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| * osLocalTeleportAgent: if lookat or fly options, just move the avatar, not ↵UbitUmarov2019-05-031-28/+33
| | | | | | | | telling viewer about any teleport
| * soem cleanupUbitUmarov2019-05-023-12/+18
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| * osLocalTeleportAgent: no region crossings :( ; check avatar access to target ↵UbitUmarov2019-05-012-9/+69
| | | | | | | | position; flag 8 == force fly; 16 force nofly (both == fly)
| * add osLocalTeleportAgent(key agent, vector position, vector velocity, vector ↵UbitUmarov2019-05-016-28/+62
| | | | | | | | lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
| * missing files...UbitUmarov2019-04-301-1/+1
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| * missing files...UbitUmarov2019-04-305-7/+7
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| * sop: rename a few fieldsUbitUmarov2019-04-302-32/+32
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| * primbasicshape: convert eventual MeshEP to SculpEPUbitUmarov2019-04-301-1/+9
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| * old typoUbitUmarov2019-04-232-6/+6
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| * change osSetProjectionParams a bit and add a variant that atkes a linknumber ↵UbitUmarov2019-04-183-7/+43
| | | | | | | | argument. For now can only change one prim per call
| * mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTUREUbitUmarov2019-04-181-1/+1
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| * mantis 8517: let texture argument of PRIM_TEXTURE only change the other ↵UbitUmarov2019-04-181-53/+72
| | | | | | | | parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future
| * lludp: change burst, make it per category (overall reduction)UbitUmarov2019-04-162-22/+47
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| * Yengine: rename a field, do some updates using interlockedUbitUmarov2019-04-161-18/+18
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| * typo on a debug message formatUbitUmarov2019-04-161-1/+1
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| * Yengine: change binary code version, so scripts are automaticly recompiled ↵UbitUmarov2019-04-161-1/+1
| | | | | | | | with new changes
| * Ynegine: add some missing memory usage on script resetUbitUmarov2019-04-161-3/+13
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| * mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count ↵UbitUmarov2019-04-159-80/+178
| | | | | | | | released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
| * warp3d: reduce work prims textures to at most 256x256UbitUmarov2019-04-111-1/+1
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| * do disable probes when voc is disabledUbitUmarov2019-04-101-1/+1
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| * degradate udp network efficiency a even moreUbitUmarov2019-04-101-6/+3
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| * missing fileUbitUmarov2019-04-101-0/+1
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| * dont send animation before objectUbitUmarov2019-04-101-5/+31
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| * change to ping based RTOUbitUmarov2019-04-093-72/+18
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| * testing ...UbitUmarov2019-04-093-3/+10
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| * degradate udp network efficiency a bit moreUbitUmarov2019-04-091-1/+1
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| * degradate udp network efficiency a bitUbitUmarov2019-04-091-4/+4
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| * old tp timing issues on grid presence notification did came back, so put ↵UbitUmarov2019-04-091-0/+5
| | | | | | | | back old hack
| * testing ...UbitUmarov2019-04-092-19/+9
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| * linux likes other tz namesUbitUmarov2019-04-081-0/+11
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| * add osGetPSTWallclock() returns wall clock in PST or PDT, for those that for ↵UbitUmarov2019-04-083-1/+29
| | | | | | | | some odd reason think need it. OpenSim girds shoudl use UTC (gtm) but whatever
| * change interpretation of a viewer flagUbitUmarov2019-04-063-14/+6
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| * UserAgentService: change handling of its external IPUbitUmarov2019-04-062-31/+28
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| * presence detector: don't even try to logout agents that didn't made to rootUbitUmarov2019-04-061-8/+3
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| * try handle the special case MaxRegionsViewDistance = 0 (agents only see void ↵UbitUmarov2019-04-052-13/+42
| | | | | | | | around region, even if there are regions around
| * temp workaround on sits cullingUbitUmarov2019-04-051-11/+21
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| * kill avatar on agents that do not see its new regionUbitUmarov2019-04-051-0/+8
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| * make sure viewer knows where to place a sitting avatar, this will need deep ↵UbitUmarov2019-04-051-0/+13
| | | | | | | | revision with culling
| * fix MinRegionViewDistance option (added in last commit); change regions ↵UbitUmarov2019-04-052-3/+7
| | | | | | | | view control
| * add option RegionViewDistanceUbitUmarov2019-04-052-1/+13
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| * duhhh npcs don't have child agents; plus minor typosUbitUmarov2019-04-056-10/+17
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| * change visible regions also by view range change; fix check on crossingsUbitUmarov2019-04-042-7/+11
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| * control visible regions by avatar position and view range, first dirty codeUbitUmarov2019-04-044-144/+372
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| * change region cacheid on restart. This should not be needed in future if ↵UbitUmarov2019-04-042-1/+6
| | | | | | | | objects cache info is stored on region db
| * send agent view range to new child agentsUbitUmarov2019-04-0410-3/+31
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| * change avatars sending pointUbitUmarov2019-04-021-8/+10
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| * another test....UbitUmarov2019-04-021-7/+34
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| * another test....UbitUmarov2019-04-021-0/+9
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| * make tests happy again; try to speedup crossingsUbitUmarov2019-04-022-10/+37
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| * change the point where child regions are closed/openedUbitUmarov2019-04-021-77/+83
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