Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 157 | -9790/+1313 |
| | |||||
* | bad merge? | UbitUmarov | 2015-09-01 | 393 | -7867/+60890 |
|\ | |||||
| * | dont change camera on crossings | UbitUmarov | 2015-08-31 | 1 | -4/+4 |
| | | |||||
| * | start sending terrain patchs in completmovement where we know its | UbitUmarov | 2015-08-31 | 2 | -2/+8 |
| | | | | | | | | position. Also reset camera to position on makeroot | ||||
| * | fix slow moving physical objects moving without sending updates | UbitUmarov | 2015-08-31 | 1 | -9/+9 |
| | | |||||
| * | minor changes | UbitUmarov | 2015-08-31 | 1 | -15/+21 |
| | | |||||
| * | more on tps and crossings | UbitUmarov | 2015-08-30 | 4 | -164/+209 |
| | | |||||
| * | cache in memory water texture | UbitUmarov | 2015-08-30 | 1 | -33/+105 |
| | | |||||
| * | improve object crossings | UbitUmarov | 2015-08-29 | 1 | -37/+15 |
| | | |||||
| * | fix some effects ranges | UbitUmarov | 2015-08-29 | 5 | -7/+7 |
| | | |||||
| * | fix NeighborRegions code | UbitUmarov | 2015-08-29 | 2 | -55/+21 |
| | | |||||
| * | change default scopeID to UUID.Zero | UbitUmarov | 2015-08-29 | 3 | -3/+6 |
| | | |||||
| * | review ServiceBase for var | UbitUmarov | 2015-08-28 | 1 | -2/+5 |
| | | |||||
| * | review llLoginService for var support | UbitUmarov | 2015-08-28 | 1 | -8/+1 |
| | | |||||
| * | review gridservice module. Not merged os code for varsize, since that | UbitUmarov | 2015-08-28 | 1 | -0/+68 |
| | | | | | | | | should be handle at db level | ||||
| * | stop sending parcel overlays on parcels crossings since SL seems to have | UbitUmarov | 2015-08-28 | 1 | -1/+2 |
| | | | | | | | | stop sending also | ||||
| * | send land parcels overlay in cat Land not Task, or avatar freezes | UbitUmarov | 2015-08-28 | 1 | -1/+2 |
| | | |||||
| * | also limit terrain flood effects ( like on pait change this should have | UbitUmarov | 2015-08-28 | 9 | -35/+37 |
| | | | | | | | | no visible impact, just cpu saving) | ||||
| * | restrict terrain PaintBrushes to the requested area | UbitUmarov | 2015-08-27 | 12 | -102/+97 |
| | | |||||
| * | remove the rest of #justEditedTerrain, it was sending patchs non | UbitUmarov | 2015-08-27 | 1 | -16/+0 |
| | | | | | | | | | | conforming to protocol, and no longer in agreement with how patchs are schedule to send | ||||
| * | make terrain undo non op, it is broken and can't be global but per agent | UbitUmarov | 2015-08-27 | 1 | -27/+2 |
| | | |||||
| * | fix terrain bake for revert. just good enought fix | UbitUmarov | 2015-08-27 | 1 | -11/+3 |
| | | |||||
| * | rename revert map as baked map, bc thats what it is | UbitUmarov | 2015-08-27 | 1 | -20/+20 |
| | | |||||
| * | take taints check terrain out of Onframe event and add a new event for it. ↵ | UbitUmarov | 2015-08-27 | 3 | -11/+50 |
| | | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox) | ||||
| * | minor clear. Use isTainted in is read clear form | UbitUmarov | 2015-08-27 | 1 | -9/+8 |
| | | |||||
| * | change osd encoding of region size | UbitUmarov | 2015-08-27 | 1 | -8/+8 |
| | | |||||
| * | NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!! | UbitUmarov | 2015-08-26 | 1 | -26/+13 |
| | | | | | | | | this costed me hours :P | ||||
| * | add more of the v03 checks and homeURL. Sending side only for now | UbitUmarov | 2015-08-26 | 6 | -16/+69 |
| | | |||||
| * | change teleport version number to v0.3, without actually adding the checks | UbitUmarov | 2015-08-26 | 2 | -52/+29 |
| | | | | | | | | | | for 0.7 sims, etc that we don't have. Also still not using the homeURL added in core. | ||||
| * | fix bug | UbitUmarov | 2015-08-25 | 1 | -1/+1 |
| | | |||||
| * | update raw32 file reader to core one. Warning only suports square regions | UbitUmarov | 2015-08-25 | 1 | -0/+11 |
| | | |||||
| * | remove rest of ushort test code | UbitUmarov | 2015-08-25 | 1 | -94/+31 |
| | | |||||
| * | change terrain internal representation to float. ushort work with legal | UbitUmarov | 2015-08-25 | 3 | -109/+164 |
| | | | | | | | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory | ||||
| * | terrain stored as ushorts with gzip compression | UbitUmarov | 2015-08-25 | 3 | -37/+269 |
| | | |||||
| * | let mysql be happy with a NULL heighmap ( yeap i made several ) | UbitUmarov | 2015-08-25 | 1 | -2/+5 |
| | | |||||
| * | change internal representation of terrain from int to ushort. This will | UbitUmarov | 2015-08-24 | 2 | -21/+21 |
| | | | | | | | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input) | ||||
| * | try to implement core load oar options | UbitUmarov | 2015-08-24 | 9 | -207/+539 |
| | | |||||
| * | rename ImapTileModule as IMAPImageUploadModule to match core | UbitUmarov | 2015-08-24 | 4 | -7/+7 |
| | | |||||
| * | turn off KeepAlive | UbitUmarov | 2015-08-24 | 4 | -13/+13 |
| | | |||||
| * | fix db region find by range for varregions ( ignoring others than Mysql) | UbitUmarov | 2015-08-23 | 1 | -0/+33 |
| | | |||||
| * | fix db region search by a position, for varregions ( ignoring other that | UbitUmarov | 2015-08-23 | 1 | -0/+40 |
| | | | | | | | | mysql for now ) | ||||
| * | add missing culture format on lslvector toString | UbitUmarov | 2015-08-23 | 1 | -3/+3 |
| | | |||||
| * | more on world map | UbitUmarov | 2015-08-23 | 1 | -2/+19 |
| | | |||||
| * | fix region range compare | UbitUmarov | 2015-08-23 | 1 | -3/+5 |
| | | |||||
| * | more fixes on map | UbitUmarov | 2015-08-23 | 3 | -6/+11 |
| | | |||||
| * | fix mySQL ( ignoring other dbs ) | UbitUmarov | 2015-08-23 | 1 | -1/+2 |
| | | |||||
| * | Warp3D map now seems to work | UbitUmarov | 2015-08-22 | 3 | -15/+51 |
| | | |||||
| * | update MapSearchModule | UbitUmarov | 2015-08-22 | 3 | -17/+44 |
| | | |||||
| * | fix worldMapModule | UbitUmarov | 2015-08-22 | 2 | -49/+124 |
| | | |||||
| * | delay terrain sending if land queue is 2 busy | UbitUmarov | 2015-08-22 | 7 | -2/+48 |
| | |