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* reduce some useless array copiesUbitUmarov2019-06-096-27/+31
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* mantis 8460: reduce odds of watchdog timeout warningUbitUmarov2019-06-041-9/+4
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* add sim feature AvatarHoverHeightEnabled; mantis 8535: make option ↵UbitUmarov2019-05-281-0/+3
| | | | MeshModelAllowTextureToInventory visible
* missing old flag VEHICLE_FLAG_NO_FLY_UPUbitUmarov2019-05-221-0/+1
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* mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore ↵UbitUmarov2019-05-141-1/+1
| | | | texture id/name if invalid, processing the other parameters, for compatibily with old scripts.
* osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵UbitUmarov2019-05-031-28/+33
| | | | telling viewer about any teleport
* soem cleanupUbitUmarov2019-05-023-12/+18
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* osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵UbitUmarov2019-05-012-9/+69
| | | | position; flag 8 == force fly; 16 force nofly (both == fly)
* add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵UbitUmarov2019-05-016-28/+62
| | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
* missing files...UbitUmarov2019-04-301-1/+1
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* missing files...UbitUmarov2019-04-305-7/+7
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* sop: rename a few fieldsUbitUmarov2019-04-302-32/+32
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* primbasicshape: convert eventual MeshEP to SculpEPUbitUmarov2019-04-301-1/+9
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* old typoUbitUmarov2019-04-232-6/+6
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* change osSetProjectionParams a bit and add a variant that atkes a linknumber ↵UbitUmarov2019-04-183-7/+43
| | | | argument. For now can only change one prim per call
* mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTUREUbitUmarov2019-04-181-1/+1
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* mantis 8517: let texture argument of PRIM_TEXTURE only change the other ↵UbitUmarov2019-04-181-53/+72
| | | | parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future
* lludp: change burst, make it per category (overall reduction)UbitUmarov2019-04-162-22/+47
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* Yengine: rename a field, do some updates using interlockedUbitUmarov2019-04-161-18/+18
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* typo on a debug message formatUbitUmarov2019-04-161-1/+1
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* Yengine: change binary code version, so scripts are automaticly recompiled ↵UbitUmarov2019-04-161-1/+1
| | | | with new changes
* Ynegine: add some missing memory usage on script resetUbitUmarov2019-04-161-3/+13
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* mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count ↵UbitUmarov2019-04-159-80/+178
| | | | released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
* warp3d: reduce work prims textures to at most 256x256UbitUmarov2019-04-111-1/+1
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* do disable probes when voc is disabledUbitUmarov2019-04-101-1/+1
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* degradate udp network efficiency a even moreUbitUmarov2019-04-101-6/+3
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* missing fileUbitUmarov2019-04-101-0/+1
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* dont send animation before objectUbitUmarov2019-04-101-5/+31
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* change to ping based RTOUbitUmarov2019-04-093-72/+18
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* testing ...UbitUmarov2019-04-093-3/+10
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* degradate udp network efficiency a bit moreUbitUmarov2019-04-091-1/+1
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* degradate udp network efficiency a bitUbitUmarov2019-04-091-4/+4
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* old tp timing issues on grid presence notification did came back, so put ↵UbitUmarov2019-04-091-0/+5
| | | | back old hack
* testing ...UbitUmarov2019-04-092-19/+9
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* linux likes other tz namesUbitUmarov2019-04-081-0/+11
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* add osGetPSTWallclock() returns wall clock in PST or PDT, for those that for ↵UbitUmarov2019-04-083-1/+29
| | | | some odd reason think need it. OpenSim girds shoudl use UTC (gtm) but whatever
* change interpretation of a viewer flagUbitUmarov2019-04-063-14/+6
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* UserAgentService: change handling of its external IPUbitUmarov2019-04-062-31/+28
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* presence detector: don't even try to logout agents that didn't made to rootUbitUmarov2019-04-061-8/+3
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* try handle the special case MaxRegionsViewDistance = 0 (agents only see void ↵UbitUmarov2019-04-052-13/+42
| | | | around region, even if there are regions around
* temp workaround on sits cullingUbitUmarov2019-04-051-11/+21
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* kill avatar on agents that do not see its new regionUbitUmarov2019-04-051-0/+8
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* make sure viewer knows where to place a sitting avatar, this will need deep ↵UbitUmarov2019-04-051-0/+13
| | | | revision with culling
* fix MinRegionViewDistance option (added in last commit); change regions ↵UbitUmarov2019-04-052-3/+7
| | | | view control
* add option RegionViewDistanceUbitUmarov2019-04-052-1/+13
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* duhhh npcs don't have child agents; plus minor typosUbitUmarov2019-04-056-10/+17
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* change visible regions also by view range change; fix check on crossingsUbitUmarov2019-04-042-7/+11
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* control visible regions by avatar position and view range, first dirty codeUbitUmarov2019-04-044-144/+372
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* change region cacheid on restart. This should not be needed in future if ↵UbitUmarov2019-04-042-1/+6
| | | | objects cache info is stored on region db
* send agent view range to new child agentsUbitUmarov2019-04-0410-3/+31
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