diff options
author | UbitUmarov | 2019-04-05 03:45:27 +0100 |
---|---|---|
committer | UbitUmarov | 2019-04-05 03:45:27 +0100 |
commit | 0652f01d4cbae9585f4288b68d1feff1711d6be4 (patch) | |
tree | 557a8b2091bd198c21f5d802e4f4f97081dbd364 /OpenSim | |
parent | mantis 8512: fix runprebuild (diff) | |
download | opensim-SC-0652f01d4cbae9585f4288b68d1feff1711d6be4.zip opensim-SC-0652f01d4cbae9585f4288b68d1feff1711d6be4.tar.gz opensim-SC-0652f01d4cbae9585f4288b68d1feff1711d6be4.tar.bz2 opensim-SC-0652f01d4cbae9585f4288b68d1feff1711d6be4.tar.xz |
duhhh npcs don't have child agents; plus minor typos
Diffstat (limited to 'OpenSim')
6 files changed, 17 insertions, 10 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index deeacf5..ea68581 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -505,7 +505,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
505 | case FileAgentInventoryState.processRequest: | 505 | case FileAgentInventoryState.processRequest: |
506 | case FileAgentInventoryState.processUpload: | 506 | case FileAgentInventoryState.processUpload: |
507 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | 507 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
508 | resperror.message = "Uploader busy processing previus request"; | 508 | resperror.message = "Uploader busy processing previous request"; |
509 | resperror.identifier = UUID.Zero; | 509 | resperror.identifier = UUID.Zero; |
510 | 510 | ||
511 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 511 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs index cf5f0ef..9b8f11a 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -724,7 +724,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
724 | int m = curCost.medLODSize - 384; | 724 | int m = curCost.medLODSize - 384; |
725 | int h = curCost.highLODSize - 384; | 725 | int h = curCost.highLODSize - 384; |
726 | 726 | ||
727 | // use previus higher LOD size on missing ones | 727 | // use previous higher LOD size on missing ones |
728 | if (m <= 0) | 728 | if (m <= 0) |
729 | m = h; | 729 | m = h; |
730 | if (l <= 0) | 730 | if (l <= 0) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 8d5980a..a1d2e11 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -929,7 +929,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
929 | //BillableFactor | 929 | //BillableFactor |
930 | zc.AddFloat(es.BillableFactor); | 930 | zc.AddFloat(es.BillableFactor); |
931 | //CacheID | 931 | //CacheID |
932 | zc.AddUUID(regionInfo.CacheID); // needs review when we actuall support cache | 932 | zc.AddUUID(regionInfo.CacheID); |
933 | //TerrainBase0 | 933 | //TerrainBase0 |
934 | //TerrainBase1 | 934 | //TerrainBase1 |
935 | //TerrainBase2 | 935 | //TerrainBase2 |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 438ae4c..f9d1f54 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3072,10 +3072,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3072 | Vector2 regionSize; | 3072 | Vector2 regionSize; |
3073 | regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY); | 3073 | regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY); |
3074 | 3074 | ||
3075 | if (pos.X < 0 || pos.X >= regionSize.X | 3075 | if (pos.X < 0.5f) |
3076 | || pos.Y < 0 || pos.Y >= regionSize.Y | 3076 | pos.X = 0.5f; |
3077 | || pos.Z < 0) | 3077 | else if (pos.X > regionSize.X - 0.5f) |
3078 | return; | 3078 | pos.X = regionSize.X - 0.5f; |
3079 | if (pos.Y < 0.5f) | ||
3080 | pos.Y = 0.5f; | ||
3081 | else if (pos.Y > regionSize.Y - 0.5f) | ||
3082 | pos.Y = regionSize.Y - 0.5f; | ||
3079 | 3083 | ||
3080 | float terrainHeight; | 3084 | float terrainHeight; |
3081 | Scene targetScene = m_scene; | 3085 | Scene targetScene = m_scene; |
@@ -4405,6 +4409,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4405 | m_scene.EventManager.TriggerSignificantClientMovement(this); | 4409 | m_scene.EventManager.TriggerSignificantClientMovement(this); |
4406 | } | 4410 | } |
4407 | 4411 | ||
4412 | if(IsNPC) | ||
4413 | return; | ||
4414 | |||
4408 | // updates priority recalc | 4415 | // updates priority recalc |
4409 | checkRePrioritization(); | 4416 | checkRePrioritization(); |
4410 | 4417 | ||
@@ -6720,7 +6727,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
6720 | if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) | 6727 | if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) |
6721 | continue; | 6728 | continue; |
6722 | 6729 | ||
6723 | // only those on previus parcel need receive kills | 6730 | // only those on previous parcel need receive kills |
6724 | if (previusParcelID == p.currentParcelUUID) | 6731 | if (previusParcelID == p.currentParcelUUID) |
6725 | { | 6732 | { |
6726 | if(!p.IsViewerUIGod) | 6733 | if(!p.IsViewerUIGod) |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index bc440fc..50b0cb5 100755 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -556,7 +556,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
556 | sb[27].StatID = (uint)Stats.PhysicsLodTasks; | 556 | sb[27].StatID = (uint)Stats.PhysicsLodTasks; |
557 | sb[27].StatValue = 0; | 557 | sb[27].StatValue = 0; |
558 | 558 | ||
559 | sb[28].StatID = (uint)Stats.ScriptEps; // we actuall have this, but not messing array order AGAIN | 559 | sb[28].StatID = (uint)Stats.ScriptEps; // we actually have this, but not messing array order AGAIN |
560 | sb[28].StatValue = (float)Math.Round(m_scriptEventsPerSecond * updateTimeFactor); | 560 | sb[28].StatValue = (float)Math.Round(m_scriptEventsPerSecond * updateTimeFactor); |
561 | 561 | ||
562 | sb[29].StatID = (uint)Stats.SimAIStepTimeMS; | 562 | sb[29].StatID = (uint)Stats.SimAIStepTimeMS; |
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs index 7ad5e3d..267fc5b 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs | |||
@@ -1603,7 +1603,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1603 | } | 1603 | } |
1604 | else | 1604 | else |
1605 | { | 1605 | { |
1606 | Vector3 a = _velocity; // previus velocity | 1606 | Vector3 a = _velocity; // previous velocity |
1607 | SetSmooth(ref _velocity,ref vel,2); | 1607 | SetSmooth(ref _velocity,ref vel,2); |
1608 | a = (_velocity - a) * invtimeStep; | 1608 | a = (_velocity - a) * invtimeStep; |
1609 | SetSmooth(ref _acceleration,ref a,2); | 1609 | SetSmooth(ref _acceleration,ref a,2); |