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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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Merge branch 'master' into bigmerge
Melanie
2011-11-10
6
-34
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+44
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Allow custom setting for the console prompt
GuduleLapointe
2011-11-10
1
-2
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+3
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minor: Correct misleading method doc on SOG.UpdateRootRotation()
Justin Clark-Casey (justincc)
2011-11-09
1
-1
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+1
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Use IsConnected status to determine whether all pCampBots have disconnected, ...
Justin Clark-Casey (justincc)
2011-11-09
2
-16
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+22
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In pCampBot, don't try and pull down Primitive faces or sculpts set to null
Justin Clark-Casey (justincc)
2011-11-09
1
-6
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+9
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Remove unused avariable in PollServiceRequestManager
Justin Clark-Casey (justincc)
2011-11-07
1
-8
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+6
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Correct test failure in sit position check of TestSitAndStandWithNoTarget()
Justin Clark-Casey (justincc)
2011-11-07
1
-1
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+3
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Fix the ability to move the seated avatar via LSL
Melanie
2011-11-08
1
-0
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+3
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Merge branch 'master' into bigmerge
Melanie
2011-11-07
1
-1
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+1
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That such a trivial change can be so difficult to get right. Fix it this time.
Melanie
2011-11-07
1
-1
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+1
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Fix build break
Melanie
2011-11-07
1
-1
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+1
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Fix up failing test to compensate for changed sit target offset
Melanie
2011-11-06
1
-2
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+2
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Fix up failing test to compensate for changed sit target offset
Melanie
2011-11-06
1
-2
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-11-06
6
-11
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+15
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Make the AsyncSceneObjectDeleter send a list of kills. This will make large
Melanie
2011-11-06
1
-1
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+7
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Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
10
-51
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+52
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Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster int...
Melanie
2011-11-06
2
-4
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+9
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Small preformance tweak
Melanie
2011-11-06
1
-1
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+1
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Remove backup optimization that was causing prim contents to poof
Melanie
2011-11-05
1
-3
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+8
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Merge branch 'master' into bigmerge
Melanie
2011-11-06
3
-3
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+18
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-06
2
-2
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+19
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HUD attachments: Removes some more messages sent to wrong clients.
Snoopy Pfeffer
2011-11-06
1
-1
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+10
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Damaged assets, especially appearance textures, could crash the region server...
Snoopy Pfeffer
2011-11-06
1
-1
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+9
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Allow HG and other scene presences not linked to a user account to function.
Melanie
2011-11-06
1
-1
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+4
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Fix build break
Melanie
2011-11-05
1
-1
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+1
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Break out the parts of ScenePresence that differ from core
Melanie
2011-11-05
1
-141
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+146
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Fix up with core changes
Melanie
2011-11-05
2
-57
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+31
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
2
-6
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+3
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Remove spammy autopilot debug
Melanie
2011-11-05
1
-3
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+3
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Remove some left over debug and reverse experimental reordering of ifs
Melanie
2011-11-05
1
-4
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+2
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Remove enableprejump config option and associated code as this is now
Melanie
2011-11-05
1
-3
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+0
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Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2011-11-05
2
-87
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+136
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Change puvlic m_ variable to a getter property
Melanie
2011-11-05
1
-1
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+5
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ScenePresence part of the Avination animator fixes.
Melanie
2011-11-05
1
-3
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+58
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Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
2011-11-05
1
-24
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+35
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Whitespace fix from core
Melanie
2011-11-05
1
-0
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+1
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Harmonize with core and remove extraneous comments with no information in them
Melanie
2011-11-05
1
-105
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+39
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Change m_falling public to a getter property.
Melanie
2011-11-05
2
-2
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+6
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Adapt to the core SP rework
Melanie
2011-11-05
2
-2
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+6
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Some more changes to catch up with core
Melanie
2011-11-05
1
-71
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+49
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Remove unused and broken OffsetRotation from ScenePresence
Melanie
2011-11-05
2
-30
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+5
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Some trivial changes to get closer to core
Melanie
2011-11-05
1
-12
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+5
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Change comment formatting to match core for a cleaner diff
Melanie
2011-11-05
1
-23
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+23
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Replace our patched up, broken an rebroken sit code with the code from
Melanie
2011-11-05
1
-303
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+106
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
4
-32
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+22
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Fix avatar height, removes the hip offset hack
nebadon
2011-11-05
2
-27
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+12
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Multiple lines in welcome message use '\n' in the welcome message to
nebadon
2011-11-05
1
-0
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+3
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Don't rotate child prims, if only the root prim is rotated.
nebadon
2011-11-05
1
-2
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+2
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refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
2011-11-05
1
-12
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+12
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
6
-8
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+55
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