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* actually reduce max number of ode spacesUbitUmarov2015-09-042-8/+8
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* bug fix on ode spaces and allow more of them on large regionsUbitUmarov2015-09-042-12/+12
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* remove a forgotten 1000.9 factor on physics fpsUbitUmarov2015-09-045-5/+5
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* use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵UbitUmarov2015-09-042-106/+122
| | | | rearrange on stat code ( MOSES special ones still out )
* add a GetTimeStampMS method, this returns a time stamp in miliSeconds with ↵UbitUmarov2015-09-041-0/+11
| | | | the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks)
* normalise physics plugins to return fps as (simulated time / requested ↵UbitUmarov2015-09-046-1906/+3319
| | | | simulation time). improved a bit old ode simulations per call math
* a bit better addAvatar() call chainUbitUmarov2015-09-031-5/+1
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* make addavatar more friendly between pluginsUbitUmarov2015-09-032-3330/+1891
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* fix a old bug i added: MaxWearables can't be changed in runtimeUbitUmarov2015-09-031-1/+0
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* fix CM_api compile errorUbitUmarov2015-09-031-3/+3
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* minor cleanUbitUmarov2015-09-031-48/+0
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* missing fileUbitUmarov2015-09-031-0/+530
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* at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-0325-252/+117
| | | | scenepresence)
* seems to compile ( tests comented out)UbitUmarov2015-09-02157-9790/+1313
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* bad merge?UbitUmarov2015-09-01393-7867/+60890
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| * dont change camera on crossingsUbitUmarov2015-08-311-4/+4
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| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-312-2/+8
| | | | | | | | position. Also reset camera to position on makeroot
| * fix slow moving physical objects moving without sending updatesUbitUmarov2015-08-311-9/+9
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| * minor changesUbitUmarov2015-08-311-15/+21
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| * more on tps and crossingsUbitUmarov2015-08-304-164/+209
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| * cache in memory water textureUbitUmarov2015-08-301-33/+105
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| * improve object crossingsUbitUmarov2015-08-291-37/+15
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| * fix some effects rangesUbitUmarov2015-08-295-7/+7
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| * fix NeighborRegions codeUbitUmarov2015-08-292-55/+21
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| * change default scopeID to UUID.ZeroUbitUmarov2015-08-293-3/+6
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| * review ServiceBase for varUbitUmarov2015-08-281-2/+5
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| * review llLoginService for var supportUbitUmarov2015-08-281-8/+1
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| * review gridservice module. Not merged os code for varsize, since thatUbitUmarov2015-08-281-0/+68
| | | | | | | | should be handle at db level
| * stop sending parcel overlays on parcels crossings since SL seems to haveUbitUmarov2015-08-281-1/+2
| | | | | | | | stop sending also
| * send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
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| * also limit terrain flood effects ( like on pait change this should haveUbitUmarov2015-08-289-35/+37
| | | | | | | | no visible impact, just cpu saving)
| * restrict terrain PaintBrushes to the requested areaUbitUmarov2015-08-2712-102/+97
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| * remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
| | | | | | | | | | conforming to protocol, and no longer in agreement with how patchs are schedule to send
| * make terrain undo non op, it is broken and can't be global but per agentUbitUmarov2015-08-271-27/+2
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| * fix terrain bake for revert. just good enought fixUbitUmarov2015-08-271-11/+3
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| * rename revert map as baked map, bc thats what it isUbitUmarov2015-08-271-20/+20
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| * take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov2015-08-273-11/+50
| | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
| * minor clear. Use isTainted in is read clear formUbitUmarov2015-08-271-9/+8
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| * change osd encoding of region sizeUbitUmarov2015-08-271-8/+8
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| * NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
| | | | | | | | this costed me hours :P
| * add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov2015-08-266-16/+69
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| * change teleport version number to v0.3, without actually adding the checksUbitUmarov2015-08-262-52/+29
| | | | | | | | | | for 0.7 sims, etc that we don't have. Also still not using the homeURL added in core.
| * fix bugUbitUmarov2015-08-251-1/+1
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| * update raw32 file reader to core one. Warning only suports square regionsUbitUmarov2015-08-251-0/+11
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| * remove rest of ushort test codeUbitUmarov2015-08-251-94/+31
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| * change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-253-109/+164
| | | | | | | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
| * terrain stored as ushorts with gzip compressionUbitUmarov2015-08-253-37/+269
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| * let mysql be happy with a NULL heighmap ( yeap i made several )UbitUmarov2015-08-251-2/+5
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| * change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-242-21/+21
| | | | | | | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
| * try to implement core load oar optionsUbitUmarov2015-08-249-207/+539
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