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authorUbitUmarov2015-08-31 04:37:52 +0100
committerUbitUmarov2015-08-31 04:37:52 +0100
commitc24f3b4f5e0ba1fce8e8a5473748d08da2d41fe6 (patch)
tree3bfe4903ba339dca7011eeb655651b49ebddda0a /OpenSim
parentmore on tps and crossings (diff)
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minor changes
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs36
1 files changed, 21 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 7c7f5a1..6f3249d 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -200,8 +200,8 @@ namespace OpenSim.Region.CoreModules.World.Land
200 EntityBase presenceEntity; 200 EntityBase presenceEntity;
201 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 201 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
202 { 202 {
203 SendParcelOverlay(client);
204 SendLandUpdate((ScenePresence)presenceEntity, true); 203 SendLandUpdate((ScenePresence)presenceEntity, true);
204 SendParcelOverlay(client);
205 } 205 }
206*/ 206*/
207 } 207 }
@@ -396,17 +396,17 @@ namespace OpenSim.Region.CoreModules.World.Land
396 if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar)) 396 if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar))
397 return; 397 return;
398 398
399 SendParcelOverlay(remoteClient);
400
401 if (avatar.IsChildAgent)
402 return;
403 399
404 ILandObject over = GetLandObject(avatar.AbsolutePosition.X,avatar.AbsolutePosition.Y); 400 if (!avatar.IsChildAgent)
405 if (over == null) 401 {
406 return; 402 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
403 if (over == null)
404 return;
407 405
408 avatar.currentParcelUUID = over.LandData.GlobalID; 406 avatar.currentParcelUUID = over.LandData.GlobalID;
409 over.SendLandUpdateToClient(avatar.ControllingClient); 407 over.SendLandUpdateToClient(avatar.ControllingClient);
408 }
409 SendParcelOverlay(remoteClient);
410 } 410 }
411 411
412 public void SendLandUpdate(ScenePresence avatar, bool force) 412 public void SendLandUpdate(ScenePresence avatar, bool force)
@@ -977,9 +977,9 @@ namespace OpenSim.Region.CoreModules.World.Land
977 //Now add the new land object 977 //Now add the new land object
978 ILandObject result = AddLandObject(newLand); 978 ILandObject result = AddLandObject(newLand);
979 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); 979 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
980 m_scene.ForEachClient(SendParcelOverlay);
981 result.SendLandUpdateToAvatarsOverMe(); 980 result.SendLandUpdateToAvatarsOverMe();
982 startLandObject.SendLandUpdateToAvatarsOverMe(); 981 startLandObject.SendLandUpdateToAvatarsOverMe();
982 m_scene.ForEachClient(SendParcelOverlay);
983 } 983 }
984 984
985 /// <summary> 985 /// <summary>
@@ -1043,8 +1043,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1043 } 1043 }
1044 } 1044 }
1045 1045
1046 m_scene.ForEachClient(SendParcelOverlay);
1047 masterLandObject.SendLandUpdateToAvatarsOverMe(); 1046 masterLandObject.SendLandUpdateToAvatarsOverMe();
1047 m_scene.ForEachClient(SendParcelOverlay);
1048 } 1048 }
1049 1049
1050 public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) 1050 public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
@@ -1105,12 +1105,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1105 //Sale type 1105 //Sale type
1106 tempByte = (byte)LandChannel.LAND_TYPE_IS_FOR_SALE; 1106 tempByte = (byte)LandChannel.LAND_TYPE_IS_FOR_SALE;
1107 } 1107 }
1108 else if(currentParcelBlock.LandData.OwnerID == UUID.Zero) 1108 else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
1109 { 1109 {
1110 //Public type 1110 //Public type
1111 tempByte = (byte)LandChannel.LAND_TYPE_PUBLIC; // this does nothing, its zero 1111 tempByte = (byte)LandChannel.LAND_TYPE_PUBLIC; // this does nothing, its zero
1112 } 1112 }
1113// LAND_TYPE_IS_BEING_AUCTIONED still unsuported 1113 // LAND_TYPE_IS_BEING_AUCTIONED still unsuported
1114 else 1114 else
1115 { 1115 {
1116 //Other Flag 1116 //Other Flag
@@ -1169,6 +1169,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1169 } 1169 }
1170 } 1170 }
1171 } 1171 }
1172
1173 }
1174
1175 if (byteArrayCount > 0)
1176 {
1177 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1172 } 1178 }
1173 } 1179 }
1174 1180