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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Merge branch 'careminster-presence-refactor' into bigmerge
Melanie
2011-10-06
2
-10
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+67
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*
Fix physics proxy position when linking and rotating the root prim only
Melanie
2011-10-06
1
-2
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+6
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*
Change the asset connector to allow connection to different asset servers
Melanie
2011-10-06
1
-7
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+61
*
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Fixed a movement regression - Kitto's jump code is no longer needed (plus it'...
Tom
2011-09-14
1
-37
/
+9
*
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Fix a rather stupid VS warning "The operation overflows at compile time in ch...
Tom
2011-09-14
1
-3
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+3
*
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Bring us up to date.
Tom
2011-09-14
47
-623
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+1314
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*
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Don't try and delete attachments for child agent close
Justin Clark-Casey (justincc)
2011-09-13
2
-1
/
+34
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*
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Remove code from DetachSingleAttachmentToInv() that sets group changed on all...
Justin Clark-Casey (justincc)
2011-09-13
1
-11
/
+0
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*
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remove redunant itemID and agentID arguments from UpdateKnownItem().
Justin Clark-Casey (justincc)
2011-09-13
1
-6
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+4
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*
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Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
2011-09-13
2
-10
/
+1
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*
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minor: remove redundant grp != null check from AM.UpdateKnownItem()
Justin Clark-Casey (justincc)
2011-09-13
1
-36
/
+33
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*
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Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
2011-09-13
4
-44
/
+97
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*
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Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
2011-09-13
3
-13
/
+47
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*
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stop the duplicate remove of the root part ids from the full part and local p...
Justin Clark-Casey (justincc)
2011-09-13
2
-3
/
+1
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*
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extend TestGetSceneObjectByPartLocalId() to test state after scene object del...
Justin Clark-Casey (justincc)
2011-09-13
1
-0
/
+6
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*
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In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...
Justin Clark-Casey (justincc)
2011-09-13
1
-7
/
+5
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*
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Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...
Justin Clark-Casey (justincc)
2011-09-13
1
-0
/
+27
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*
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improve TestAddSceneObject() to test a multi-part object rather than a single...
Justin Clark-Casey (justincc)
2011-09-13
1
-11
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+14
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*
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In an object return message, send a null-terminated empty string in binary bu...
Justin Clark-Casey (justincc)
2011-09-13
2
-3
/
+43
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*
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eliminate redundant SP.m_regionInfo since it always has the scene.
Justin Clark-Casey (justincc)
2011-09-12
1
-8
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+6
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*
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remove the unused SP.initializeScenePresence()
Justin Clark-Casey (justincc)
2011-09-12
1
-23
/
+2
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*
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stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...
Justin Clark-Casey (justincc)
2011-09-12
3
-10
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+7
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*
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minor: if the script engine fails to find a prim for a script, also print out...
Justin Clark-Casey (justincc)
2011-09-12
2
-1
/
+5
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*
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comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2011-09-12
2
-5
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+5
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*
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Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
4
-175
/
+228
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*
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lock AvatarAppearance.m_attachments when we use it
Justin Clark-Casey (justincc)
2011-09-12
1
-33
/
+58
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*
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When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
2011-09-12
5
-44
/
+216
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*
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minor: put <remarks> tags around some method doc
Justin Clark-Casey (justincc)
2011-09-12
1
-5
/
+6
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*
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lock attachments when enumerating through them in ScenePresence.CopyTo().
Justin Clark-Casey (justincc)
2011-09-10
2
-21
/
+24
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*
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Add extra log information when attachments fail validation
Justin Clark-Casey (justincc)
2011-09-10
2
-6
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+20
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*
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reinstate the validation logging on teleport. A 'fail' of validation still d...
Justin Clark-Casey (justincc)
2011-09-10
1
-0
/
+2
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*
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Stop the UserManagementModule logging every user it adds for now
Justin Clark-Casey (justincc)
2011-09-10
1
-3
/
+3
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*
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Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
4
-2
/
+32
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*
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Added a check to the CreateRegion method of the RemoteAdmin module that the s...
Kevin Houlihan
2011-09-09
1
-0
/
+13
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*
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llSetPrimitiveParams Prim type params precision errors
Micheil Merlin
2011-09-09
2
-44
/
+90
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*
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Comment out the part of the load oar code that zeroes out prim sit target ori...
Justin Clark-Casey (justincc)
2011-09-09
2
-2
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+8
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*
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Use a copy of the inventory items list to register users in the thread starte...
Justin Clark-Casey (justincc)
2011-09-09
2
-2
/
+8
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*
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Fix unit tests from RegionSettings commit
Justin Clark-Casey (justincc)
2011-09-09
2
-0
/
+8
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*
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Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
4
-5
/
+43
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*
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Fix test failure. Oversight in setting up the tests themselves.
Justin Clark-Casey (justincc)
2011-09-08
1
-1
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+2
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*
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Centralize module setup for NPC tests.
Justin Clark-Casey (justincc)
2011-09-08
1
-41
/
+21
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*
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Remember to set and unset the fire and forget method at the top of the attach...
Justin Clark-Casey (justincc)
2011-09-08
2
-5
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+17
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*
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Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
2011-09-08
3
-9
/
+90
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*
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Increase information in logging for UserAgentServiceConnector.
Justin Clark-Casey (justincc)
2011-09-08
1
-12
/
+12
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*
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When invoking any of the OSSL teleport functions, do it on a separate thread ...
Justin Clark-Casey (justincc)
2011-09-07
1
-6
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+13
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*
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When a region is added to the HG Inventory Broker, also pass this through to ...
Justin Clark-Casey (justincc)
2011-09-07
3
-21
/
+41
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*
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Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...
Justin Clark-Casey (justincc)
2011-09-06
3
-19
/
+33
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*
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Lock m_pendingObjects when calling GetPendingObjectsCount().
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+2
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*
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Comment out SceneViewer.Reset() and stop calling from Close() since this is u...
Justin Clark-Casey (justincc)
2011-09-06
1
-16
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+17
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*
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Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
2011-09-06
1
-1
/
+1
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