2016-08-221-18/+18
* minor locking issueUbitUmarov2016-08-221-2/+2
* workaround potencial memory leakUbitUmarov2016-08-221-0/+2
* workaround potencial memory leakUbitUmarov2016-08-221-2/+2
* workaround potencial memory leaksUbitUmarov2016-08-223-61/+66
* workaround potencial memory leakUbitUmarov2016-08-223-36/+43
* workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
* add a missing lock()UbitUmarov2016-08-211-1/+2
* put back the dangerous resp.ReuseContext = true option, that for some odd re...UbitUmarov2016-08-211-2/+2
* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov2016-08-213-7/+19
* in HGAssetBroker do cache all if asset id changedUbitUmarov2016-08-211-5/+7
* partially apply patch in mantis 8002UbitUmarov2016-08-211-3/+9
* limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov2016-08-211-2/+23