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My fork of OpenSim for IG and DG, called SledjChisl.
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* Add a session concurrency option per key. Allows developer/config to speci...
teravus
2013-10-09
4
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+102
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* Remove a test *cleanup*
teravus
2013-10-07
1
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* Move the BasicDOSProtector.cs to OpenSim.Framework (all useful classes belo...
teravus
2013-10-07
1
-1
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+29
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* Refactor
teravus
2013-10-07
7
-415
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+218
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* Added a Basic DOS protection container/base object for the most common HTTP...
teravus
2013-10-07
9
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+1059
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2013-10-06
6
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+34
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* Fixes cases where Last Attachment Point gets overwritten with 0 when it sho...
teravus
2013-10-05
4
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Merge branch 'master' of careminster:/var/git/careminster
teravus
2013-10-04
70
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Merge branch 'master' of careminster:/var/git/careminster
teravus
2013-09-16
11
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+98
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* This fixes the border crossing offsets by storing the final keyframe locati...
teravus
2013-09-16
1
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+22
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* Fix a null ref that causes a stack unwind when crossing borders. Less stac...
teravus
2013-09-16
3
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Merge branch 'master' into careminster
Melanie
2013-10-06
68
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+242
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* Added a unique and interesting WebSocket grid login processor by hijacking ...
teravus
2013-10-04
2
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+57
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* Add an initial complete frame timeout to the WebSocket processor to make it...
teravus
2013-10-04
1
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Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range,...
Diva Canto
2013-10-04
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Update an AssmblyVersion property that I missed to 0.8.0
Justin Clark-Casey (justincc)
2013-10-04
1
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
62
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Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...
Justin Clark-Casey (justincc)
2013-10-04
1
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Merge branch 'master' into careminster
Melanie
2013-10-04
70
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+2748
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minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
2013-09-27
1
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
12
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
16
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minor code formatting for the sake of consistency and readability
dahlia
2013-09-26
1
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+36
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minor: correct attachment spelling mistake in log message in HGEntityTransfer...
Justin Clark-Casey (justincc)
2013-09-26
1
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minor: Comment out windlight log message about sending scene data for now.
Justin Clark-Casey (justincc)
2013-09-26
1
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minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
2013-09-26
1
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minor: log MaxOutgoingTransferVersion at EntityTransferModule startup
Justin Clark-Casey (justincc)
2013-09-26
1
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minor: correct spelling of Initialized in LSC connector version message
Justin Clark-Casey (justincc)
2013-09-25
1
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Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...
Justin Clark-Casey (justincc)
2013-09-25
1
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Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
2
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+29
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Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
2013-09-25
1
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Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
2013-09-25
1
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+32
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Don't use 'Indented' formatting for RpcXml responses.
Aleric Inglewood
2013-09-22
1
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Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
14
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+150
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minor: Recomment out log message uncommented in previous cbdfe969
Justin Clark-Casey (justincc)
2013-09-21
1
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When giving items between avatars in different simulators, only add the item ...
Oren Hurvitz
2013-09-21
1
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minor: Add prefix to log message in LureModule
Justin Clark-Casey (justincc)
2013-09-21
1
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minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...
Justin Clark-Casey (justincc)
2013-09-20
1
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Make UUID.Zero resolve to "Unknown User" in user cache.
Justin Clark-Casey (justincc)
2013-09-20
1
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Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
2013-09-20
1
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+33
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Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
2013-09-20
1
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BulletSim: reduce avatar walking stopped threshold.
Robert Adams
2013-09-20
2
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BulletSim: zero velocity when avatar not moving.
Robert Adams
2013-09-20
1
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Make new regions PG by default instead of Mature.
Justin Clark-Casey (justincc)
2013-09-20
1
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UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
2013-09-19
1
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+14
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For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
2013-09-19
2
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+50
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minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
2013-09-19
1
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+1
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minor: Make log message at top of ScenePresence.CompleteMovement info level a...
Justin Clark-Casey (justincc)
2013-09-19
1
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+5
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minor: Stop debug logging whenever an npc is moved, other npc log related for...
Justin Clark-Casey (justincc)
2013-09-19
1
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+15
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Revert "Also check user authorization if looking to upgrade from a child to a...
Justin Clark-Casey (justincc)
2013-09-19
1
-13
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+0
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